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victor

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Everything posted by victor

  1. And where do you takle gold and silver if mines will be taken out?
  2. I made up my mind quite a long ago about the lack of changes in this game. Try to think to the development of naval action in terms of resources: shrinking the game features in order to adapt it to a low population (i.e. allowing small numbers in PBs and avoiding easy multi flips) requires less investments than adding/changing feautures in order to try to attract more players in the game. Unless new money comes in, it would be anti-economic (or at least risky) for game-labs try to go down the second path. So, basically, my impression is that really new "big" changes will be possible either after successful DLCs or after the final launch of the game. For now, I think we can have just little tweaks here and there. So - in short - it's better saving good proposals for better times.
  3. And the result is an empty server. Preaching about newbies' moaning - even if it could be right (and I'm not so sure about it, since PVP players share their fair part of whining, at least on this forum) - is anyway an idle exercise. Point is that If newbies/casual keep quitting the game soon after having joined it, the game sooner o later will die. And that's the reason why the game must provide features that make them stay. Plain and simple.
  4. It's not weird if you assume that they are converted only into coal because gold/silver will be removed.
  5. I do not see this as a problem to fix, rather it's a feature that you can use in smart ways. I like it a lot, in particular when it comes to boarding manouvering.
  6. The solution is CREATING WORTHY AND FUNNY CONTENT also for casual/carebear/traders/crafters players outside of safe zones, not taking away the trade and craft in the safe zones hoping that people will just come out to be killed. Instead of taking away shipyard from capitals, just enchance the rate of purple/golden ship crafted in ports that are far away from capital region. Instead of obliging people to take missions/attack fleet out of the safe zones, make those mission/fleets drop more rare books, notes, upgrades, materials! The more you will make hard the life of the average joe, the more he will just quit the game ... and .... the less you will find OS PVP. It happened with every single "hardcore" patch we had in this game, including the last one! And yet it seems that someone does not understand that using CARROT with the casual players is the correct solution, while just beating them every patch with the STICK of the "hardcore game" is just creating an empty server.
  7. as far as I can see, right now the ship handling feels much better than before.
  8. To invest the resources for creating new contents, they have to get some money first. So I guess some DLCs will come out quite soon.
  9. Once a month no one will buy them. Also if it was once a week. Premium content shall be well ... premium ... which implies some actual advantage for the purchaser.
  10. actually the spreadsheet only states that ingots and coins will be converted to coal, but about silver and gold ore they do not said anything. But I assume they will be just wiped.
  11. If mines will be removed, I assume gold and silver will be removed too.
  12. gold coins (and ingots) and silver coins (and ingots) give coal? They should give (at least a small amount) of gold and silver.
  13. victor

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    DEVs already stated (through Ink) - in another thread of some time ago - that they will keep: 1) normal XP (and then ranks) 2) craft XP 3) Books already learnt and ship knowledge slots already open (unless the corresponding game mechanic does not change in the meantime). [since 3), I would see no reason to discriminate crafters, so also crafting recipes already learnt should be saved]
  14. On a general basis it sounds very strange to me that all the hunters in this topic say that the reinfocements are ok, when such features should be there to defend the preys.
  15. So why did you ask for feedback? Who is chasing outside capitals? Noobs or veterans? It seems that we have already the final answers: reinforcement work as intended by being close to useless for an unskilled player against a skilled one (while their purpose should be - in my personal opinions - the opposite). As far as direct feedback I cannot provide, since I switched to "cautious mode" trading as in the good old days of no reinforcements (but also of no PVP marks!), so I just use tricks to avoid hunters rather that having to use (useless) reinforcements.
  16. @admin In case they will not remain in game, will Combat marks and PVP marks be lost in the wipe or will they be automatically changed into the new currencies?
  17. If this is actually the scenario, then I would suggest then to launch some paid DLCs. I would fund them gladly to see this product further developed.
  18. I agree, but these structures work better if they can refer to a game designer (or call it even "product manager"), which has the task to check if the suggestions can fit into the overall structure and "view" of the game and can also elaborate them into more detailed possible implementations.
  19. It's the result that was wrong (lacking a zero)! Not the factors of the multiplication.
  20. Sincerely it has big time .... since I can judge an EARLY ACCES DEVELOPING game I bought also on the basis of how the funding has been used by the developer (comparing the income and the result in terms of game contents).
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