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Harsh_Winter

Fully rework PVP/redone PVE

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As this title says we have to rework PVP completely. 
>5 Seconds invisibility after battle

>No "need for speeed" buffs after battle.

>Posibility to join battle no matter when did it start.

Result : No more tagging ratties hiding in the nearest bay. 

Damage system: Now 1 leak can literally sink you ship! Fun! (% critical hit)

I dont want to play with cowards/against such players. They are boring and dumb. Not even going side-to-side like gentlemen, instead they usually dogfight like my Husky chasing his tail. Is it so hard just to be fair and straight?  No way this could happen in real life. Some ships are well, having wrong turning rate, comparing to reality. Who cares?

So the issue so far is that these cowards are outnumbering you. And  you will lose  fight because well, you know they simply won't go side-to-side and fairfight. So naturally your gaming skill means nothing cuz you are outnumbered. You have to flee as a coward or die from these cowards like a hero. Anyway - no fun. No fun completely. Spend 2 weeks crafting your ship again. *Sigh* As these cowards wont even give you your ship back. Rude dumbs.

So game will change if tagging will take 5 seconds(not 15) but for example my lads will enter the battle latter. (Battle is closed usually with no reasons) Reduce all this PVE timers on PVP server please. We dont need them here. Just bad folk using these timers to flee/outnumber fair people playing. 

I usually just surrender when I see an armada tagged me and there is no allies close. Of course when my help arrived the battle is closed. GG devs, GG! GG WP. Thanks PVE timers! Even though I have the fastest ship in game.

Make a cooldown on tag. You can tag player only once in 30 seconds. Tag will last for 5 seconds and result in a fight. Open fight. PVE will still be closed. As pve is farm usually.  Now fight will start with the same sail position as players had entering the combat. Open world half-sails? Then a battle will start for you with the same Half-Sails. 

PVE servers: Duels/Fleet fights. When both sides agree to a fight, a mark on the map will appear, a circle for a fair fight. Closed battle for dueling players only. Same with fleet battles/only clan members can take part in event. [Right Mouse Button on a player's nickname 'Duel' > 'Select a spot on the map for a duel location'] No tag and other thing, by entering the circle you enter the battlefield. Battlesea. Same for armadas.

Thus, PVE server will grow in online from PVP server players migration.  

 

Honestly it is the only way to make this game better. PVP is boring and unfair right now.

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Yes skill matters more in side by side sailing shooting each other! hello kittying turning, its not fair!

honestly, you have a weird perspective here. Skill matters more than you seem to think. All the time open battles will backfire on you sooner than you think. You got tagged by a light ship holding you in battle for 15 minutes until the heavy ships arrive from the enemy capital far away. For example I can sail from gustavia to CS in 10 min or so.

Same with leaks. Lol if leaks get buffed too much you will sink against some guys within 3 min without being able to do anything.

In the end you are just shouting because you got ganked from what i can read. (btw from just surrendering you wont get better in NA pvp)  after the patch its less easy to gank people due to safezone and its easjer to build ships so no problem for you there.

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It does mean nothing if some players are hiding and striking you with higher numbers. Leaks as critical is a really good idea. Cuz right now you can easily say from the beginning: will you win this battle or lose.  Shouting? What? Mate I am playing here for half a year now and judging by experience I had for this time. Not yesterday, not  a month ago but for a whole time. Stop your foul prejudice. I am cool. Game is not. It can be however. 

All of these ideas should be implemented - otherwise no online.  Can anyone explain me word "Gank" cuz vocabulary shows nothing. :\ Your language is brute too I guess.  Dont want fairfight? Maybe we should make a new PVP server then, 'Fair PVP' sounds good. Fun PVP etc. No fun in outnumbering, tag exploiting and hiding. Cheaters are less problem than these mices, actually. 

 

Safe zones are useless tbh. We should remove them comletely. You will have to surrender if you are outnumbered. Naturally u dont want to retreat as you are a fair player and looking for fun, not hide and seek or catchme. U won't get anything from this fight as you will lose your ship, even by sanking half of enemy's fleet. Plus your allies wont be able to join. GG WP. Looks like exploit to me.

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calm down, please.

You are only speaking of skill inside the battle. Maybe your skill isnt high enough to identify a trap or differ between dangerous and safe areas on the map. Or your planning skill isnt high enough to plan clever routes instead of the direct way. Or your group play skill is too low to organise yourself in a fleet including escort. There are so much more ways to play NA, not only the battle. If you want a fair battle only: Naval Action Legends is your game

 

 

 

 

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You complain that you are being outnumbered, but also want battles to stay open the whole time?

 

Wat8.jpg.095e2b326f47fb02a1b769e8658d5855.jpg

 

Edit: Ganking means you are attacking people, who stand no chance against you.

