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Ship speeds


jodgi

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13 hours ago, Suppenkelle said:

Any chance for a button to invert you choice of ships? Would save a lot of clicking. :)

Yes! But that's not a feature infogr.am has, I've asked them about it, twice.

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29 minutes ago, Suppenkelle said:

Can't be helped then. Thanks for your effort!

I used plot.ly before infogr.am and they had that feature, but plot.ly started to crap out as the ship list grew. :(

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Yep ... there was talk many moons ago about dividing the MaxSpeed value for each ship by 13.03 to obtain the actual in-game base speed for each ship.  This is, indeed, no longer working correctly.  My site (for some reason I can no longer remember used 13.436 instead of 13.03).

I just took an a look at my Implacable and Christian ...

In-game base speed here is calculated simply by subtracting the 'green' increase from mods from the displayed speed

Implacable base speed in-game is 11.34 -- dividing API MaxSpeed (137.298004150391) by this value = 12.1074

Christian base speed:  in-game is 10.87 -- dividing API Maxspeed (137.298004150391) by this value = 12.0629

So, we no longer seem to have a simple single-value solution.  There must be some other value(s) in play.  

Edited by RyebreadMike
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27 minutes ago, RyebreadMike said:

Yep ... there was talk many moons ago about dividing the MaxSpeed value for each ship by 13.03 to obtain the actual in-game base speed for each ship.  This is, indeed, no longer working correctly.  My site (for some reason I can no longer remember used 13.436 instead of 13.03).

I just took an a look at my Implacable and Christian ...

In-game base speed here is calculated simply by subtracting the 'green' increase from mods from the displayed speed

Implacable base speed in-game is 11.34 -- dividing API MaxSpeed (137.298004150391) by this value = 12.1074

Christian base speed:  in-game is 10.87 -- dividing API Maxspeed (137.298004150391) by this value = 12.0629

So, we no longer seem to have a simple single-value solution.  There must be some other value(s) in play.  

They don't want us to do external speed charts?

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Well when I get time I'll work on getting the in-game values from friends and my own ships.

I haven't had time to integrate all the upgrade mods and woods into ship builds like Netlify does in order to show how they affect ship dynamics (speed, armor, etc.).  But I still want to be able to have correct max-speed values for comparing the different ships.  If other sites don't work on getting the correct values in place then I may try to add that ship-build capability on my site as well.

Oh Damn!  I forgot about the speed-to-wind charts .. argh.  So yes, I'll definitely have to work on obtaining the correct speeds via the game (unless we can somehow come up with a viable alternative) so my dynamic speed-to-wind charts are correct.

Edited by RyebreadMike
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