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victor

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Everything posted by victor

  1. as I told before. You simple do not get it. Well, you will see yourself. It just takes some time.
  2. you simply do not get it, right? When you will be 200 players in PVP server maybe you will.
  3. You are so selfish that you think that other players should play just for your pleasure and not also for theirs. I have no doubt that if devs will go on developing the game to please players like you this game will end up in a total failure.
  4. Missions just drop trash now. So a good solution would have been adding good loot if missions were outside safe zone keeping them dropping trash inside. But of course this is not possible, since the aim of the patch is not giving all players a reward for the risk, but just granting the gankers a huger daily ration of easy PVP marks
  5. I play EVE (more than 200 mills of SP here) and know that a titan cannot be compared to a first rate in this game. And if you also play EVE you should know it as well And you should know also that you can do lvl 4 missions absolutely safely in high sec provided only that you are able to use properly a scanner to scan down probes when you are missioning. But do you play EVE?
  6. Yo en eve hacia PVP en low sec en serio (en un golem active tank + cap booster + cruise) pues imaginate lo que es mi concepto de hardcore
  7. It's long to explain. EVE is very complex. Much more than Naval Action. Not being elitist here, but simply not willing to write a wall of text. to give you a rough idea: think to the difference that there is between a mortar brig and all other ships
  8. Big ships in EVE (titans, carriers, dreadhoughts) are much more than a first rate, they have a totally different gameplay then the other ships. Exluding maybe the carriers, they are very "niche" ships, each of their having a specific purpose. I'd compare 1st rates to marauders, and in a marauder you can fly in high sec.
  9. If you want to talk about EVE, at least tell the whole truth and not just the part that is convenient for you. In EVE you have dozens of other agents in nearby systems where you can take a mission in safe space. Here you have a cap of three refusal for ALL the missions in ALL the ports!
  10. I was not asking to you, since it's clear that you are not disposed to find any reasonable solution. In fact your solution is just fit for the needs of the hardcore PVP kind of player you belong to.
  11. If missions are outside safe zones, gankers can enter your mission and sink you with relative ease (you are already fighting a NPC of your level, in missions there are no reinforcement spawning and then you have to face a player as well). So basically giving PVP players more chance to easily sink missions runners is the ultimate reason of this change.
  12. @admin Will the hercules frigate be granted as a single ship (so if you loose it, it's gone forever) or like the yacht?
  13. I'm not telling that you are wrong, but which could be a viable (yet simple) alternative to ranks in your opinion?
  14. No, actually my suggestions are meant to make PVP and PVE coexist in the same game, as it happens is in some of the most successfull MMOs like EVE online.
  15. Bueno, los devs contestaron a nuestras preguntas. Ademas del tutorial que te entrega una nueva navita linda (porqué a ser linda, la nueva fragata es linda de veras) y de otros unos 50 cambios que le gustaran mucho al famoso 10% (o 20%), ese es lo que van a poner esta semana por el 90% (o 80%) de los jugadores Reinforcement update Reinforcement zones support is updated. Local waters will now provide support appropriate to the strength of the attacker (instead of 2 1strates per attacker). OW enemy indications updated. Ship rank indication removed, players will have to rely on the visual recognition. Fleet composition now only shows size of the ship (S – small, M – medium, L – Large), as you can only see top sails from 20-30miles PvE missions cancellations are now limited by 3 per day No comento, ya que no es necesario. Ahora es todo claro. Menos claro es - dentro de dos meses - cuantos seremos en el servidor.
  16. You simply do not understand that projecting a game ONLY based on the needs of a 50 players will lead to a failure . So there is no actual reason in discussing about anything with you.
  17. No, if rare/valuable goods and drops are very rare outside black zones. The system shall simply be projected wisely as far as the position of the zones and the distribution of the rewards, resources and loot is concerned.
  18. that's a nice idea, maybe near some free ports: white (knoghts) waters?
  19. Hemos de pensar que ya han hecho su dinero y dejan el juego en vida (gastando lo menos posible en desarrollo, solo mudando cositas por aquì y por ahì y ponendole un interfaz decente) justo para coger algunos otros jugadores con el lanzamiento de un juego objectivamente incompleto y despues ... Dios por todos y cada cual por si mismo. Esto me hace concluir que la unica esperanza por el desarrollo de nuevos contenidos "serios" por el juego es que pongan unos DLC: solo asì los veteranos le pueden dan otro dinero por poner nuevos contenidos.
  20. @admin In order to solve the old PVP vs Carebear trench war, I suggest a possible way solution fo OW PVP The map could be divided in different "color" waters. We already have green zones around capitals and surrounding (and let's imagine for a moment that you cannot attack anyone in there) Why then not creating also blue zones (where, let's say, you can attack just first rank players and not lower ranks), yellow zones (where you can attack also second rank), orange zones (also third rank), red (also fourth rank), black (you can attack everyone). The "color" of the water can be displayed on the map and appear in the screen when you sail as a colored text indication at the side of the screen. The eco resources and valuable loot could be put in the zones accordingly: the more dangerous the zone, the more important the resources you will find in ports and the more easy would be looting good upgrades and materials from IAs, the more xp and gold and marks you get from NPC and PVP kills ... and so on.
  21. Por darse cuenta, segun mi, se dan cuenta ya ahora. El problema es que es mucho mas facil tenerse el dinerito ya ganado y dejar que el juego se vaya pa' la cola que invertir recursos en crear neuvos contenidos. Pues quizas solo con los DLC la cosa va a mudar.
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