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29 of May 2017 map update.

 


Every black line of grid is 20000 game units in game (F11). The grey line is 10000. The numbers indicate the position every 100k units. Distance of view aproximately 20k.

Well, back in the summer 2015 and after almost 1 month of hard work I made my map complete at 99% (never a art work is fully completed).
 
My map has between 10000 or 16000 points taken in game world and put in a grid. This number of points I never counted it but I calculated from memory the files I send to recicle bin but it don't bother me anyway the number of exact points. Some details maybe are inaccurate because I was bored or tired or falled to sleep sometimes, but what is in game is in my map except coordinates grid. New version have the new stuff taken directly from the ingame map, is too long go there only for place a coast or one city in exact coordinates.

The beautiful drawing with title is directly taken from a real spanish chart with my name and  where it was the name of king and that stuff.

 

When a port is with a line under (like in Pedro Cay) is because is shallow port. And the Leguas scale in the right side is only for decoration. Ports in a pointed box are freports. Freeports have green points marking their positions.
 
 
Click this link for donwload a PNG version of the map (around 130mb). This version have the coordinate grid (F11 coordinates) and painted with paper texture both land and sea. I have different versions with and without grid. And the land can be paper and green coloured. The sea can be paper, blue and reddish coloured. I can make any version with this colour combinations.

LINKS:

All paper texture with grid: https://mega.nz/#!ECw0gI6Q!mOzUGUUPm9YoZzUTcjstzrpPMuur6XN2bHLhz_3uBzA 

All paper texture without grid: https://mega.nz/#!EDwiRJxa!ctLE3BOlPZ--GrCFf8xAJid96ieHpyVrsO-19dMqWkc

Green land, blue sea with grid: https://mega.nz/#!ACYkEbZC!3glp41wNjL06ynXgsmp_0VVkQo0WBEZv9Ku25BKYsc8

Green/blue without grid: https://mega.nz/#!hfwS3YgT!ZAZyVFjSWn2xRD9JTRfm9UTxMv5w3a4Jyc0gYwlnDyY

Green/paper with grid: https://mega.nz/#!9LQRmByJ!dwXqqLlBI5hJr0UTOsorJ650suizEoTYC-uDc0uy2yg

Green/paper without grid: https://mega.nz/#!xfZQ3S5C!x3Ve-iDGcBk8V0a-m3Rjchvh1lQl4A71XwQqRZEl81Y

Paper/blue with grid: https://mega.nz/#!MexBSL6Z!oO1MuxpzOAOuwW23ySeJZIirBib7dkSSkWocgmcjPok

Paper/blue without grid: https://mega.nz/#!EagT1LhY!U6xlBSZxP0ZgGQ1iTuEzR8EUzizxvLsf4VQ2NexVi0w

Green/red with grid: https://mega.nz/#!UWBDCQra!HrffzWrs7qpOwMPH3qhiGdwya132cuU0ZyEf3ePuvrc

Green/red without grid: https://mega.nz/#!UKhymLZL!bFyuG_bdB6Redb54LOLC9_IThd0nnyOnFlhUxomj1sM


This example is low res for display here:

All paper texture with grid

bTQuOiw.jpg

 

Green land, blue sea without grid

RrVA3ZX.jpg

Edited by Siegfried
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29 of May 2017 map update.   Every black line of grid is 20000 game units in game (F11). The grey line is 10000. The numbers indicate the position every 100k units. Distance of view aprox

Here's a printout of the "low res" image -- looks great! Printed out at Staples for $36

Yes, but that info I will not release to public for obvious reasons... 

Posted Images

Yes Jodgy, but now I only managed publish this low resolution. I could not upload the 8,5mb version to gallery yet. 100% size map is 46mb.

 

And details like shoals that can take tactical advantages for RAE will be maintain secret longer. I am the only maker of this map and I am willing to show my complete work, but this is a multiplayer game. Anyway one day I can change my mind about that.

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How did you plot that many points so quickly?  I've been working for months on mine and only have half for half the world done.

 

Having too much time free... sadly.

 

And when you end your map then you will have 10k points maybe. The last time mapping I made Gulf of Mexico, US coast and Kidd's Island and I have 5292 files in my screenshots directory. At first i didn't count that, but is an estimation that Bahamas, Florida, Cuba, Puerto Rico, Virgins and half of lesser Antilles was 5k or almost 10k... really don't bother me but sure it was many points. Some areas are 1 point every 100 meters in game, other are 2k or 3k meters in game.

