Jump to content
Game-Labs Forum

reminder

Ensign
  • Posts

    8
  • Joined

  • Last visited

reminder's Achievements

Landsmen

Landsmen (1/13)

3

Reputation

  1. Had the same idea a while ago, so I 100% support you. Managing the ammo types now is more of a pain than it should be.
  2. That would be nice to have eventually, but for now, how about decreasing both the range of forced runs and the distance? Even slight changes would be a great help. Also, thanks for replying.
  3. Nick, how come I can't see any of the stuff that you mentioned in Pet Peeves topic in this list? A change in artillery running range or a fix for units routing through others? Are they in 0.9 or they're just planned for the next patch?
  4. Slithly offtopic, but does anyone know where the running savegame is?
  5. Just to illustrate my previous post How an epic victory turns into a minor victory Baxter in not on the screen - he's trying to get the northmost VP from Heth's skirmishers. The western part right after McDonald is guarded by cannons. All in all, it should be a decimating push from the north, with all troops having >80% condition, good morale and great positions in flanks. However, the fortune turn when Paul routs THROUGH Davis and Devins Skirmishers through Pettigrew. The battle gets extended, in less than an hour they reform and rout Pettigew/Davis due to attacking them from behind. The whole maneuver to corner the union becomes detrimental. I assume that this charging/reatreating is partially due to congestion of Union troops, but in that case something must be done with the routing pathfinding. There is still more than enough space on the map for both units to rout properly. Also, a realistic suggestion from an old game called Civil War Generals - routing units should try to reach the safest edge of the map, if they do not regain enough morale before reaching it - they should reatreat from the field automatically until the next phase (if they still have the majority of the troops). The pathfinding issue should become much easier to fix if game tried to get them out of the map rather than find a place for them to reform. Then again, you know better what would be easier to do.
  6. I'm pretty sure I could get better at UGG and I'm hoping you guys could give some tips. During the first encounter, I'm unable to get an epic victory with the Union. Best I've gotten is Major Victory and I've only had it once due to somehow unexpected kill numbers. Can you guys tell me some ways to get an epic one?
  7. After a few perma frozen battles of UGG, I just need to went out... and I prefer to do that in a constructive way. So, I'll list my pet peeves and I'd be interested in reading some of yours. 1) Units routing THROUGH my units. That gives a whole new meaning to the definition of retreat. 2) Invincible general running all over the place as soon as any enemy gets closer than a mile from it (not even in enemy's shooting distance). Grow some balls son, would be of great use when commanding an army. Or during the afterparty. 3) Artillery running all over the place as soon as any enemy gets closer than a mile from it. I do understand people lacked education during those times, but surely they could think why the hell they're carrying those canisters all over the battlefield. 4) Artillery obstructed by a thin line of trees. Stand around doing nothing please instead of taking two steps forward. 5) 2000 man unit attacking 100 videttes and killing 5-10 in a straight volley. Those horses must be Pegasi or something.
  8. As it is, I can't even get through the first Confederate map because when I push Union southeast of gettysburg, some of them try to leave the map and I enjoy permanent freezes/crashes. Without an autosave it's all battle wasted. Also, it bugs me a LOT that when enemies start routing, some of them just start running TOWARDS AND THROUGH my infantry units. Even when they have a lot of other places to retreat. Seriously, when do soldiers start running towards the enemy while routing? The funny thing is, retreating towards the enemy becomes a great tactical move as routed units like that get through with minor casualties, reform and eventually sandwich and rout my units due to huge morale penalties for being shot from behind. Don't get me wrong, I'm enjoying the game greatly, but it is still a gem in the rough. Please fix it so it could shine as it should.
×
×
  • Create New...