- you got attacked by 5 players, you got ganked

- you attack a Trader or smaller/slower/weaker ship than yours, you are ganking him

- players attacking newbies in front of the capital is the most common type of ganking we had in the past weeks

Edited by Abram Svensson

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Wouldn't it be easy to stop ganking by using the BR? Make a rule that the BR of either party shouldn't exceed 10-20% of the other. Especially those of the attacking. Am I missing something why this shouldn't be implemented?

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4 minutes ago, Jean de la Rochelle said:

Wouldn't it be easy to stop ganking by using the BR? Make a rule that the BR of either party shouldn't exceed 10-20% of the other. Especially those of the attacking. Am I missing something why this shouldn't be implemented?

You sail in a group of 6. You attack someone qnd only 4 of 6 can enter. Meanwhile the 2 guys ohtside get ganked themselves by a group of 6.

 

This game is a rvr game. Its not about fairness in battles. Winning a battle as the underdog is a realy nice feeling. 

The fair game is developed right now too called legends

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Well, No. The other two guys don't get ganked because the same BR rule applies to them. 

Your argument that NA is an unfair game by some natural law borders on the irrational.

If the game were fair, there would be more people playing playing it, don't you think?

It's a shame to let a good game like this go to shambles. 

Edited by Jean de la Rochelle

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10 minutes ago, Jean de la Rochelle said:

Well, No. The other two guys don't get ganked because the same BR rule applies to them. 

Your argument that NA is an unfair game by some natural law borders on the irrational.

If the game were fair, there would be more people playing playing it, don't you think?

It's a shame to let a good game like this go to shambles. 

RvR is about uneven fights too. There is a game developed where you get fair fights all day long.

RvR is not only about fighting battles and its a part of rvr that you meet uneven forces and rarely have even fights. there is no limitation in eve too. not even in planetside or other mmorpgs with rvr elements like elder scrolls online etc. etc.

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You don't really seem to have any valid arguments with regards to content to my simple proposal. Instead you are just explaining to me what RvR is supposed to be as if it's something written in stone by some un-earthly powers. 

If other games don't do it,  it would exactly for that reason be a cause to implement it. A beautiful game about the Age Of Sail deserves to be above average and different than other games. Don't you think? 

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1 minute ago, Jean de la Rochelle said:

You don't really seem to have any valid arguments with regards to content to my simple proposal. Instead you are just explaining to me what RvR is supposed to be as if it's something written in stone by some un-earthly powers. 

If other games don't do it,  it would exactly for that reason be a cause to implement it. A beautiful game about the Age Of Sail deserves to be above average and different than other games. Don't you think? 

So in your mind I should be able to sail in front of a enemy capital and attack everyone possible and sealclub the whole time because i can only get engaged by ships of the same size?

Suggest a full thought trough new RoE then if you dont lime it how it is now.

In my mind this is a wargame with everything that comes with it which also means uneven battles. RvR with only fair battles (however that would be possible) is no rvr for me.

Example, a fleet of 25 1strates attacks a fleet of 2 suprises. Would the 2 suprises face 1 1st rate in battle?

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Quote

So in your mind I should be able to sail in front of a enemy capital and attack everyone possible and sealclub the whole time because i can only get engaged by ships of the same size?

In the new system that has been implemented capitals are safe zones now, if I understand correctly. To avoid having to face only same size ships, I suggested a range of surplus on the BR. Make it 20% or 50%, it's not about the exact numbers, it's about the principle of limiting the possible BR of the attacking force (or the defending).

 

Quote

Suggest a full thought trough new RoE then if you dont lime it how it is now.

Please forgive me, but  I simply don't understand your wording. Please try to re-phrase it. 

 

Quote

RvR with only fair battles (however that would be possible) is no rvr for me.

Yes. That's why I suggested a range of surplus. Instead of an unlimited BR. There simply is no point at all in 10 Surprises attacking a single one. 

 

Quote

Example, a fleet of 25 1strates attacks a fleet of 2 suprises. Would the 2 suprises face 1 1st rate in battle?

Exactly. Something along the lines. Mind you, it's the calculated BR of the attacking group and the defending group in battle instance. Make it a different range surplus for the defending force (50% instead of 20%), so the 1st rate can bring along some of it's mates.

Calculation:

2 Surprises with a 500 BR with a surplus of 20% can attack other ships with BR up to 600 BR.

The defending force gets a 50% surplus, so a ship or group with 500 BR can bring along +250 BR. Mind you, those 250BR could be a Surprise, could be 4 Privateers. 

Et voilà, you would have created a situation in which fleets and groups of mixed ships would be encouraged and you would eliminate mindless gankfests. 

