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Showing results for tags 'silver'.
It takes time for a Nation to react to events. This has proven to be roughly 1 day. So the rule is: the OODA loop of a Nation is roughly 24 hours. http://forum.game-labs.net/topic/22473-ill-show-you-hostility/?tab=comments#comment-461462 http://forum.game-labs.net/topic/14406-grander-port-battles-tomorrow/
A 25 (PB) Fleet must be able to defend/hold at least a single port, unless defeated directly in a 25x25 fight.
Hi, Most Gold and Silver resources looted from ships and Shipwrecks are often in the form of Coins. Also, cannons drop as loot, often not the caliber of gun you want or need. Therefore i suggest the following: Reverse Engineering for some items. This should be the case for Silver Coins and Gold Coins, that could be re melted into Ingots. Also for Cannons, since they could be taken apart and have the barrels melted down and recast again as ingots to be used in Cannons of a different caliber. As we can break down ships, i find it makes sense to be able to do the same with other materials that can be reworked into a previous state. This would help with the Gold and Silver being scarce, and being essential to building ships. @admin So perhaps, a break-down button for certain materials, which refund x % of the resources used to make them. Remelting Iron, Silver or Gold does not really lose that much material in the process, so the percentage could be fairly high, say 75-80% of the original required resources. Remelting 100 Silver coins would then return some 70-80 ish Silver Ingots. Since you need to work a forge to to this kind of work, perhaps coupled with a operation cost of Coal? I suggest the same Coal cost as the casting of these Ingots. It would give the Silver Coins and Gold Coins a second purpose, next to being used in Refits and such.