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vazco

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Everything posted by vazco

  1. vazco

    World Cup (annual event)

    OK @Otto Kohl, would you like to join UNION clan? We have cookies
  2. vazco

    Rework of Admiralty shop

    The price of such items in combat marks would have to be huge. PvP marks giving access to rare books for proper price on the other hand could be more reasonable.
  3. vazco

    World Cup (annual event)

    Great. We have 2 people in our clan. What is a requirement for a team size?
  4. vazco

    An advanced PvP guide

    I recorded my Trinco duel with Rorona, explaining my thought process and plans in subtitles. This gives you an unique option to get "into my head" during a fight. It can be a good guide for those of you who want to polish their PvP skills. ( I know I could have done a few things better and more effective. Critique and comments are welcomed. ) @admin I think this video, or similar ones, can be quite useful for new PvP players. Should people find this video interesting, I can voice-comment similar battles in the future.
  5. vazco

    An advanced PvP guide

    Maybe it's enough that it's higher?
  6. vazco

    An advanced PvP guide

    We never sail so close to land for this to matter. Land matters more in fleet engagements. Large monitor creates much better experience and immersion. It doesn't change your results so much though. In my opinion it's mostly useful for demasting, since you see clearly where you missed. I fight on my alt on 19" monitor and I don't bother to switch.
  7. vazco

    An advanced PvP guide

    In a few shallow PB's which I commanded before Niagara was broadly available we fought with and against full-merc fleets and we won those battles cause we went for enemy bowsprits. Then merc vs merc worked, however sometimes required two hits. This was quite a long time ago, I guess things may have changed.
  8. vazco

    An advanced PvP guide

    I just tested Surp vs Surp and indeed it doesn't work for them (armour goes to 0 and nothing happens). I guess Trincos wouldn't work as well, as they have heavier bowsprits. Shallow ships definitely work, I don't even think we need a video for this - probably everyone in a shallow ship lost a bowsprit in the past. I still want to test Endymion, as I broke someone's bowsprit in a duel. Maybe it's again just my memory playing tricks on me. Anyway, thanks for good remarks, I shouldn't go for a bowsprit in this fight
  9. vazco

    An advanced PvP guide

    Definitely Niagara to Niagara or Merc to Merc (which is a common strategy in PB's) and Endymion to Endymion I'd bet it's same with a Surprise and probably a Belle Poule. Trincos have strong bowsprits, however I remember one scenario where I broke the bowsprit in a direct ram and a few where I did this in a brawl between a few ships... Maybe my memory makes tricks on me though, or maybe those Trincos had damaged structure. It's indeed time for science
  10. vazco

    An advanced PvP guide

    As far as I know that's not true - unless something changed Sometimes you need more than one hit, or a significant speed. You can however take out a Trinc's bowsprit with another Trinc - I did this many times. It's just not easy. It's much easier eg. with Endymions.
  11. vazco

    [Caribbean] Great battle results.

    A recording of my duel with Rorona Trinco vs Trinco, where I describe my thought process in subtitles. I guess it could work as an advanced tutorial for PvP (and yes, I see many things I could have done better ) Critique and comments are welcomed
  12. vazco

    [PvP EU] Spanish clan political situation

    Nice I see your actions as useful for the game
  13. vazco

    [PvP EU] Spanish clan political situation

    There were a few: Brits and Dutch against everyone else (with some nations changing sides) Dutch against 4 nations (my favourite, though ended fairly quicky ) Swedes and Dutch against Danes, French and Pirates ...and those big two blocks who fought against each other when we had alliances in game ... and probably a few others I forgot When population was high, wars were more common. I'm just in a large fleet which will fight three other large fleets in a moment. Tomorrow it seems there's a multiflip on Prussia and a lot of action. I think NA was pronounced dead so many times that it already earned a title of a recidivist Zombie.
  14. vazco

