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Ftmch

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About Ftmch

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    Landsmen

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  1. So you won't loose any buildings/ships/items in that port if it changes owners then I take it? I for one am glad that I might finally get to participate in a port battle since I never did that on PVP.
  2. PVE: Very interested in what will happen to things in our warehouse/ships that are docked etc. in ports that are turned neutral or neutral ports that are captured by another nation in PVE, just nice to know if I should get my stuff out of a port that's going to be attacked etc. or if it's safe.
  3. Is there any word on how the AI-agression will work other than the raids? Will huge fleets of 1st rates chase my small frigate, will a lone cutter attack my indy etc.? Would be nice to hear a little about how it's supposed to work so one can prepare for it.
  4. Here's the Diana-paints, Will upload some other paintjobs soon. (sun went down ingame so it's not a good time for screenshots)
  5. Yes, several, including a sangre-one that gives it a similar look to the santa cecilia. Very nice. Could take screenshots for you if you want, PM in that case.
  6. I have to agree with BuckleUpBones. I've been away from the game for a while and was just starting to get back into it before the new patch, and while I don't mind the new economy or the new UI (frankly I love the new UI, just need to get used to it) I do feel that the lack of AI-ships and easy AI-missions might make me stop playing this game. I've considered switching to the PVE-server since I'm not that into PVP, but it would feel so.. pointless without the port battles going on etc. Less dynamic. I suppose I'm in the minority here but I feel sad since I was really enjoying sailing around and attacking traders/smaller AI ships and to some trading while there was still that small risk of being attacked by another player, but now when I feel forced to go to extremely risky areas to hunt for AI it just doesn't feel worth it. I don't mean to sound too negative, Like I said I loved the new UI, I just miss seeing more easier AI targets around. If it went back to the same levels as before the patch (or even slightly less) and if there was the possibility to fight easier missions from every port I would be a much happier player. I also imagine it's even worse for new players, I doubt I'd be sticking around if I had started playing the game as it is now.
  7. Sounds very nice! I agree with some others here though that I hope we get to choose the volume for the voices separately. It would indeed get annoying after a few months of playing, haha.
  8. I agree, considering the time-compression and view distance etc. the range feels way too long.
  9. One of my annoyances is definitely reinforcements from neutral ports. I'll post what I wrote in a nother topic: I'm okay with the reinforcements, but I don't think neutral ports should provide reinforcements for other nations. Or perhaps just make it rare. I don't see why neutral ports would head out and get involved in other nations conflicts if they're neutral. If it's rare you can imagine that there happened to be ships of the defending nation in the nearby port, but I don't think there should ALWAYS be. The same could be done with national ports as well, make it a bit random how much reinforcements they can send etc. especially smaller ports, since they might not always have a large number of ships ready to sail.
  10. I'm okay with the reinforcements, but I don't think neutral ports should provide reinforcements for other nations. Or perhaps just make it rare. I don't see why neutral ports would head out and get involved in other nations conflicts if they're neutral. If it's rare you can imagine that there happened to be ships of the defending nation in the nearby port, but I don't think there should ALWAYS be. Edit: the same could be done with national ports as well, make it a bit random how much reinforcements they can send etc. especially smaller ports, since they might not always have a large number of ships ready to sail.
  11. Larger merchant vessels would be very nice! Imagine the rush seeing a really large and loaded merchant on the horizon.
  12. I would like to see some way to show the compass relative to the way the camera is pointing rather than where the ship is pointing (for instance to easily see which direction an island or ship is etc.). Another thing I would love to see is closed gun-ports while travelling in Open Word, I think that would be great for immersion. (an animation of the ports opening and guns rolling out when attacking would be cool as well, but maybe not worth the time and effort)
  13. Right now I've started listening to the Aubrey/Maturin audiobooks read by Patrick Tull. It gets me in the mood! haha. Listening to the Master & Commander soundtrack is suitable as well, although after listening to it several times it gets a bit repetetive.
  14. Ftmch

    Map Issues

    I agree with Destraex, some basic navigational tools for the map would be great to have and would make a lot of sense to have. A good captain wouldn't just look at the map and change the ships course using just his eyes for measurement. You'd still have to figure out where you are etc. and you can still veer off course of your'e not careful. It would also be nice if you could place your own markers on the map to remember certain things etc. It would also give you something nice and cozy to do while sailing. I also hope that the map will look more like a real map from that time eventually, that would get you into the atmosphere more.
  15. If/when more advanced weather is implemented it would be lovely to have a barometer you could check to see how the weather seems to be shifting. Even better would be to add a function to gently knock on it to make sure the pointer is correct, haha. (that last part might not be necessary)
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