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Everything posted by Twig
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Naja...
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Was ich gern in NAVAL ACTION sehen würde...
Twig replied to Wolfram Harms's topic in Naval Action - German language
Dann macht das aber jeder Trader - das ist Wahnsinn soetwas einzubauen -
Cause there was no reaction and those two topics are important to me: up ya go!
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Cause there was no reaction and those two topics are important to me: up ya go!
- 4 replies
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- clanwarehouse
- warehouse
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(and 1 more)
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Was ich gern in NAVAL ACTION sehen würde...
Twig replied to Wolfram Harms's topic in Naval Action - German language
Skandinavier deutscher Nation ^^ -
Was ich gern in NAVAL ACTION sehen würde...
Twig replied to Wolfram Harms's topic in Naval Action - German language
Was? Nein ich meine 10 Häfen in denen ein Spieler einen Aussenposten haben kann. 8 Scheint mir momentan einfach nicht genug. Klar packt man das Ich freue mich sogar drauf! -
I dont get it - thats actualy the same as now, the only difference is the permanent upgrades! This does not have effects to the economic ingame. Pls think it through again: You can already capture a first rate. This first rate does have the same stats as one you build new. The only difference are the permanent upgrades which needs to get builded again right now. The ships value stays the same as if you craftet the full ship earlier. Your post just makes no sense at all. And I dont see why a first rate should have "normaly" full gold equipment.
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Actualy I'm pretty mutch confused - I thaught that the other two topics would be more interestic
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Thaught that might be too hard thus I just asked for lettin them stay on a first rate / last durability?
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Was ich gern in NAVAL ACTION sehen würde...
Twig replied to Wolfram Harms's topic in Naval Action - German language
10 Häfen! -
Little things you'd like to see
Twig replied to BrutishVulgarian's topic in Current Feature Improvement Suggestions
I would like to see, that you are able to "unlock" more ports. Our map is too big just to have 8 ports. Thus, I would rather like to see the round numer of 10 ports which are able to unlock. Just say: the 9th port cost 5 mio, the 10th 10 mio! -
Me too, thats what I said - But I can not understand why they are keeping that within the clan warehouse - especially for money.
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Dear Devs, while I'm at it right now, this is just an not necessary suggestion: I would like to ask you one thing: "Permanent Upgrade" are permanent right? So, if we take that as given, shoudn't any ship that you "capture" by another player still have the permanent upgrades installed? Shoudn't this be true especially by first rate ships? Where you only have one durability? E.g: if a ship gets boarded, the crew shoud be able to "throw away" the normal upgrades sothat the enemy can not achieve them. But permanent upgrades are solid, not easy to be removed from the crew. It would take time for them (normally) to destroy a mast or something else. So I would like to ask especially for a first rate ship, which gets borded, that the permanent upgrades stay inside the ship sothat the new holder can decide if he wants to keep them or to replace them. Thank you for your time and best regards, Twig
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Dear Devs, I know its the second "suggestion" im posting here directly in quick succession. But I think it needs to be asked: Can you please give us a extra warning window when you dismiss the officer? I know you did that with the outpost and account delete. So if any one wants to dismiss his officer, he has to confirm by typing in the word: "dismiss" or something else. I know that a lot of players wanted to reset their stats and by mistake dismissed their officer. I count myself in that too. In my case I had to be fast cause I was late and accidentaly dismissed the officer. This happens but actually it shoudnt right? Kind regards, Twig
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Dear Devs, it is pretty annoying to take out money from the clan warehouse. Can you please put a specialised window in the deposit account where you can exactly say how mutch you want to deposit? The bars where you can adjust the total amout is insane work when the clan warehouse hold a lot of money. E.g: I want to take out 530000 gold - Now I need at least 5 minutes and endless scroling with the mouse wheel to get to the point. Please change that! I can understand why you are not doing so with the crafting but the deposit of money is a totaly other case. Best regards, Twig
- 4 replies
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Was ich gern in NAVAL ACTION sehen würde...
