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Grandpa Canuck

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Grandpa Canuck last won the day on April 14 2023

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  1. I know you allow for sighting and gunnery spotting in the techs but,,, Can we have place able catapults for cosmetic and for a realistic deck usage item to go along with those techs.
  2. I am having great concern over the damaged ships always auto retreating to the nearest port. Over time certain ports can be overwhelmed way too much. In my current game the British have over 80 ships in Malta all of which returned there from damage taken during battles. The port is now costing them high maintenance and few ships are getting repaired during this long war. This happens to many small ports in colony lands way too often. If the closest port if over full the next closest needs to be chosen and if all ports in range are well overloaded then maybe ships should just stay at sea and try to make it to a port by regular movement. As well there needs to be a way to move/tog/strategically redeploy ships to bigger ports to repair. Even the USA during WW2 sent large damaged ships, once stable, from the mid Pacific to the US West Coast. The game needs an option to move damaged ships to major ports and not just keep piling ships into tiny ports.
  3. Over the last couple of patches the economy as become very difficult. I admit it needed a shift but now countries can't maintain larger ships except USA in my current game. I am currently testing China and am 26 years into the campaign. Countries like Germany seem to build BBs but scrap them. I have been successful in expansion but am still very limited in my economy. Also it is 1916 and no one has made a BC or a submarine yet. I will soon and I saw a notice a month back the USA laid down a new BC build. Also had a difficult situation in my last war with Germany. I took most of their Pacific Islands my invasion and each month sunk many transports but yet they steamrolled me on the mainland and took several areas from me that I could not take back in the peace negotiations. Firstly, it seems a bit one sided how without transports they brought in an army to wipe me so hard. Two countries were eliminated in the first ten years, Spain and Italy. I did take all the Spanish possessions in the Pacific and also Quatonimo in a peace deal.Since then every few months Italy tried to reform but has always been defeated. I can confirm the new ability to take an ungoverned territory works though as France and Austria have taken provinces this way form the old Italy. They also attacked from Northeast China to Manchuria and there is no indication the two areas are adjoining on the map. Please keep up the good work. The game has improved a lot over the recent updated.
  4. Been 10 days, that's over a week. Can we have an updated ETA please.
  5. We need a way to know our relations with minor nations. We can influence our position with major nations but not the minor ones. We need a system to affect this more. Doing so should affect the major nations that minor has good relations with as well as our reputation and unrest overall. I also agree we should be able to use our prestige to have more effect on all diplomatic items. If the campaign game is to run the navy this needs to be a political game as well as a naval ship building and battle game. A system when we can use small, medium & large cost to prestige affecting political choices would be nice.
  6. With the world campaign framework now in place I hope some time can be spent developing interphase improvements. I feel there is a lack of good access to certain things and suggest the following. 1) The data display in the lower left with other country turn info needs expanding. We could use tabs to get to the information easier other than just scrolling up & down. Also I think three months of data or more should be available to go through here. 2) More information on provinces would be nice so as we can see the importance of each. A notice of port size increase would also be nice. 3) When refitting a ship I enjoy seeing all the data on the panel you can scroll over on the right side but, can we access the starting data in total so as to compare all the effects our wanted refit will cause. As well if all the stats were accessible from the ship data boxes in the top left would be helpful during building a new ship to be bigger better faster than the most recent type built prior. 4) An accessible listing of all ground offenses with appropriate data would be nice. 5) More details on battles done by other nations should be available especially if an allied ship was involved. 6) I feel there is too much knowledge of where enemy task forces are and where they are going. Maybe an option for more fog of war could be implemented. Some may think a few of my suggestions are more micro management than they want but many of us have this game because of the many great micro management features already implemented. I appreciate all the hard work done so far and feel I have already gotten my moneys worth from this game. Still I hope the development continues and truly makes this the ultimate standard for this style of game. Keep up the good work. Our best wishes are with you.
  7. Same. I reloaded and no icons. They are there in the count of ships and on the fleet tab.
  8. I would like some clarification here on the fishtailing steering. NICK: does the weather affect the steering any? Either rough seas or higher winds? Are you coding in Weather Helm type effects? The sides of a ship and its superstructure can cause a similar effect to a wind powered vessel in this regard. https://en.wikipedia.org/wiki/Weather_helm I don't see anyone commenting on any difference in calm or rough weather. Just wondering if this is the case as IRL it is harder to turn and maintain course with higher winds and rougher seas. So angle to the wind and seas is a factor on maintaining a steady course. I will try to look at this in my next few battles.
  9. Thanks for the opportunity to help test this. We will get on it.
  10. I have suggested before that ports have more than one rating. Each port should have a supply size, a repair size and a repair amount volume limit. Also hopefully the player will be able to control the growth of these individually for each port rather than just one shipyard increase choice. For instance Taranto in southern Italy starts in 1890 as a relatively average/small port and IRL by 1940 this was a major port compared to others. It grew a lot more, not uniformly with others over the years. Hopefully something like this is planed as we are still in the early stages of development of this type of feature in the game. Time will tell in 3-4 more updates.
  11. Started a new campaign an hour ago, was streaming it...and the game crashed out several times while in the build screen. The last 2 times not even an error report. A few days ago I played an Italian campaign 1890 to about 1906 without any errors, was great. I can't explain this latest problem, my hardware, settings etc are the same. Only thing is the last few hotfixes happened since the Italian start. Guess I will wait for more forum reports or a new hotfix.
  12. OS=Windows 10 Home version 10.0. 19044 Build 19044 CPU=AMD FX(tm)-9370 Eight-Core Processor 4400 Mhz 4Core 8 Logical Processors RAM= 16 GB GPU=NVIDIA GeForce GTX 1650 SUPER
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