Edited by Siegfried
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I'd try flickr

Last time I tried, years ago, I could publicly share images. I'm in the process of checking now... (need to generate a large image file first)

LOL, oh, crap! I just generated a 2.2 gigabyte image!!!

Edited by jodgi
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Having too much time free... sadly.

 

And when you end your map then you will have 10k points maybe. The last time mapping I made Gulf of Mexico, US coast and Kidd's Island and I have 5292 files in my screenshots directory. At first i didn't count that, but is an estimation that Bahamas, Florida, Cuba, Puerto Rico, Virgins and half of lesser Antilles was 5k or almost 10k... really don't bother me but sure it was many points. Some areas are 1 point every 100 meters in game, other are 2k or 3k meters in game.

 

 

You must be more advanced in your data analysis than me.  You know some secret that I don't know :)  Data is what takes so much damn time, and I am already 2-4x faster than I used to be.

 

If you just want to provide the map, mega is good I guess.  Though, I would make a website, but you already knew that.

 

Or Flickr like jodgi said.  You have more control with Flickr.

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Maybe the answer at your question is the external camera. I used the camera over a point, F11 and I put the coordinate in my grid. Move the camera at next point that change the coast line and F11 and put that point in the grid and link with last point with brush tool... When the coast is a line is fast and if is a island with bays and capes is more points and more time. When the camera reacha a point not renderized, back to ship and move to last renderized point... and many many many hours later the map is done. I think you don't believe me when I say 16k points in a month working alone, but here is the proof and nobody coming saying I was helped. Cuba was 2 days and Santo Domingo 2 days too. With time I was faster doing this. And if the coordinates are for example x:134654.7 Z:-345678 I remember only 134k half and minus 345k and half.

 

You are free of use my coast line for complete your map and I warned you that maybe some points can be incorrect due sleeping, boring or wrong plot in my rudimentary grid.

 

 

About publicate it I don't know about make web pages or that. I only want make a JPG and put it here but this forum don't let my put a good quality image or I don't able to do it.

Edited by Siegfried
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That works.  I can see from yours that Game Labs has changed more locations that I didn't know about.  And Puerto Rico and the Virgin Islands look nothing like they used to.

 

If you want, you can pick the coastline for completing or placeholder yours.

 

New Orleans area is a little simpler because it is a mess of lines and don't worth it make exact. I am upload a new version with cays between Key West and Vacas, they were in the wrong layer in original file and is empty in the map now, it will be right in 10 minutes.

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Dammit Siggi! This isn't just cool, it's REALLY good!

One thing is the hours you've sunk into data collection, but the simple beauty of your graphic work is just... wow!

This goes on the wall of my man-cave!

btw... "rosa pirata"...

n80941b.jpg

9jE50eWs.png

[second edit]

Can you do a lossless image, maybe png? For the man-cave.

Edited by jodgi
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Jodgy, tomorrow I will see that about PNG. And the source file is with layers , then I can quit colours or lines or make the land and sea the same texture or make it white for printing... for the bat-cave or man-cave, etc...

 

P.S. Pirate is not rosa, it's morado (purple) lol. You must understand that make it black would be ugly and mixed with shadows of the coast.

 

P.S.2.. Who is the girl in image? she is really really beautiful!!!! :wub:

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Not sure about white for printing, I think I like the parchment look.

 

The girl is Joanne Dru from a 1948 John Wayne flick called "Red River". She was pretty.

1118full-joanne-dru.jpg

 

red-river-5.jpg

Now my (open) world is perfect. I have Prater and Obi's up and yours in the next tab. I uploaded it to photos.google.com and can zoom and pan to my heart's content.

4adkO2L.jpg

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Map convenient, simple and sober. A zoom with the mouse wheel and it takes me.

 

I use the map ALT+TABbing with the default windows viewer and I can zoom with mouse wheel and move with right button pressed.

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Over 100% it distorted a bit, but the map was designed to work at 100% or less. For travels mainly and limited capacity showing little details.

 

Is only a big 8000x6500 pixels JPG image. It have not mystery about that.

 

Had you downloaded from Photobucked the 42mb JPG file?

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