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Everything posted by TheAmerican
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Where is the action?
TheAmerican replied to Skully's topic in Current Feature Improvement Suggestions
I absolutely understand that after a long fight, people want a break. It's the time that a player defensively tags their enemy that chases them, only to exit the battle right away and hang out in the after battle screen. They use the silly mechanics of the game to save them from what should have been a fight.People dont need breaks after 2 minutes of running, they need breaks after a 2 hour battle! -
Musketmen, sharpshooters, swivel guns...
TheAmerican replied to Brigand's topic in Current Feature Improvement Suggestions
Yeah, the automatic engagement of swivels and muskets would be very cool! -
Not shortsightedness, experience m8. I'm not concerned about the 10 people in game that paid 1000 US dollars for a whole bunch of alts. I think people are just scared of something that isn't even a problem. Anyways, that's off topic, and I'm done yelling at a brick wall. Maybe you can start another thread about the destructive powers of alts, if there isn't one already!
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Been playing since the early days of sea trials m8, if you even know what those were. All I'm saying is that it's too easy, and horribly unrealistic to have instant teleports. Maybe we can have a 1 hour cool down on friendly ports, and 4 hour on free ports? Just something to actually put some meaning to a little thing I like to call TACTICS.
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I very much agree. I think the victors should have many options as to what they can do with the enemies. Decisions that would need careful consideration! Like saving their crew, that happened all the time. During Nelsons battle at the Nile he ordered one of his ships to go save survivors in the water, if I'm not mistaken. A gentlemans war indeed.
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Alliances - final design
TheAmerican replied to admin's topic in News Announcements & Important discussions
And yeah, I quite vividly remember certain players with numerous ALTS causing trouble. It was certainly a huge fallout for the US. A good point I suppose. -
Alliances - final design
TheAmerican replied to admin's topic in News Announcements & Important discussions
That's, impressive. And kind of a shocker. Then again, let's look at that new space game... Anyways. Off topic! -
Alliances - final design
TheAmerican replied to admin's topic in News Announcements & Important discussions
Honestly peeps, I wouldn't worry about people with some ridiculous number of accounts swaying a national vote. How many people have THAT many accounts?? Not every other captain shelled out 300 US dollars to buy enough accounts just so he could cause a war. Ha, quit being so dramatic. Even then, if he spent THAT much money on the game, then great, that's money the devs can use to make it better. Who gives a poo? -
Alliances - final design
TheAmerican replied to admin's topic in News Announcements & Important discussions
Hahaha "How do I make money and gather materials?" Youve got to be kidding me. Is he joking??? SMH???? -
I think that if this plan is to be implemented, then trade should really be revised. If nation A has overextended their effective capabilities and conquers half the map, nation B should be able to attack their unprotected trade. This can be accomplished in a two step process. - Further localizing the manufacture of goods to their historical areas. This might keep nation B relevant to trade industry, because they might specialize in goods that no other nation can produce at their current ports. It will also add another dimension to the in game politics, and might even sway the wars. - Trade should be 100% "tangible" in game. For example, if I want American cotton to be transported down to the Yucatan from the US, then an actual NPC or player ship must sail in OW with the requested goods in its hold. Think of how many enemy traders players casually sail past every day because, "it isn't even worth the fight"! This will allow nation B to send forces to raid what might be largely unprotected trade routes of the overextended nation. Something like this would help to keep large nations from focusing all available captains in a few small areas, creating what could become the dreaded "steamroll". The smaller nation would be able to concentrate more of its players on its smaller area of influence, keeping them more competitive in the long run of the campaign. - Another good idea I saw in the thread is civil war. There have been major fallouts of the top clans in some nations already. Maybe a certain group of uneasy players can incite civil war in a nation instead of just re-rolling pirate? This might also help with keeping one massive nation from conquering too quickly. What if clan A wants to ally with a certain nation, but clan B hates said nation.....?
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No doubt, would love to see her current state of modeling.
- 70 replies
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- french
- ship of the line
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Ah, okay. Like the look of the Mohawk! I wants it in game!
- 136 replies
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- collection
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Refined boarding systems
TheAmerican replied to RockNRollMachine's topic in Current Feature Improvement Suggestions
If I remember correctly, the devs stated a while ago they don't have the recourses to create any kind of avatar or similar(FPS)boarding system. An RTS style of gameplay is likely going to receive the same response. Ithink an RTS style would be amazing, but I dont think it's gonna happen gents, at least not for a couple years. -
The plans for both frigates look identical? Sister ships?
- 136 replies
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As some of said, the generic 3rd rate is a simple place holder. It'll eventually be replaced by a vast majority of different 3rd rates made by countless navies. If I'm not mistaken, the 3rd rate was the bread and butter of navies in the day, and there are nearly endless supplies of different designs that the devs can whose from. And really, some designs were better than others. If we make each ship the same as the next, why even put more than one ship per class in the game?
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Port Hugging Abuse @ Free Towns
TheAmerican replied to Cutch's topic in Current Feature Improvement Suggestions
How can you possibly think that everywhere you go there will be fleets and fleets of enemies just waiting to "gank" you?? If there were more limitations on teleports, there would be far less danger of being attacked in friendly waters. I don't mind the idea of a whole squadron attacking one player. I DO disagree if the attack was made possible by teleporting into some magic "free town" from thousands of miles away, just to sink a few traders. Instant teleporting, teleporting to free towns, and defensive tagging are what is making pvp unbearable. -
Couldnt agree more! Seems like most people just want to hop on and expect to be instantly thrown into a battle, call of duty style. I like the hunt! I like the part where you finally spot a target of prey after a decent voyage! Everyone just wants all the work to be done already. Takes away from the scale, and freedom of this type of game.