    [PvP EU] Spanish clan political situation

    Nope, I was defending Christendom saying that his action can be useful in game (as people in this thread clearly have varying views), and as always you had to jump in with a comment You started commenting my posts, as always.
  15. vazco

    [PvP EU] Spanish clan political situation

    He's again using his ignorance as a weapon, so cute Graf, I give you a challenge - do something that has some impact also in-game, not only on this forum. Something that is not destroying your own nation by evaporating it's soft power. Then I may even give you some credit for it.
  16. vazco

    [PvP EU] Spanish clan political situation

    @Christendom, you create some in-game change of politics, which is good for the game. Graf creates only drama and builds in-game self-ganks aimed at his nation, which makes people quit.
  17. vazco

    Pimp my Crown and Anchor

    Bigger stakes is ok, PvP/PvE is not.
  18. vazco

    The Art of the Grapple (Boarding Improvements)

    I like the mini game and many others do. Having boarding automated destroys all the fun of it. The problem is that during a boarding action you could get down to a gun deck, or even board gun decks from your own gun deck, and prevent enemy from firing. With the current game speeds for reloading and boarding, every boarding action would result in sinking of probably both vessels - something that never happened.
  19. vazco

    The Art of the Grapple (Boarding Improvements)

    IMO it's s too complex. A simple extension of time between pressing g and boarding would be enough. It could also allow to remove DD.
  20. vazco

    Mighty Mo thanks you all

    @Captain Aaron Mograine next time it happens, let me or eg. EvilSeeQu know. We're always keen on fighting, and we'll gladly help someone who attracts attackers
  21. vazco

    Determined Defender Magic Perk

    I think it's very good suggestion, you should probably post it in a separate thread Having morale on every ship and lowering it based on crew casualities and shocks would be great - eg. you could board for a limited time after shocking the enemy. In this setting DD could increase regain of morale with time. Morale would require some visible indication to work though. In reality most ships were not sunk - most ships surrendered after being decrewed, incapacitated, or severely damaged, and were boarded afterwards. It sometimes took days for a ship to sink.
  22. vazco

    cannon knock back.

    Having guns being recoiled as non-optional could allow to remove indication of number of reloaded guns of your enemy - you could have to guess it by gun positions on enemy vessel. It's a pitty we probably can't have this due to performance issues.
  23. vazco

    Fix for Patrol Missions

    Dear @admin, in the current state of the game it's slowly becoming impossible to find a somewhat fair fight when sailing alone or in a small group (eg. up to 4 players). By somehow fair I mean a battle of up to 1 vs 4, where there's at least some chance of sinking one of the enemies. Battles in reinforcement zones most often are eg. 6-8 vs 1. During patrols small group is usually obliterated by a larger group warping in on 1st rates. There's no chance to find an even fight outside of the zone and patrol events, and RvR is too time consuming (boring AI fights) to get a fight, which is not certain you'll get. You also need a group of 7-10 players to efficeintly grind hostility. I think it's critical now to fix a patrol zone for it to be what it ment to be - a chance to fight, where both sides agree they want to fight. Without fixing ganks, this goal is not met. The best and most comprehensive fix would be a BR limit, so that everyone can be reinforced up to 1.5 BR of an enemy (this parameter can be also tuned with time). It means that reinforcements still matter and put you in a disadvantage, but we would avoid a situation where you don't have a chance to sink any of the enemies due to his reinforcements.
  24. vazco

    Fix for Patrol Missions

    Recently capitols give you large gank of inexperienced players, while patrols smaller gank of overequipped skilled players on 1 st rate. You can choose how your pointless death will look like, and count for a miracle that gank will be small - that's it
  25. vazco

    Victory - too much hull exposed

    Two of them in a PB can change the outcome in an even fight. There are people who have a few of them. Just like with Edinorogs, they were supposed to be gone by now, yet still I have approx. 450 of them. In RvR they may be destabilizing. It's an off-topic though
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