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Cmdr RideZ

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Everything posted by Cmdr RideZ

  1. Cmdr RideZ

    Chain shot feedback

    2016 I told not to change combat too much. Admin can check forum archives, you can find it from there. When every one loves your combat, tells you how F*ing awesome it is, they tell you that it is excellent. Then you go and change EVERYTHING? What is the change that F*ing awesome turns somehow to F*ing awesome PLUS? What is the change that F*ing awesome turns to worse? I only know that the change that F*ing awesome turns to S.H.I.T is multiple times higher than upgrading to PLUS. Games A and B are from the same genre. These games are more or less the same game, small changes here and there but practically almost the same. We all know that there are games like this. BUT... A has 10 million players and B has 100k players. Why is that? Because those little things matter. You don't do ANY MAJOR CHANGES WHEN YOUR PLAYERS SAY IT IS F*ING AWESOME. Good luck with the game @admin, I know you think you are always right.
  2. Cmdr RideZ

    BR battle limits

    Why 2 years old issues are not fixed yet?
  3. Cmdr RideZ

    Naval Lobby Event

    I have sailed too many times 4 hours in OW without seeing anyone. I am sure I am not the only one. 2 hours per day should be enough to play Naval Action, it is not. There are probably at least thousand times more players who can play 2 hours per day. OW and Lobby PvP could be somehow joined. All content could be somehow joined to OW so that player base is not divided. /follow command would be nice. Traders have AI escorts which clan mates can play in case trader gets attacked. Maybe ability to provide you and your ship as reinforcements for port that your clan owns. Is the map huge enough that it has room for some ports with lobby port battles? What if clan leader could say: "Tomorrow be online 20:00 - 22:00. We have battle against XX clan. Good night and see you tomorrow". HC players who are able to play 24 hours per day can organize ships, economy, politics, etc. Today we have a clan of 10 active players, maybe even HC players. What if on top of that they had 50 players who play 2 hours per day?
  4. Cmdr RideZ

    Too many 1st rates!?

