Guest Posted January 4, 2023 Share Posted January 4, 2023 3 hours ago, Suribachi said: I want to make sure this is not a one off issue with my very old and slow computer. Is anyone else running into frame rate issues in battle when your original division is selected? Steps to Replicate: Enter a battle with at least 2 divisions (In my case, it was 4 BBs and 4 CLs in two divisions). The ship that the camera is fixated on when the battle starts is the "default task force flagship". When enemy is encountered and the shooting begins, select your "default task force flagship" division and order them to attack a target. Observe frame rate drop. Now select the other division, the one that the camera was not focused on when the battle loaded. Observe that the frame rate has now increased. I also reported this in game. EDIT: This is what I mean by old and slow computer so you have something to compare against. CPU: i7-4790k RAM: 32GB 1866MHz DDR3 GPU: 980 ti stock speeds SSD install Can confirm this situation aswell My rig for comparison i9-13900kf rtx4090 64gb DDR5-4400 Samsung 980pro m.2 nvme (steam) Samsung 980pro m.2 nvme (win11) Link to comment Share on other sites More sharing options...
Nick Thomadis Posted January 4, 2023 Author Share Posted January 4, 2023 *Update 12* - Continuous fixes on the formation movement lines. The jitter you previously noticed, which was an old bug, should be now fixed, even in fast forward game speed. - Various campaign bug fixes. - Fixed bug of shared designs which did not allow consistently all hulls to be built according to year. - Balanced the maximum army conscription of Major Nations. - Map pathfinding issues fixed. - Fixed old bug not calculating in UI correctly the monthly costs for submarines and ships. - Fixed too large shipyard limit for Italy. - Various other fixes. PLEASE RESTART STEAM TO DOWNLOAD 6 Link to comment Share on other sites More sharing options...
Guest Posted January 4, 2023 Share Posted January 4, 2023 hooray! for patches update 11 was feeling really good. diving right back in there to check this one out Link to comment Share on other sites More sharing options...
The PC Collector Posted January 4, 2023 Share Posted January 4, 2023 5 minutes ago, MDHansen said: hooray! for patches update 11 was feeling really good. diving right back in there to check this one out Until major nation dissolving/reforming gamebreaking bug breaks your campaign. I see no reference made to that being solved or even attempted to solve... Link to comment Share on other sites More sharing options...
Nick Thomadis Posted January 4, 2023 Author Share Posted January 4, 2023 Just now, The PC Collector said: Until major nation dissolving/reforming gamebreaking bug breaks your campaign. I see no reference made to that being solved or even attempted to solve... There should be fixes, but we are not sure if they are definite. Tomorrow we will fix more. 2 Link to comment Share on other sites More sharing options...
Guest Posted January 4, 2023 Share Posted January 4, 2023 1 minute ago, The PC Collector said: Until major nation dissolving/reforming gamebreaking bug breaks your campaign. I see no reference made to that being solved or even attempted to solve... this is true. took some time (update11) before I ran in to them, even if a fwe nations had disolved a decade earlier Link to comment Share on other sites More sharing options...
The PC Collector Posted January 4, 2023 Share Posted January 4, 2023 1 minute ago, Nick Thomadis said: There should be fixes, but we are not sure if they are definite. Tomorrow we will fix more. Oh, I'm not blaming you. I'm just relieving some frustration as I'm reluctant to pour another three days into a campaign for it to explode like mine did. Link to comment Share on other sites More sharing options...
Lima Posted January 4, 2023 Share Posted January 4, 2023 26 minutes ago, Nick Thomadis said: - Fixed old bug not calculating in UI correctly the monthly costs for submarines and ships. It turns out that the construction of submarines cost money, but it just wasn't displayed in the interface? I couldn't even think about it, usually the numbers in the interface work fine. Link to comment Share on other sites More sharing options...
o Barão Posted January 4, 2023 Share Posted January 4, 2023 (edited) @Nick Thomadis It seems I found the reason for long shadows disappearing from the game. Correct me if I am wrong. No long shadows in game anymore. This happens after I selected the High quality option. (shadow details) If there is none option selected, the shadows will work at long distances. The problem now is to revert to default option. I will need to search for a config file. 😒 UPDATE edit config file in: C:\Users\xxxx\AppData\LocalLow\Game Labs\Ultimate Admiral Dreadnoughts I set "shadowsDetails":null The game will revert to 4 after is launched. But doesn't matter anymore. Now long shadows are working again!! And the shadow details option is disabled in game. Edited January 4, 2023 by o Barão 1 Link to comment Share on other sites More sharing options...
PoB Posted January 4, 2023 Share Posted January 4, 2023 30 minutes ago, Nick Thomadis said: *Update 12* - Continuous fixes on the formation movement lines. The jitter you previously noticed, which was an old bug, should be now fixed, even in fast forward game speed. - Various campaign bug fixes. - Fixed bug of shared designs which did not allow consistently all hulls to be built according to year. - Balanced the maximum army conscription of Major Nations. - Map pathfinding issues fixed. - Fixed old bug not calculating in UI correctly the monthly costs for submarines and ships. - Fixed too large shipyard limit for Italy. - Various other fixes. PLEASE RESTART STEAM TO DOWNLOAD As someone playing an Italy campaign, I strongly disagree with fixing the shipyard size issue You folks have been busy this week. It's noticable, still kinks to work out but I can see a little bit of polish each time I fire it up. 1 hour ago, lordcmdr said: Greetings fellow Strix Rog Advantage laptop owner! I just bought mine. Yo. Great laptop and absolute steal of a price if you got it on one of the good sales on them recently. 2 Link to comment Share on other sites More sharing options...