Twig replied to Wolfram Harms's topic in Naval Action - German language
Versteh mich nicht falsch, aber ich befürchte dann das NA so ne Art "Waffen" in CS Go werden... Also Individualisiert bis zum ekligen geht nicht mehr. Ich möchte keine KnallBunte Victory auf dem Meer hier sehen und ich befürchte das diese Individualisierung diesen Weg einschlagen könnte. -
As far as I remember, thirdrate and at least a second rate (maybe first rate) trader ships were announced - do we know when we will get them? I belive it was indiaman class but bigger - But actualy I'm not sure cause I'm not able to find that post again... Does someone knows something about bigger upcoming merchant ships? (or the link to the old post)
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That is actualy the best joke i've read so far on this forum! Funny Back to the main point: For the Swedes I can tell you, we only got one BP as fas as I know and thats a Gunboat BP. The Danes got Argamemnon but no L'ocean also (Just my stand of knowledge, correct me if I'm wrong). Where is the Dutch nerved? I only know that the Dutch are not really fighting back anymore. We are told not to attack the dutch cause of that... Thats why there are no Swedes in the south! So pls understand that we also want those BP's and the event is canceled not cause of the Dutch but because gets overworked. Regarding the Pirates - they are a "wild card" in this game and at war with every nation. Look at the map, we are mostly fighting the Pirates cause it is fun to do so. So the Dutch aren't nerved in any way! Even than the game woudn't have been "imbalanced"
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Was ich gern in NAVAL ACTION sehen würde...
Twig replied to Wolfram Harms's topic in Naval Action - German language
NÖ! -
Well as far as I know, this is only true on PVP 1 , PVP 2 has a swedish clan named "Bork" ;D So "Borg" just written in Swedish? (Who knows?) http://forum.game-labs.net/index.php?/topic/16406-pvp2-sweden-reclaim-and-reconquer-what-was-lost/?p=310542 Edit: Everytime I read your name Tenakha Khan I think about David Gemmell
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Zur Verteidigung muss man hier aber sagen, das es die Steam Server im Allgemeinen waren die gesponnen haben. Da hatte das Spiel an sich (und Devs) keinen Einfluss drauf!
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http://forum.game-labs.net/index.php?/topic/16452-steam-authentication-issue/#entry311995
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Free town changes - Important
Twig replied to admin's topic in News Announcements & Important discussions
Why is spain: "S" and not : "E / ES" ? like in the normal world??? Doesnt make any sense! -
Rookie regions - new player experience
Twig replied to admin's topic in News Announcements & Important discussions
Well the hidden island would be best for it right? -
Ich muss leider Mikawa hier voll zustimmen. Ich habe bereits mehrfach kritisiert das dieses Spiel ab einem gewissen Level / Spielzeit einfach nichts neues bietet. Was dazu führt das die Lust dieses Spiel (mit ungeheurem potential) zu Spielen deutlich und sehr schnell nachlässt. Denn immer das gleiche machen, zwar auf anderen Wegen aber dennoch immer das Gleiche schafft eine Lethargie die nicht angenehm ist. Ein Spieler braucht Abwechslung um am Ball zu bleiben und um etwas genießen zu können. Leider gibt es das momentan nicht! Ich bin froh das die "Special Events" dies ein wenig ändern, aber leider nur ein wenig. Es ist schon wieder "nur noch" das gleiche - hinfahren, Wrack bergen, versuchen zu Entkommen / versuchen einen der geborgen hat zu Kapern. Es wäre schön wenn man hier bspw. einen Großen Konvoi angreifen / Verteidigen könnte. (Wir haben doch 2 Fronten / Allianzen, warum nicht den einen Verteidigen lassen und der andere muss den Konvoi versenken?) Naja mal schauen was das nächste Update bringen mag.