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Showing results for tags 'corps'.
Found 4 results
I can't deploy my corps
soccermw12 posted a topic in SupportI cannot deploy my army corps into the 1st battle of bull run. I am on the deployment screen and I have tried adding the army by clicking on anything and everything. I looked for help in the guide, couldn't find it, I looked in the forums, doesn't seem to be a problem for other people. Please help me!
Which Cavalry should I take?
Hardcase726 posted a topic in General DiscussionsStarting a Cavalry Corps nothing but cav, 6pdr artillery, and a few units of sharpshooters and I can't decide whether I should have more Melee cav with the Palmetto equipment or skirmisher cav with the Burnside/Spencer rifles or should I mix it up? Let me know your thoughts.
Number of Corps
Draluigi posted a topic in General DiscussionsHey everyone, So I was here in another thread cocking around being proud of having 5 corps in my CSA campaign. But after fredericksburg it doesn't seem like I can use them that much. Worse is that all the extra brigades that I don't use during a battle limited at 2 or 3 corps have the union numbers scale up. So my question is : after fredericksburg, are all battles limited to 3 corps? Will I ever be able to use more than 24*3 = 72 brigades, or should I disband everything above that.
Stonewall47 posted a topic in General DiscussionsSo, I have read some things about players only using a single corps for most of the game. I am guilty of this also, so I wanted to float some ideas about how to make the whole army viable. I fully understand that the caveat right now is the scaling, but Nick and Devs have said that's being addressed! 1) Random "blitz" missions - I am thinking these come up after a smaller battle where only one corps is used. Another corps, not previously used is automatically thrown into a skirmish. The AI army should be scaled in this instance and a handful of randomized scenarios could work. For example, hold this hill, ambush an enemy brigade, capture this town, protect point for "X" amount of time. I don't know how difficult that is on the technical side, but could be worth it. We are playing the same battles over and over again, anyway, so there doesn't really need to be a ton of variation in the random maps. 4-5 will do. 2) Maybe create a side set of missions where a corps needs to be dispatched to a different theater. I'm thinking Longstreet in Tennessee, historically. Lets say you are fighting the Peninsular Campaign, but before the large battle, you need to dispatch a corps to help hold a rail junction that could out flank another army. Again, scaling would be mildly appropriate, along with a window of time to complete the mission. With that window, if player A doesn't have a second corps, but wants the benefits of that victory, maybe they play a skirmish and create one. Again, the player would be unable to dispatch their first corps. 3) I would guess this would require a slight re-working of the AI XP progression, but if that was scaled back a little bit, then other corps could be rotated without feeling like the player is losing the "teeth" of their army. I would love to have 1 or 2 elite brigades that are in my 2nd or 3rd corps, but because the AI is throwing 2 star brigades at me after Bull Run, I feel like I can't risk the mismatch. These are just a few ideas I had! Please leave any other suggestions or feel free to poke holes in mine! Still loving the game devs!