    Port battles with rate limits. New mast balance is not good for 5th rates. Chain patch is good for 5th rates? Probably not. And the rest of the reason that have been listed here on forum that made smaller ships clearly less useful than those were before. Defender Perk, I think this should be standard for all. Boarding is too easy right now.
  5. I like the fact that you are thinking new players. It would not guarantee even fights always but I know the issue. If you were a new player and you would get 2 options; 1. You get a fair fight 2. You get ganked Which one you take? Which one is worst, super competitive players cheating you in fair fights or ganking you? How big is the change that you are able to gank super competitive players? There could be a timer for reinforcements as well. Notice also that there would still be a timer before battle is closed for both sides. New players can pile 25 players vs 5 super competitive players. They can go 5 vs 15 and leave 25 players outside the battle to see that no more super competitive players enter the battle. Another idea could be that ports would have signaling for their members. Upgraded signaling port could have 1.5xBR multiplier for signaling. Green Zone with bots would provide some protection for solo/green zone players but clan owned ports with real players protecting their members would be the real thing.
  6. You argue and insists just because. If there were signaling and other features that would support less ganks. What would that be called then? There is a battle 1 vs 4. Fleet of 3 sails there and they join the battle. If they join the side of 1, there will be good 4vs4 fight. By doing so they risk losing all. If they join the side of 4, it will be 1vs7. They get guaranteed 1-2 PvP marks. Most noobs on our server join the side of 4. If devs would fix this kind of pretty damn obvious issue, this probably would not be RvR for Rediii? Fine Rediii, you can have your RvR. My term shall be Nation vs Nation, NvN. Are you happy now Rediii?
  7. Why it cannot work like today + signaling? Signaling can work everywhere, there is no reason not to really. ... Players who love this game because PvP is pure gank.. I hate you all.
  8. Weaker side can be reinforced. You have 200BR enemy has 600BR, your side can get 400BR of reinforcements before battle is closed for all. ... This could be topped so that if your nation owns the area you sail at you get signaling up to 1.2xBR. Or a clan building that enables signaling. I still would test 1xBR signaling in general, maybe then some bonus buildings etc.
  9. Challenges is a good idea. Also fast for you to implement hours of content for players. OW is simply too gank heavy. Not many are interested to fight "1 vs 3-10" all the time. Test #SignalingPerkForAll 1-3 months. You can lose nothing, it is early access.
  10. In PvE this is somewhat true but for PvP this is not true. Repair kits are forcing you to be aggressive in PvP. @admin make a note here.
  11. One reason to rule them all, Devs love ganking. Easy way would be to... Take repair kits from the first Brig. Sail upwind while repairing. I could not agree more. @admin Your repair kit system is terrible, boring time sink. Change repairs to something else where players actually do something. If you don't like angling and thickness, then invent something new.
  12. Tested more the final exam: Boarding is too easy and through hull is the hardest. This is if you don't try to exploit/cheat in the exam as Admin is recommending. It is probably as fast to dismast both as it is to sink one of them. Can be that the last mast patch was not enough. Chains were not really that useful? It felt like that it was simply better to dismast? Thickness issues were there only because best wood types and upgrades. Standard ships with standard wood types and upgrades should have enough thickness that you can actually use it. Increase thickness for all wood types and if it goes too high for best wood types and upgrades nerf those. Increasing repair cooldown to counter increased durability. Different tactics are in bad balance. ... If you get mast hits and are not able to get masts down there are 2 possibilities. You either shoot too far or you spread your hits to every possible mast section. Go closer and hit the bottom mast section. ... Instant battle from one button is nice. Sad but no can do.
  13. I was hoping to get the new GUI already. Teaser looks amazing.
  14. Tutorial feedback: Difficulty is ok for PvE players, maybe a bit hard for new players but a good place to practice then. Good as a final exam tutorial difficulty. You have to learn basics to pass it. There could be more of these but named as "Challenges". Then Cerberus vs Bellona, etc. Easy to make content. Final Exam notes: You gave here an example how to win the Final Exam. Maybe after player losses the first fight there could be hints how to win it, give tactical advices. Boarding is too easy. Consider giving defender perk for all players and AI? Decrease the speed limit for boarding? Increase boarding round time, it is too fast now. Chain needs more testing. It can be that we simply move slower in our future fights. Probably not good for our gank based PvP. Demasting is average skill level way to win the final exam. Going in fighting both at the same time by hull bashing is probably the most difficult way to win. If bots were repairing like players this would clearly show the issues that we have in PvP. Most common PvP scenario in game is to gank or get ganked. Thickness was not high enough and too much repairing. Decrease cannon damage, increase repair kit cooldown and increase thickness. Repairing is boring and makes battles simply last longer. Actively angling your ship is much more fun. If I could win this with less repairs and more angling, I would be constantly active in combat. Repair kits create a boring time sink, has no purpose. Make boarding to be more difficult, on the same level as demasting. Make hull bashing easier to bring on the same level with demasting. If tutorial gave you hard time but you finished it, you learned really good amount of basics of NA. In the end wont make you better PvP player as PvP is so different. For example bots should actively repair and force you to nuke one out. @admin Should make himself a small test scenario. Remove all repairs from the Final Exam and fight those 2 at the same time. Modify battle variables so that you win by skill. Once you win the battle we are 100 steps closer to good PvP game. If you really want to keep s loads of repairs in this game, make the bots to repair and win it 1vs2 so that you are constantly fighting with them.
  15. If you hate missions maybe you could change those to be more realistic? 3 cancels per day is acceptable. Current missions feel unrealistic but are easy to play when your real life is too busy. How about new mission type, "Search and Destroy" ? You have to sail to area and search enemy fleet and destroy it? Targets could be outside green zones. Or capture traders? Include hostility to this? Destroy enemy ships in specific area to cause hostility, without X on map. Destroy enemy convoy that sails from port A to B? The simple missions that we have now provide less XP and Gold than more "complicated" missions? Instead of removing missions, maybe there could be more mission types that are more realistic at the same time? And those could be outside green zones.
  16. Cmdr RideZ

    The Newbro Problem

    What if capital green zone is safe zone for all? Players can safely grind more money and xp and when they feel ready they sail out for some PvP. The end game outside green zones? Granted, there are not much to do outside green zones right now but maybe later. New players can play with their more experienced friend on green. None can come to mess up their learning sessions or PvE fun. He can spend there 1 year if he so wants to. He is still connected to the same economy and indirectly supporting his nations PvP oriented players. I would be surprised if he were so HC PvE guy that he would never sail to PvP.
  17. Cmdr RideZ

    RvR Suggestions

    The idea is that end game moves out from capital green zones. Green zone in this idea is an area where you grind more money when you have lost everything. All end game ports should be outside green zones. Leave green zones for new players and players who need desperately extra cash or ship. There are also "specialists" per rate, for 1st to 4th rates (don't know what would be the best word to describe professional crafter). As players progress they get access to new port battles and these ports become important to them as they progress. This kind of port battles should be limited for that specific rate, 4th rate "specialist" for 4th rate port battles. It does not even matter if there are specialists or not. The main point is that there are ports that produce materials/resources that can be only transported by traders. Clans want to transport these for a reason or another. More ports that are interesting to have. Binds player progression, OW and RvR together. In the end upgrade rare materials are not the smartest thing to fight from as that creates PvP unbalance. It still seems that players and devs are all in to this so this idea to support that. What could be a better goal than upgrades?
  18. Cmdr RideZ

