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Showing results for tags 'officer'.
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@admin i would like to add a possibility for the port bonuses. so that there is a option that the clan creater can set open or closed. for example option 1. is open for all clan members. option 2. is only open for clan officers. We would also like to have a log option off the port bonus investments. so we can see if someone has been putting in incorrect investments to the port. thanks in advance.
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Those are some random Officers I got... <--- Repeated Stupid Names <--- Taken from Legendary Turncoats DLC. Feel free to post your screenshots.
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Current status of Signaling Perk?
Farrago posted a question in Feature proposals and Gameplay Help Q&A
I've seen comments that this perk is broken and debating whether it is a good thing, whether it should be automatically granted, etc. As of now (Jan 21) what is the status of the Signaling Perk? In what situations does it activate? Does it leave battles open for AI to join as well? Thanks. -
My Fellow Sailors: A few ideas i have thought about, and talked about on global, have finally been written down. A few of these have been brewing for awhile, and a few came up while writing. Im sure most of these have been talked about, and may be in the forums. No, i didn't search the forum for these topics. No, i don't really care if there are other threads covering these. These are my thought, basically as they came to me, either through reading notes or remembering conversations. Lets help the devs bring out the potential of Naval Action.
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Here are some suggestions that in my opinion could improve game play in some areas. At least, if technically possible some of these should be tested/assessed. SHIP NON-PERMANENT UPGRADES _______________________________ The easy way to address the non permanent upgrades would be to look at reality. If I have 2 ships, I most likely will have a set a amenities in each and they will not appear at the docks magically for availability in an upgrade window before I set sail. It's a convenience that is not possible in the real world unless the ships are moored next to each other. You can't j
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Dear Devs, I know its the second "suggestion" im posting here directly in quick succession. But I think it needs to be asked: Can you please give us a extra warning window when you dismiss the officer? I know you did that with the outpost and account delete. So if any one wants to dismiss his officer, he has to confirm by typing in the word: "dismiss" or something else. I know that a lot of players wanted to reset their stats and by mistake dismissed their officer. I count myself in that too. In my case I had to be fast cause I was late and accidentaly dismissed the officer
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Good Morning Lads, late that night I was thinking about crew and officers and there status in the current build. Crew is, at the moment, a moneysink and not more. You loose crew, restock them with no drawback than loosing money. You can have a crew that is 100% skilled for boarding (thanks to upgrades), and with a few cliks you have a decent gunnery ship with no boarding teams at all. I am not a fan of this right now. Lets think about what "Crew" can be: Crew gets XP like the Officers and you can give Percs to them, like to your Officer. If you restock crew with newbies, you loose an accor
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Officer Perks Ideas - Focused Canoneer Very simple 5% faster reload speed - Doctor aboard Replenishing some of the fallen crew doing battle - Marine Officer adding a few mariens and making them fire at close enermy ships, damagin sails and crew. - Made for trade Officer know how to stack and optimize cargo space adding more % to cargo hold Modul Ideas - Flintlock Cannons Replacing the old matchlock stick with Flintlock on cannons making them fire quicker and less misfires giving a more focused volley 10 % to cannon volley speed - Sharp Shooters Putting rife
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I've been a sword collector for years and one of my favorite periods is the Georgian period swords both naval and infantry officer and trooper alike. Anyone else have the sharp and pointy fever as well?