I set the raiding to be 3rd, because it will take time to design, develop, implement. So that Raiding is interesting for both parties, for pirates and for the defenders. Some of the other features are probably faster to do, so we get something "now", and not after 6 months...
Many moved to play a pirate, and now PvP1 map is just sad to watch. The clans that have moved to pirates, they have been capturing everything. I have a feeling, that it would be rather fast to remove the port battles from pirates. + Probably needs a soft reset, to be fair for everyone.
Teleportation cooldown has to be brought back, that is basically killing OW PvP. When someone is attacked, people write to national chat, or to clan chat, about this. Then other players just teleport there. This is simply not cool.
Said in other thread, that teleport cooldown could be defined by multiple factors. The nation size, active players on that nation, distance you teleport. Pirates to be only ones that can teleport in Freetowns. This way, big nations, they have to actually sail and they cannot be in every possible place at the same time. Smaller nations are buffed, so that they have a better change to get back in business.
Depending from pirate population; if there are not many of them, they can have TP without CD. If there are s loads of pirates, then a CD. I suppose the map indicates, that there are lot of pirates who just capture ports. The players who actually play like "real" pirates, I have understood that there are not too many of them. If there are not many, they need an ability to be in many places at the same time.
So I think that absolute ~minimum would be...
1. No port battles for pirates
And to bring back the sailing
2. Teleport cooldown mechanism
Probably should be implemented at the same time
3. Soft reset
...
Time to implement VS improved gameplay -> I think the relations is very good in these.