    RvR Suggestions

    What if we had upgrades per rate. Different copper platings for all rates. 5th rate copper plating is cheaper than 1st rate. We have ports that produce rare resources, we could increase the output. Maybe let players to have building to harvest rare materials. BUT You can only craft upgrades from these rare materials in specific ports that are not the same where you product rare materials. Ports that have specialist that can craft this upgrade for us. This means that we have 1 to 3 ports to produce rare material and for each upgrade rate we have a specialist. 5th rate upgrades can be produced like upgrades we have now, this makes it cheap to upgrade 5th rates. Early game is easier and cheaper than sailing a 1st rate. 1st rate specialist is far from the rare material production port. Rare materials can be only transported in traders. Ports for rare materials and specialists are not on green zones. Ports are well known from their production and specialists. This should dramatically increase amount of traders sailing OW. This should make those traders interesting targets as everyone wants to get your rare materials. This should make people interested to escort their rare materials. This should make targets outside green zones way more interesting than some noobs on green. If you want that your clan is able to produce 1st rate copper plating: 1. Capture port with copper mine. 2. Capture port that has the specialist to craft 1st rate copper plating 3. Secure a trade line from copper mine to specialist.
  19. Cmdr RideZ

    The Newbro Problem

    The question is how you make devs understand this? ... The PvP in this game is Carebear PvP. It is supporting veteran players in every possible way. Expensive wood types, mega upgrades, ultra rare mega books, etc. Gear is to support veteran players to win new players in PvP, which is the core of NA PvP today. The wolves not fighting other wolves. The veteran/elite players scared to lose their shit, lose their face in battle. The rich players made their money farming new players and now devs want decreased protection for green zones. PvP fights versus equally skilled opponents mean that you on average win 50% from these battles. New players win 10% or 0%? They are soon back to PvE for more money and wolves want to hunt them on green? Devs making it easier. Don't really know if this is the right thing to do. Rarely I see screen shots from veteran players fighting each other. Wolves are hunting around KPR or MT or name your green zone. Areas are/were really popular and it is hard to find targets outside green zones? There has to be content to make wolves to fight wolves. Should be bound to RvR and OW PvP. Not sure if current player base even wants to play competitive PvP. Edinorogs are something that veteran players have more than enough and new players have 0. Hard to understand why to support this. Asked signaling perk for all more than a year and have not been the only one. This is one feature that could decrease amount of ganking and give us better fights. Cannot test? PvP mark count and reward could be decreased for the side that has more BR. For example if you have 2.2xBR you get no reward. The side that has less BR would always get 1x reward. These 2 changes would help in gank and new player issue. Can we see gear level, sum all so that you can see how good gear and ship your enemy has. Why not? Today if you say that we have to support new players devs say this is HARDCORE MAN!
  20. Cmdr RideZ

    The colors of the water

    @admin Can you please tell me why you don't want to test this?
  21. Cmdr RideZ

    Wood types and crafting

    There were very few to no ships in stores when we did not have rng. After rng patch this was changed radically. edit. And sorry that I did not answer, but I don't get any more informed if someone reply to my message.
  22. Cmdr RideZ

    Wood types and crafting

    Maybe "worse" wood types could have increased change for rng special. Teak/White Oak/Live Oak are good, I suppose the rest are worse.
  23. Cmdr RideZ

    RvR goals

    What if we would add port properties like "Mine", "Plantation", "Forest", etc. Clan captures a port that says "Mine". Your clan can build a mine, for example a copper mine here. You have to transport resources to build it and pay for labor. After this your clan members can build copper ore mines like if this would be a Copper ore port. If port can be opened for plantation, you can make it to produce Cotton for example. Forest.. Either some rare material that upgrades need or should we allow player planted woods? Like for example White Oak? Ports would still have those 2 resources built in. If port is lost, all clan buildings and resource facilities are destroyed.
  24. Cmdr RideZ

    RvR goals

    We are talking from hostility mission rewards. It could be done so as well that we make ports more important. If owner does not want to lose his port, he probably wants to fights in hostility missions as well. Not leave it for Port Battle to decide. Content that is built correctly around player owned ports can give us new hot spots for OW PvP. In the best case we would not be any more interested from green zones. Forts build by clans? Tons of stone blocks and other materials to transport/escort? If you do missions at your own port you get something good for your clan? A reason for PvE players to take a risk and leave green zones? More content we have around ports, more we sail out from green, more OW PvP, more everything? Even the current PvE oriented hostility missions could work if people would have more value invested in their ports. I don't recommend PvE oriented hostility though.
  25. Cmdr RideZ

    LV NA needs you

    What did LV do to you to make you so angry?