Lima Posted January 4, 2023 Share Posted January 4, 2023 1 hour ago, admiralsnackbar said: Well the extra displacement comes from construction errors so it's not a surprise that the game wouldn't credit your ships for having errors. TBH it would make more sense to rate fleets by firepower [from guns] than by displacement. The problem is that the actual displacement was previously (1.09.3) considered. I can't say when we lost this feature because of all these various bugs. But maybe it's also a problem with the interface. UPD: It looks like a rabbit hole. 2450+2491 = 4941, but displayed 4904... Link to comment Share on other sites More sharing options...
Nick Thomadis Posted January 4, 2023 Author Share Posted January 4, 2023 10 minutes ago, o Barão said: @Nick Thomadis It seems I found the reason for long shadows disappearing from the game. Correct me if I am wrong. No long shadows in game anymore. This happens after I selected the High quality option. (shadow details) If there is none option selected, the shadows will work at long distances. The problem now is to revert to default option. I will need to search for a config file. 😒 Can you delete the settings file? It is in the saves folder of the game. The launch the game to regenerate the default, hope this will fix it. Link to comment Share on other sites More sharing options...
o Barão Posted January 4, 2023 Share Posted January 4, 2023 Just now, Nick Thomadis said: Can you delete the settings file? It is in the saves folder of the game. The launch the game to regenerate the default, hope this will fix it. I already found the solution. I updated my previous post with the details. Link to comment Share on other sites More sharing options...
Suribachi Posted January 4, 2023 Share Posted January 4, 2023 22 minutes ago, The PC Collector said: Oh, I'm not blaming you. I'm just relieving some frustration as I'm reluctant to pour another three days into a campaign for it to explode like mine did. I will do it for you. Link to comment Share on other sites More sharing options...
Lima Posted January 4, 2023 Share Posted January 4, 2023 28 minutes ago, The PC Collector said: Oh, I'm not blaming you. I'm just relieving some frustration as I'm reluctant to pour another three days into a campaign for it to explode like mine did. Lots of saves save the day. I downloaded the campaign's save before the French resistance blew it up and now the game does not hang on the research of revived France. Link to comment Share on other sites More sharing options...
Kane Posted January 4, 2023 Share Posted January 4, 2023 Seems the update sent every ship in the world back to port. (Except strangely for one German torpedo boat.) Though not the correct ports, as ships I dispatched from the US West Coast are now in ports on the East Coast. Be interesting to see if anything else comes of this. Link to comment Share on other sites More sharing options...
Silas Kruge Posted January 4, 2023 Share Posted January 4, 2023 I seem to have lost contact with all my ships and submarines I sent to sea. As did the rest of the world. No icons for fleets appearing on map anymore. Link to comment Share on other sites More sharing options...
Tetra_OwO Posted January 4, 2023 Share Posted January 4, 2023 Just now, Silas Kruge said: I seem to have lost contact with all my ships and submarines I sent to sea. As did the rest of the world. No icons for fleets appearing on map anymore. I am having a similar issue, including ships I sent to other ports. Link to comment Share on other sites More sharing options...
Lima Posted January 4, 2023 Share Posted January 4, 2023 All fleets were eaten by Kamchatka. Fortunately, my ships were in ports. Link to comment Share on other sites More sharing options...
Kane Posted January 4, 2023 Share Posted January 4, 2023 Actually I was wrong, it was just my newly built ships in the fleet that were in port.EVERY OTHER SHIP IS GONE! My ships. Other nation's ships. Those ships still show on my ships list, but they're not on the map anywhere. It also seems they're having no gameplay effect since those that were parked in invasions would still be invading if they were just not visible. So yeah, guess this save is screwed. 1 Link to comment Share on other sites More sharing options...
o Barão Posted January 4, 2023 Share Posted January 4, 2023 3 hours ago, Kothra said: This is an issue I have run into. Usually I can fix it if I click the "High" preset for graphics then fix any of the additional settings that might get changed (anti-aliasing etc). Thanks for the tip. I was using custom settings. With all max, but didn't matter. When I changed to ultra now I get better LOD for the casemates. Strange issue. 1 Link to comment Share on other sites More sharing options...
Lima Posted January 4, 2023 Share Posted January 4, 2023 Yeah... Sending a ship Kamchatked I'll check on the new campaign. Link to comment Share on other sites More sharing options...
Grandpa Canuck Posted January 4, 2023 Share Posted January 4, 2023 6 minutes ago, Silas Kruge said: I seem to have lost contact with all my ships and submarines I sent to sea. As did the rest of the world. No icons for fleets appearing on map anymore. Same. I reloaded and no icons. They are there in the count of ships and on the fleet tab. Link to comment Share on other sites More sharing options...
Lima Posted January 4, 2023 Share Posted January 4, 2023 (edited) Critical bug even on a new campaign My ships are disappearing AI ships are disappearing Today Kamchatka has a feast Edited January 4, 2023 by Lima Link to comment Share on other sites More sharing options...
Nick Thomadis Posted January 4, 2023 Author Share Posted January 4, 2023 Fixed ships disappearing in campaign map. We are sorry for this very serious bug which temporarily got into the build. PLEASE RESTART STEAM TO DOWNLOAD 5 Link to comment Share on other sites More sharing options...
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