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Landomatic

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Everything posted by Landomatic

  1. New players could, I don't know, maybe join a clan, play with friends, speak up on nation or even global chat. Or, you could even add level difference restrictions. But this community would just all make alts of low level to protect their trade runs.
  2. The value of marks shouldn't denote a bias towards gameplay, just availability. People represent their own bias towards gameplay and like to assign value to whatever their contribution to their community is. If an item is harder to get it should be worth more.
  3. Why not just make an arena style combat game with ships that have instant queues that require no coordination, removes the uniqueness of ship customization, and doesn't really require long term camaraderie? Oh wait, I just filled an application for just such a thing.
  4. I don't know why this is hard to grasp. In most avenues of gaming, much less real life, things harder to obtain either based on scarcity, rarity, or challenge are worth more than those things that are not. Server pops are low and a much needed server merge that needed to happen, hasn't. PVP marks are much much harder to come by now for myriad reasons. This should make them more valuable. Not because one type of player or game play style is better or more or less favourable than another. I'm not sure why or how this doesn't make sense from simple supply and demand, risk vs. reward 'logic.'
  5. Flaw in logic eh? PVP isn't 'special,' it's just a different aspect to the game. PVP in this game, like some others, is usually about a risk vs. reward calculation. PVE and trade generally yields far less risk and as such has very definitive, safe and calculable rewards. Most arguably, the rewards for those PVE elements to the game are about how much time you put in, not usually about the risk those endeavors pose. No one said that PVE players (i.e: Traders, Crafters, and Shipwrights) on pvp servers aren't valuable. Your demonstrable undercurrent that PVP players need PVE players is also represented by the inverse. PVP players are for more likely to lose vessels and use consumables at a much higher rate than your average PVE player. So, what happens to these economies when PVP players leave and aren't satisfied with the value of PVP? Simple, they play other PVP games. Meanwhile in this game that would cause the supply (of ships, consumables, marks, etc,) to completely overtake demand which ALSO crashes entire server economies. Thusly, having a similar result, Or, it would require PVP players to engage in those PVE tasks at an increased rate as well. Which ALSO removes more PVP players from engagement opportunities. Which also causes a similar effect on economies and populations. Keep the rewards different based on the availability of their appropriate supply of risk and engagement potential/opportunities; not gold. Gold, is very very very easy to come by; despite our beloved developers creations of money sinks. PS: How many times can I use the word ALSO?
  6. Please don't digest this comment as being a troll as it's not my intention to suggest people leave their friends and clanmates, but,If you want to PVE Mission & trade you could just play on the PVE server. You need to incent people to have open world engagements. If you're a PVEer on a PVP server and support PVPers in your clan, have them provide PVP acquired resources to the PVEers that support them. Given the low server pop, ridiculous amount of alts in the game, and time it takes to deploy forces to PVP you should absolutely make PVP marks more valuable as they're tremendously more challenging to come by. Additionally, rewards for those 2 aspects for the game should be kept separate. If you're not a PVP player, or can't PVP every night, you can also trade for PVP marks from people who do have time, or are more acclimated to those types of engagements. Everything seems tradable. Before it gets to that point, I don't believe anyone is saying one aspect of the game is better than the other. Just one seems more scarce and requires greater effort to come by.
  7. If you're up for a challenge, come play France. I won't describe the other nations as any easier, but it's become clear that between distance and population, we have our work cut out for us and need as many mariners as we can keep busy. And generally, we're a good group of players.
  8. Greetings skippers! Are you new to the game? Maybe, you're a returning vet and can't find your former ship mates? Found your current nation or clan stale or cliquey? Maybe you long for something different but can't quite put your finger on it. If any of these slightly describe you, then I have excellent news for you! The reimagined Danish Cut Throat Syndicate has re-established herself as a force in Denmark-Norway (Danmark-Norge) on the Global PVP server and is looking for able-bodied Captains of all ranks and nations! If you enjoy challenging gameplay, PVP, and sailing with some of the finest and most helpful sailors in the Caribbean, then DICS is likely the home you've always been longing for. Who we are: Started as a group of friends we're a small, multi-national, and friendly gaming clan whom have a passion for Naval Action and having fun What we do: We enjoy the very best of Naval Action and as such engage in Open World PVP, RvR, open world commerce, shipwrighting, and nation building What we expect: In order to help Denmark/Norway thrive, we actively help our sailors acquire ships, wealth, experience, and knowledge. As a clan that pools resources for the betterment of its sum, we humbly ask our members to actively participate in most every aspect of Naval Action clan life. This may include commerce raiding, collecting resources, making war, crafting ships and parts, escorting traders, etc., Who we're looking for: All ranks, nationalities, and levels of active Captains are welcome! We're no stranger to helping Captains gain: levels, renown, wealth, ships, more advanced sailing techniques that experienced skippers live and sink others by If this sounds like something you may be interested in, please contact the members listed below in-game, via these forums, or private message at your convenience. Yoda bo Landomatic GJtwiss78 Jean LaKron Barbosa
  9. We've already established you sank traders captained by GJTwiss78, David Defocher, & YodaBo in Swedish waters the 2nd day after the patch. We then used escorts to try and continue trade operations in Swedish waters, which you also sank. Then you sailed your traders to our capital and expected you could just sit in FR after opening hostilities; and clearing out the ports completely. I'm all for PVP, I'm not for you sitting back and claiming you're victims, when you have been the aggressors with a smaller nation since first contact a year ago for no reason, and since patch 10.0. Moreover, I've attempted communications with Chailang to avoid some of this and have been met with silence. Good Luck and Fair Seas
  10. Nothing like a little video gloat when you guys 'one-ported' France during our mass exodus from Britain looking for a new start. Classy. No one believes your accusation that you were randomly attacked by an unnamed French player. I suspect your nations' goal is to just expand your holdings without going into BLACK territory; protecting your 'alliance.' If our community thinks porting nations is good for the community and for the game then let's hear it.
  11. You could respond to attempts at communication. Moreover, bringing a fleet of Indiamans to a nation's capital and destroying their trade route I believe may be considered an act of warfare of a different kind. Also, lest you forget, while in Swedish waters, day 2 of the megapatch, CCCP sunk and looted two French Trade Brigs without provocation;with no apology or compensation. Mind offering some detail? I like accounts, especially war mongering false ones. Not saying yours of course would be, but I'm morbidly curious as to why 'no one' would have much to say about our minding our own business in the far east, with the exception of Bridgetown and the unoccupied Guyana regions. I think some CKA guys sunk some ICS assets a few nights ago.
  12. Because apparently losing is shameful? I have had some tremendous battles that were tons of fun despite being losses I wasn't ashamed of. The whole point of the tag is to help prevent 'potential' griefing, and farming. And, generally the victors will provide you all the details in Global chat if you're looking for info on the one hour 'branding.'
  13. This sounds neat and seems like a neat feature to play with.
  14. Good to know this prevailing wind isn't just exclusive to PVP2. Remember lads, the great server and or port wipe balance all in the end, if only for a time.
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