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Husserl last won the day on July 30 2014

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  1. Hi, if you are updated to v. 0.10.05 and do not see the message "Mission has been updated after this save and shall restart", please submit a bug report (F11) after next reproduce.
  2. Hi, yes, it affects also individual unit's stats, weapons, etc.
  3. Hello Captains! Issues with false Defeat instead of Victory, when the battle conditions allow player to retreat, were fixed with the latest update. Battles like Valcour Island or Glorious 1st of June should end with Victory, if player selects to retreat. Thank you for your support and feedback!
  4. I am not sure that R.E.B.Blunt's strategy works well in iOS version. As sterner noted, artillery is the key to win this battle, however, it is not easy in the specific battle because the terrain (city etc.) and a lot of friendlies on Cemetery hill block the guns' LoS: the enemy needs to come very close for the Union guns and then the time is not enough for using the artillery effectively. Moreover, the AI also knows that artillery is the key and will rush to attack your batteries. Here are a couple of tactics to bypass the problem: When the battle starts move your infantry brigades in fron
  5. The best way is to prevent the artillery exhaustion as longer as possible. Artillery is a strategic unit and should be used under a specific plan according the wished objectives. Do not let them fire generally wherever they like. In contrast select a short range ammo to prevent unwanted long shots -and a condition leak-, move them in strategic positions and control their firing by selecting ammo type and targets. To take the most from your arty units, use them to defend positions or your attacking infantry units and avoid to assign them offensive actions for long like softening the enemy's pos
  6. As Jugashvili noted there is a 3 levels unit rating system for all units according the hisotrical infos before Gettysburg, indicated by stars. CS have more elite/crack and veteran units than US.
  7. Normally, if you capture on time Oak Ridge with Davis and place him in a good cover (avoid to exhaust him on the way and keep him always in General's range to replenish morale and condition so he can defend Oak successfully ), it would be very difficult for Ai to win. Personally I ignore the skirmishers and avoid spending condition/morale by charging on them (I just focus on the plan to capture Oak Ridge, just marching and volleying). Heth's skirmishers can protect Davis' flanks and rear from the constant annoying come back of these light units, when he will pass McPherson ridge. The only
  8. Please submit a crash report so the team can have a look. To do that, reproduce the issue, then start again the game but this time select Crash Report. Meanwhile, could you provide some more details on that?
  9. Hi Canerosso, more likely, you opponent gives up or a disconnection has occurred.
  10. Hi Blarneystone and welcome! Here are some tips that might help you. Your best units should be the infantry brigades. Position them in a line and advance steady. Use the light skirmishers to scout at the front or support the flank(s). Support your infantry with the artillery. Avoid to place your guns in front of the infantry in your first battles. They are more effective at the front but also attract the AI to charge and destroy them. Keep them in the back line protected to support infantry advance. Make proper gaps in your line, if necessary, to avoid blocking them with friendlies. Remember t
  11. It is the: "Longstreet attacks the Union left flank (Historical scenario)". Vincent's brigade (which includes 20th of Maine - UGG uses brigade level) arrives soon during the battle as reinforcement and heads to Little Round Top.
  12. Or perhaps the Ai wants to force you and set the trap and bring you where it wants... ;-)
  13. Great! Thank you for the feed back.
  14. Hi Gkiing, that is the whole Order of Battle for each side. There you can see the full army including the units that have faught so far and those that have not. The later are those with 0%.
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