So let me pose my humble self-doubting question again: Am I missing something, reasons why this shouldn't be implemented?

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Addendum:

In this example I only introduced the upper limit. Of course I forgot about limiting the lower end too. So let's say the lower BR is limited to not less than 50 - 75% of the BR of the attacking force. A single Surprise could attack a Trader's Brig (newly adjusted to its cannon loadout exemplified BR of 60). But 2 Surprises couldn't (BR lower limit of 120). 

 

 

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On 9/11/2017 at 4:34 AM, Jean de la Rochelle said:

Wouldn't it be easy to stop ganking by using the BR? Make a rule that the BR of either party shouldn't exceed 10-20% of the other. Especially those of the attacking. Am I missing something why this shouldn't be implemented?

Why? SO if I and a buddy are out in 2 4th Rates we cant attack a solo 5th rate because our BR is to high? I thought this was a War game?

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SO maybe we should just make battles always visible and always joinable again? This will balance a lot.  Plus 5 seconds tag. + 30 seconds tag cooldown. It will improve a lot. Players will stop flooding 'attack'

Also ratties wont keep attacking and closing battles the same time. 5 seconds invisibility only. No 'need for Speed' effect. Whats wrong? THis invisibility never helped me as I never trying to be a 'Smart nasty fox' 
It's ok to flee, yes. But it is not ok to rape 1 player outnumbering him/etc and than hiding from his buds. Not fair. You did this? Stay and fight.  Or try to run with 5 sec invisibility. Plus battle now is joinable always. SOmeone may stay outside, in Open world. Some will enter. Tactics now. Instead of 'Hide and seek'

Now it is a game. Naval action. Not naval retreat. And not naval exploiting. 

What do u mean by calm down?  I am ok with being sank be fair players. No problems. I even have 40th crafting level. Yet no gold to craft another ship :\ thanks to my buds i have Agamemnon/Constitutione/etc to start with. Vive La France.  Otherwise I would sailing a cutter right now. I am not ok with loosing a lot of time on crafting, so  then i will loose my ship to coward hiding in the fog with his armada. No way. No fun. Get out. I will use brander tactics or other type of suicide bombing then XD fun at least.

It`s too hard to get a ship and so easy to loose it because only few individuals fighting with some kind of respect/honour or how do u call this. Hm. 

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In discussions on ROE players seem to forget one vital thing: reinforcements.

If you are ganked and the battle closes only option is to hoist the white flag and

move on. Is that fun? No. Not for anyone. The attacker maybe have something but gameplay wise iit's just frustrating. 

Battles needs to stay open and be reinforced. In that case even the most outganked player has a chance of turning the tide. 

The attackers are fighting time and can't just kite rigging from distance.

The defender will almost always try to stay alive until some buddies come to help. 

This is easier the closer to own waters and harder the longer out on open sea you are. Pirates would then operate at remote areas of map like in real life.

Open battles is what could and will save this game.

Gankers should be running a risk.

Also: when battles can be reinforced players will have lot more action and nation chat will be alive.

We had this a year and a half ago. It was a great game back then.

ROE should stay open for longer duration. 10-15 min at least!

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20 hours ago, CaptVonGunn said:

Why? SO if I and a buddy are out in 2 4th Rates we cant attack a solo 5th rate because our BR is to high? I thought this was a War game?

Yeah well, those were just example numbers, I gave better numbers in my example if you would care to read through it and follow the mathematics.

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7 hours ago, fox2run said:

In discussions on ROE players seem to forget one vital thing: reinforcements.

I think there's too much dependency on the human factor: others simply won't come and help you if you're seriously "outganked". Why lose my ship in a 10:1 battle.

There should be a limit to BR pairings so mindless ganks are curbed. Make the BR a 100% of the defending force, so you could still have 2 Surprises versus one. But it wouldn't be 3 Surprises vs one.

Add a waiting cue to each battle, so each side releases new ships into the battle when the BR calculations add up.

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In the old Days clans was formed with the purpose to help players in own waters against gankers. That made the whole community a living place.

It all died when ROE timers where cut.

Now it's all about PBs and big clans.

Small clans and single players are now playing other games as they where kicked out by RvR focus. Such a shame.

 

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Same shite again 1 agamemenon vs 4 snows. Lads arrived too late. RIP my agamemnon. (Ofc snows wont go side to side) Who even play fair fights now? If I will find out how to use MONO for CE i will redo cannons damage from 130 to 2000 or so. So I could sank them with my Rear and Forward guns. As they were always on my back and noone was covering me. 

Just stupid cuz in real life my Aga would crash them and it would be a lot of fun. In game however, where all the values are well... broken... I could solved this by at least 1 snow on my side.

Edited by Harsh_Winter

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