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Eldberg

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Everything posted by Eldberg

  1. I made this suggestion along these lines directly to the admin a long time ago. My idea was that when you log in, before you can proceed in to the game, you are prompted to vote on an active poll.
  2. So, to where and whom do I send the flowers? This has been a well needed, anxiously awaited patch. Bravo!
  3. Indeed! It was a good fight, loses on the US side were restricted to two captured 3rd Rates and a Pavel, a loss that is deemed more than worth it for the capture of San Sebastian. On the Pirate side two 3rd Rates, a Constitution, a Belle Poule and a Frigate were sank.
  4. I think one of the biggest things here that needs to be adjusted is the XP/Gold for PVP. At the moment, you can make a lot more money and a lot more XP farming AI... Being a game that is meant to be PVP-centric, this does not make sense. The rewards for captain vs captain combat needs to be increased, otherwise there is little reason to engage in PVP other than for fun.
  5. They are indeed, but come at a price. MSI do some pretty good laptops too. I guess the big question is, what is your budget? Here are some options for you on the lower end of the scale. Asus GL551JW-WH71 - £780 Asus GL552JX-CN182H - £806 Asus G751JT - £900 Edit: I just realised, these links to work fully. There are some additional options, for example, different HD sizes and types. I would recommend going for the option with an SSD HD (at least 256GB). The 960M is a decent laptop GPU, however for that little bit of extra umpf (or quiet a bit actually), I would go for the 970M at the very least.
  6. I'd much rather that the time and effort of the development team goes towards fixing the broken mechanics and bugs that populate the game before working on new content. You've done a good job so far, why stretch yourself thin?
  7. There are some captains that indeed kept their ships in tip top condition. They flogged their crew for bad presentation, painted, polished and scrubbed every square inch of the ship. Realistically though, not so much. With the average ship maintenance, there would still be signs of ware. Paintings would not be a true representation of the ships, it would not allow for small micro details such as ware and tear unless the artist truly spent an age doing so.
  8. The simplest thing to do is to simply change the game launch options via steam. For example, I use "-fullscreen -w 7680 -h 1440".
  9. Well, they have the "Days at Sea" function. Start the opacity of the dirt/wear and tear overlay texture at 0%, for every day at sea, your ships condition slowly deteriorates.
  10. Even enlisted navy ships faced wear and tear. Maintenance on the open ocean was a constant job, but they did not paint the ship every day, or even every week.
  11. Forgive the fact that this model is almost quad-ripple the polycount of those in Naval Action, but the textures show exactly what I am talking about. With maintenance the effects would not be so profound, so maybe this is an extreme example but you get the point.
  12. Greetings, This is a bit of an odd suggestion/complaint, but it is something that can be very quickly adjusted with very little effort. In my opinion, the games textures are just too clean. It needs a bit of dirt, a bit of grime, a bit of character. When creating 3D assets the question any good 3D modeller needs to ask himself/herself is "What is the story behind this asset?". The dents, the scratches, the dirt, the rust, the grime... It all tells a story. If you take almost any object in reality it has a story. From a computer desk with a corner chipped off, to an oil barrel with a dented side and scuff marks where it has been rolled. Naval Action's textures are so clean, there is no character to them. The planking on the sides of ships would have variation in colour, cause by anything from bleaching (from the sun), variation in colour of the wooden planks, dirt, decay, damage etc. Imagine, a plank is blown loose in combat. Later it is replaced with a fresh plank, one that has not been painted multiple times before, the paint would be fresher, thus a slightly different colour. The sails may have patches on them, discolouration from where they were stored and folded, dirt built up from cresting waves. The decks would be worn from constant use, the ropes partially fraying from where they have been rubbing, the anchors dented from where they have snagged on rocks and dug in. Every single little thing adds variation, every single little thing adds a little piece to the story, every little thing add's character. Heck, just grabbing a grunge brush with a dark brown and low opacity and slapping it on top of the already created texture in select parts would be a huge difference. However realistically the textures need to be created from scratch with the character mentioned above. Regards, Stephen Decatur
  13. I know that you have logged thousands of hours in-game, so you are as much as a player as any one of us. Tell me, how many times have you accidentally had random fire selected when you didn't need it? How many times have you actually used random fire in comparison to front/back? My guess is, that like most of us, you do not use it in comparison anywhere near as much as front/back. From my experience, even with a SOL's with more than 50 guns a side, your broadside fires quicker than the enemy can turn.
  14. I disagree to a point, but get your argument. Back when games such as World of Warcraft were relatively complicated (number crunching/fine tuning for maximum DPS output), the levelling up process was there to teach new players their character abilities/traits/limitations. Arguably that is one of the reasons that levelling up in MMO's is valuable, especially in Naval Action. It gives new players a chance to learn mechanics and how to essentially play the game (which some people certainly need more than others). The opinion on what is considered damage farming changes in a daily basis (or so it seems), perfectly illustrated by the removal of re-enforcements. The admin, who is the big boss around here, says that it is not illegal. The next day, they remove re-enforcements saying that there was a flaw in the mechanic that was being taken advantage of (which is the literal definition of exploiting). So on one hand they say it isn't exploiting, then on the other they say it is, but at no point are they going to take action on the people who were exploiting but not exploiting but actually exploiting. Go figure
  15. Oh god yes, please remove this! It is the most useless fire mode, more often than not selected at the most opportune moments.
  16. Eldberg

