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Showing results for tags 'units'.
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Would you be willing to pay for DLC for this game? what are your thoughts?
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Starting a Cavalry Corps nothing but cav, 6pdr artillery, and a few units of sharpshooters and I can't decide whether I should have more Melee cav with the Palmetto equipment or skirmisher cav with the Burnside/Spencer rifles or should I mix it up? Let me know your thoughts.
- 14 replies
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- ultimate general civil war
- general discussion
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Would like to have these men and units in the game for recruitment or rewards for completing a battle. CSA: officers: James Kemper William T. "Bloody Bill" Anderson John Singleton Mosby "The Gray Ghost" Joseph Johnston Edmund Kirby Smith Edward Porter Alexander Barnard Bee Patrick Cleburne Benjamin Terry Wade Hampton William Quantrill Units: The Alabama Brigade Louisiana Tigers Orphan Brigade Shelby's Iron Brigade Stonewall Brigade Texas Brigade Laurel Brigade Terry's Texas Rangers Hampton's Legion Quantrill's Raiders ____________________________________________________________ Union: Officers: Robert Anderson Nathaniel Banks George Custer Abner Doubleday Arthur Macarthur Daniel Sickles Benjamin Butler George Thomas John Pope Oliver Howard William Starke Rosecrans Adelbert Ames Daniel Butterfield Units: Irish Brigade Lightning Brigade Vermont Brigade Philadelphia Brigade Michigan Brigade Excelsior Brigade Gibraltar Brigade The Lightning Mule Brigade U.S. Horse Artillery Brigade Spinola brigade Mississippi Marine Brigade ____________________________________________________________ Wants: Would like to see a Civil War Newsletter for every battle pop up for realism Need to show the Division Commander as a Corps General unit so that i can keep him alive or know what brigade he's with. Division Commander's should have combat bonuses as well. Brigade cap at 2600. Custom battles within the campaign as a what if scenario. Defensive custom battles for CSA and Offensive for Union. Would like to see naval battles. Detach brigades into five regiments if in a tight spot or able to deploy skirmishers (x3). Able to dispatch all five Corps if available. Unit detail. Able to nickname Divisions. Artillery and Sharpshooters need more damage.
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I wanted to start a thread for those of us trying to understand the new game mechanics. To get the ball rolling, I am wondering how we take cover behind stone walls or other embattlements. I have seen the AI do it, and my men have sometimes started in that position, but I have no idea how to order them to do so. Does anyone have any suggestions or other new mechanics they are struggling with.
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The rating of units in this game is a bit confusing, brigades with the same number of stars often seem to have dispirit levels of usefulness (this seems particularly prevalent in the Army of the Patomic). For example, Cutler's brigade seems to be almost on par with the iron brigade despite having only 2 stars, but Baxter's brigade and the bucktails seem much less effective even though they also have 2 stars, is there more going on under the hood than just the star rating? Do the 200-300 extra men that cutler has make that huge a difference? Or am I just imagining things? Disclaimer, I have only really played as the Confederates for the most part. Am I just using baxter and the bucktails wrong? I try to keeps the enemy at arms length in a firefight and avoid melee, should I be more aggressive?