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Cmdr RideZ

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Everything posted by Cmdr RideZ

  1. A nation for russians, or an option to filter cyrillic alphabets from chat.
  2. I do not think the issue is the map size, but... Everything and everyone is centralized to the capital. All the resources you need, are right next to the capital as well. So the rest of the map, is rather useless. Maybe we should pay for the workers at our shipyards. More ships are built in the same town, more you have to pay. Salaries are increased as there are so high production values. The same could go with other buildings as well. Then most probably, everything would not be in the capital, or right next to it.
  3. I set the raiding to be 3rd, because it will take time to design, develop, implement. So that Raiding is interesting for both parties, for pirates and for the defenders. Some of the other features are probably faster to do, so we get something "now", and not after 6 months... Many moved to play a pirate, and now PvP1 map is just sad to watch. The clans that have moved to pirates, they have been capturing everything. I have a feeling, that it would be rather fast to remove the port battles from pirates. + Probably needs a soft reset, to be fair for everyone. Teleportation cooldown has to be brought back, that is basically killing OW PvP. When someone is attacked, people write to national chat, or to clan chat, about this. Then other players just teleport there. This is simply not cool. Said in other thread, that teleport cooldown could be defined by multiple factors. The nation size, active players on that nation, distance you teleport. Pirates to be only ones that can teleport in Freetowns. This way, big nations, they have to actually sail and they cannot be in every possible place at the same time. Smaller nations are buffed, so that they have a better change to get back in business. Depending from pirate population; if there are not many of them, they can have TP without CD. If there are s loads of pirates, then a CD. I suppose the map indicates, that there are lot of pirates who just capture ports. The players who actually play like "real" pirates, I have understood that there are not too many of them. If there are not many, they need an ability to be in many places at the same time. So I think that absolute ~minimum would be... 1. No port battles for pirates And to bring back the sailing 2. Teleport cooldown mechanism Probably should be implemented at the same time 3. Soft reset ... Time to implement VS improved gameplay -> I think the relations is very good in these.
  4. I like rather small changes, and then chaining and slowly getting "there". So, the 1st baby step... - No Port Battles for pirates. - Everyone can have outposts in freetowns, but only Pirates can teleport to those. - Remove teleports without cooldown, piratism is all about OW. Teleports without cooldown are bad for the pirates. - Max ~300 men, they just are not able to organize more under one and the same captain. - Only pirates are able to teleport ships in Freetown outposts, from the battle results screen. - Before attacking your countrymen, add "Are you sure you want to attack... Because....". - Soft reset, all property in redeemables for everyone, you can choose your nation again. 2nd baby step... - Pirates will get a bit different stats for the ships. eg. a bit more men, 1-2 cannons, or bow chasers, etc. Why not also some penalties, if fits in the picture. - No Marines, but pirates are in general better boarders, just to balance it out. 3rd step - Design raiding mechanism. This may not be a baby step anymore. .... Pirates are maybe the biggest nation. Remove the port battles from pirates, and I am sure we can see decreasing numbers. All those clans joining pirates, because they are getting their ass kicked, or issues in their coalition. So no Port Battles for pirates, and all true pirates will stay, and the fake ones leave.
  5. I think we should have small, mid and large upgrades in the game, at least for the permanent upgrades. Building a copper plating for a small ship, should require small notes, etc. This would create a better balance between copper, silver and gold. New players would also get upgrades for their ships with a better price tag. Would make it easier for them to get in the game.
  6. I actually got all the stuff. It is just that the list is buggy, and does not display all the items. I believe, not sure.
  7. I believe I did not get all from my freetown outpost either.
  8. People are talking on PvP3 Global, for which nation to pledge on PvP1. I believe it could help, if we could see the census from PvP1? If not much, I believe that would improve the server balance at least a bit.
  9. I am a rather new player, and the game looks really nice, and cannot really wait what it is going to be when it is actually released. There are probably a lot of things from which I could say something, but the 2 most important ones. I suppose these would not be even that big things to implement. 1. Port Battles, what I have seen in videos, it seems that there is no limits what you can take in the battle? If you have Santisimas for everyone, then thats it? I think there should be some limits for types, and probably max BR as well. 2. You should definitely not be able to build in capitals, because that cannot be invaded. The buildings should be in locations that you can lose. That makes those towns to be important, a reason that you actually want to defend something. Now everyone is just in the capital.
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