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vazco

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Everything posted by vazco

  1. One more stupid revolutionary idea - just give it black background
  2. Red with yellow outline would be visible at night and day. White are maybe visible at night, but not at day or fog, which is most of the game. It's a simple modification, which would increase number of battles. More battles, more involvement, more players.
  3. (With eg an optional yellow outline for color-blindness improvement)
  4. If everyone has the same mentality, this means that one of the players will always run and no battle will happen. My experience is number of battles increased quite significantly after names were removed.
  5. Comms are good as they are now, same with names. No names in battle would make it unmanageable. Comms in OW would reduce number of battles.
  6. It's just an annoying mechanic which doesn't add anything to the game. It should be simply removed. One more complexity without use is gone then. It would also get rid of this stupid scenario where you move most of your doulboons out of a wallet, teleport to the end of the world with last ones you have, and sail back for hours to get to your main outpost.
  7. Respect. I hope this won't be the last fight It's an honour to fight such an enemy, as always
  8. I think you messed up threads. Please put your propaganda post in a link below, and discuss only game mechanics in this thread
  9. I understand this argument. Maybe let's think how to fix it... One solution that comes to my mind: If you don't get at least 50% br into a PB, and if your nation doesn't participate in any non-ai battle for 50% PB br in close proximity to a port, after PB is finished, your closest port's timer is open for next 2 hours. Would this work? If not, how can it be made to work?
  10. If you - or anyone else - covince Prussia to change their timers, I'll believe you
  11. Yes, it has - you can't have fake-hostility generation. Now mostly timers are an issue. If a nation flips another and doesn't show up the next day, it's only timers which prevent a strike back. Once we require for attacking nation to make their port vulnerable in a time when clearly they're active, problem will be solved. You want to troll-flip a port? Sure, but then enemy can flip yours in the same time. Content prevention will be fought by content creation.
  12. People are already punished for this - you loose your ships and don't get a port. Your loss would be only a bit bigger if not even half of your fleet goes to a PB. The only real difference would be that people who flip and don't plan to get to a port - for them a punishment would be much bigger. People could still participate and interact based on their availability, which is good. If you're in EU but play late at night, you would still have some action. Can you show me why such a solution would be bad for anyone? The only one I heard is monopoly ports, which could be excluded from this and could use current timer mechanisms.
  13. You loose an equivalent of 3 1st rates - probably much less than you lost by being screened out. I understand it is a problem, but a small one. A result would be better than using nighttimers to prevent content, which is happening right now. If it becomes a problem, even setting a closest port as capturable in a time of attack would solve the issue. An alternative is to have night timers set by geography. Eg. all ports in Gulf of Mexico would be US time, all ports in Antilles would be EU time etc. It would make you choose targets based on your activity and would prevent tactics which deny content to others. Another bonus of this is it would focus RvR activity on a smaller area in a given time.
  14. @admin Today for a second time Prussia attacked Monte Cristi and didn't field a proper PB fleet. It's a tactic focused on annoying their enemy, making people don't show up for battles in the future, or make them quit the game. In the same time they set all their timers to night time, so that their enemies can't retailate with port flip when they're griefed this way. I don't blame Prussia for using this tactic so much, they simply use mechanics of the game. On the other hand making those tactics possible in the final game is going to bleed out the community fairly quickly. I suggest a few simple improvements to fix it: when you flip a port, you have to pay 30.000 doubloons to activate a PB. You get them back once half of PB's BR joins the battle the next day. If you don't join, doubloons are redistrubuted to defenfers. if you want to attack a port in a given timer, you need to set your own port to a given timer (if you have 0-3 ports, you don't have to). Make time switches have 7 days of cooldown
  15. That's true. First step would be to make them weightless and always fairly distributed based on damage, second would have to be readjustment to balance risk and reward.
  16. I have a brillian and innovative idea! Let's give players doubloons after battle, based on damage they make, without a need for looting. Make them weightless and allow for a ship to carry as many of them as you want. A fair and painless distribution... ...oh, it may be not that innovative after all, as we had it with PvP marks already, right? It worked perfectly though The only difference would be they'd be still lootable until you reach the port.
  17. Nice that people start to see this as well Now wait for a larger war and see what happens
  18. Dude, you're so full of shyt It was Commonwealth which finally killed Prussia - after three battles Prussian decided to not to fight any more and lost Panama. Russia had to negotiate for Prussia to leave them last 3 ports. This was after Barahona was lost. Not everyone complains when they loose a port. People didn't leave Commonwealth when Barahona was lost, they started being inactive during campaign against Britain, when VM's were needed to buy 1st rates. If we wanted to annihilate you, we wouldn't attack Sweden during screening. You're not that important. We attack you when it's fun. Attacking a forum troll is fun.
  19. Locking certain parts of map to certain timers would solve the issue and concentrate RvR better. It was suggested before, it's a pity it wasn't introduced. Some key ports with monopolies could be excluded (eg Cartagena, Pitts Town etc.)
  20. They were quoted by admin at some point, as a screenshot from spredsheet. I don';t remember where though, maybe someone will find a link.
  21. AFAIK Anolytic is best at escaping in NA. His K/D ratio is 89. If you manage to score a kill on him, you can be proud.
  22. Dropdown stopped working for me, selecting any item doesn't work. This affects eg. buy/sell contracts. Restarting doesn't help. Video below:
  23. Chinese have ~800mil internet users, similar to Europe (~700 mil). NA still has India to tackle. Even if most of their users don't have conditions to play NA, it's a large market. If GL prepare their marketing well, we will have "chinese scourge" in NA, similar to ATLAS. Good [EDIT] One of data sources: https://www.internetworldstats.com/stats.htm
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