    NA Gifs

  17. Eldberg

    Na Sig

    From the album: NA Gifs

  18. Oh, just let the puerile little kids have their clan tag. The group knows full well what it stands for, what it represents, and all they want to do is upset people.
  19. Sorry but I completely disagree. It wasn't a "trick". It was an exploit, plain and simple. There are many captains that achieved Rear Admiral through doing the monotonous grind, not by using this "trick". So how is it fair to those that play the game as intended, when others who take shady shortcuts to achieve the end goal. If you need additional accounts to achieve something that you cannot with one, then you know you are doing something shady. Does it take a long time to level up? Yes. Is the grind a pain? Yes. Is it boring? Yes. Suck it up, get your backside to pirate infested waters, and start sinking ships. THAT, is where you will get your fun.
  20. It really isn't. However I think that so many people are doing it now if they re-set them all they would loose hundreds of players.
  21. Oh noes! God forbid we make you pull an angry unhappy face! Personally I would say do away with reinforcements and substitute the function with enhanced personal fleets. For example, at Rear Admiral you should be able to hire 2 x Frigates to run around with you, just make them expensive to purchase. I just don't like the idea of a magical fleet appearing to defend you.
  22. Because that requires effort, this does not. Plus, it may not be near a port to repair/easily re-stock with repair kits. I mean, that is what grinding is all about right? Finding the most efficient and effective way of progressing through the grind to get to end game content?
  23. Greetings! This is a very simple guide to levelling up groups of players with relatively little effort. I have asked the developers and moderators if this method is illegal and the answer was that there are no rules against it. Personally I think it is very shady, but I am not going to sit by and watch people do it while the developers take no action. So if you can't beat then, join them! So, how do you do it? Find an area to level up, it must be near a port of other nations and one of your own. Buy a second account, create a character of the nation that owns the port next to yours. Position your second account outside of the port next to yours. Assemble a group of players in as many big ships as possible. Attack the second account. Once everyone is in the battle, and only then, use your second account to pull in re-enforcements. The re-enforcements will provide you with a large, instant AI fleet to kill. No searching around for missions or fleets with very little risk to yourself. Once you have killed the fleet, repair, and attack your second account again. It is really as simple as that.
  24. Honestly, I think releasing on steam early access this early in the pipeline was a mistake. There are some fundamental game mechanics that are heavily flawed and need completely re-working. My worry is that the developers are so emotionally attached and invested that they are making elemental mistakes that could otherwise be avoided with a little more care and overview. This is by no means bashing them for the work they have done so far, as the game IS beautiful, and it without a doubt has huge potential. This is their first MMO as I understand, so there is a HUGE learning curve. So far they have done an impressive job with such a small team, however with that said I can't help but feel that hard work is being done in the wrong places. Releasing on SEA is meant to be an opportunity for developers to work a community up in to a frenzy about their game. With underwhelming user interface, lack of basic tutorials, and nations being decimated by flawed mechanics, players have been "jumping ship" faster than a rat. It was simply too early. The daily unique player count has dropped drastically, more than enough to have all the players on a single server, instead of spread thin amongst several.
  25. One of our guys lost both a crafted ship and a blueprint that he has spent weeks trying to obtain. From my understanding and what I've been told, the XP/Levels data is stored in a different location than that of the items/ships. When the server was rolled, the XP/Levels were not, thus causing this issue.
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