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Husserl

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Everything posted by Husserl

  1. This is included already. However, if the melee-beater receives incoming, especially from artillery or/and form the flanks then the morale penalty might overlap the morale boost and force that unit to retreat as well.
  2. Currently there is no plan on increasing the number of assigned groups. However, there will be an addition in units multi-selection with a new easier and very flexible way that will cover this need.
  3. In the upcoming update, Videttes will not be eager to capture Herr Ridge.
  4. HI KMill1! As MikeK noted you have to click and hold Ctrl key before you right click. In the upcoming update there will be an easier way for selecting units, by simply dragging a free line with only left click around the units:
  5. Thank you for your support! "Gamer perspective" is a main aspect of Game Labs concept in creating games. We are trying hard to include as many suggestions as possible but sometimes certain technical limitations does not allow us to do so.
  6. The generals cannot be killed, but this does not mean that they are invisible and can travel freely on the map. If hostile units are present they will automatically fall back to evade them. If the player pushes a general to move among the enemy's ranks, he risks to force him to fall in an endless evading movement and practically loose the control of that important unit. Also the observing off the battlefield was an important routine for the generals to find the best positions for their units.
  7. Moreover we want UG games to be able to run decently in "humble" systems as well (old PCs, laptops, etc.) and not only in "exotic" spec machines.
  8. Hi Watkins! Nick stated that there is currently no other way to unlock the custom battles. You can still unlock the custom battles by playing them first in campaign. Another way to do it, is to select different scenarios in decision room that will lead you in different battles. This will change soon and the custom battles will be unlocked easier.
  9. Thanks for the feedback, it will be investigated.
  10. Sorry for the problems you've experienced, many issues with server capacity, latency and sync issues will be solved with the next update.
  11. Sorry for the problems, UI issue is a rare but known problem and the team is working on that. In the future and in case that the bug report button is not available (e.g. the game or UI is frozen), if you want to report an issue, please follow the instructions found here http://forum.game-labs.net/index.php?/topic/881-common-technical-problems-and-solutions/, on how to submit a manual report.
  12. The issue is still under consideration. We have to run a series of tests to see how the adjustable speed will affect the gameplay (AI, melee, etc.) but this can be done after we finish fine tuning of the game to complete the EA period.
  13. There are some sync and latency issues which will be solved with the next update.
  14. Thanks for the feedback, the AI is under constant revision/improvement. Sometimes we need to test some specific elements during the EA that may affect the AI performance negatively in some battles. However, we need these tests on our way to make the AI as it should be.
  15. Sorry I was mislead by the McPherson reference. The issue is noted.
  16. Thanks for clarification, we shall investigate it.
  17. There were some issues with the server that were solved. The team is working to improve it further.
  18. There was a temporary problem with the server that was fixed. Further improvements on the issue will be made this week.
  19. Hi Teutomatos! Group/Ungroup button works well here. If you still have problems, please submit a bug report (if you have not already done so). Meanwhile try to click on an empty map space first and then select the unit. This works also if you want to give an individual order to a unit that follows a group.
  20. Does it happen with a specific AI?
  21. That is correct, there are many random factors during each battle.
  22. Temporarily there is not a chat system. You had to use an online chat like skype and such. In the outcome McPherson is absent for both sides, probably because it was not completely captured when the time was over.
  23. More historical nick names will be added later like Texas brigade, Louisiana Tigers, Irish Brigade, etc.
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