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>>>v1.09+ Feedback<<<


Nick Thomadis

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12 minutes ago, Skeksis said:

I was at war with Germany when it dissolved, so it looks like mission's vs Germany were still trying to form. Were you at war with your China. 

China was only at war with Japan when it broke up. 

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Let's talk a little more about AI

But first let's have a little laugh

>> 212 ships out of 218 destroyed, all US capital ships at the bottom

>> 1811 VP

2022-11-09-16-37-21.png

In fact, it was probably the best battle with the doomfleet that I had. Earlier I said that AI can confidently control about 50 ships. In this battle, I can say that more than half of the AI fleet acted meaningfully.

2022-11-09-16-12-53.png

However, the doomfleet has a very big problem (as if it itself is not a big problem, but nevertheless) - AI practically does not update ships in it. The doomfleet seems to be something sacred to AI, it does not remove the old ships from it. Thus, most of the ships of the US, country with "Very Advanced" technology are something from 1890-1900 (and this is 1919). The same problem is present in smaller TF to some extent. And this is far from the first US war in this campaign (they probably had about 4 wars with Britain).

2022-11-09-15-34-09.png

As you can see, there were 3 relatively new battleships in this task force. Relatively, because the last British ships I fought with were much better. In my experience, AI is quite willing to scrap old ships, but because of the doomfleet, it cannot do this.

2022-11-09-16-37-33.png

Yeah, I want to say something about design, but more on that later.

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2 hours ago, Lima said:

Let's talk a little more about AI

But first let's have a little laugh

>> 212 ships out of 218 destroyed, all US capital ships at the bottom

>> 1811 VP

2022-11-09-16-37-21.png

In fact, it was probably the best battle with the doomfleet that I had. Earlier I said that AI can confidently control about 50 ships. In this battle, I can say that more than half of the AI fleet acted meaningfully.

2022-11-09-16-12-53.png

However, the doomfleet has a very big problem (as if it itself is not a big problem, but nevertheless) - AI practically does not update ships in it. The doomfleet seems to be something sacred to AI, it does not remove the old ships from it. Thus, most of the ships of the US, country with "Very Advanced" technology are something from 1890-1900 (and this is 1919). The same problem is present in smaller TF to some extent. And this is far from the first US war in this campaign (they probably had about 4 wars with Britain).

2022-11-09-15-34-09.png

As you can see, there were 3 relatively new battleships in this task force. Relatively, because the last British ships I fought with were much better. In my experience, AI is quite willing to scrap old ships, but because of the doomfleet, it cannot do this.

2022-11-09-16-37-33.png

Yeah, I want to say something about design, but more on that later.

Meanwhile, further south in the Pacific.
0gku7Cx.jpg
It would seem that VP's are pretty borked right now. Even if the USN ships were obsolete, That's Almost 50,000 US Sailors KIA.

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25 minutes ago, Nick Thomadis said:

Ha ha, we will fix, by limiting the task forces in the next major update.

I am going to be the one to ask this and risk the next ban, but why did you not listen to us months ago when we ALL already asked you to do just that? 

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24 minutes ago, ZorinW said:

I am going to be the one to ask this and risk the next ban, but why did you not listen to us months ago when we ALL already asked you to do just that? 

Because it is not that simple to do, before finishing other related features of the campaign. The game is just progressing and offering as many features as possible within a reasonable time frame for all players who actually enjoy it. Some players ask to do everything in one month, while the game is still under development. Whoever becomes repetitive and abuses the freedom of the forum with continues insults, he becomes occasionally banned, sometimes permanently when his toxicity reaches a certain level. It is sad but must happen so that we all pacify and move on.

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I had a similar thing happen with the USA in my A-H campaign. Their economy got enormous (while mine has remained strangely stagnant) and they built almost 500 ships. But they got into a couple of wars right around the time mine tech really took off. Over the course of 2 months they lost over half their fleet just to mines. Then they fought a battle with my fleet and lost most of the rest. By the end of the year they were back to having the same number of ships as everyone else and even modernized. 

Would be interesting if we had to research techs in order to have larger fleets. Some of the existing techs could be co-opted to this.

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22 minutes ago, Nick Thomadis said:

Because it is not that simple to do, before finishing other related features of the campaign. The game is just progressing and offering as many features as possible within a reasonable time frame for all players who actually enjoy it. Some players ask to do everything in one month, while the game is still under development. Whoever becomes repetitive and abuses the freedom of the forum with continues insults, he becomes occasionally banned, sometimes permanently when his toxicity reaches a certain level. It is sad but must happen so that we all pacify and move on.

I see your points, don't get me wrong, but:

1. repetitiveness stems from a lack of communication on your part. If we, the testers, don't know if you acknowledge reported bugs, we will report them over and over again - especially those that have persisted for months now. Where is the official bug list and road map?

2. toxicity does work both ways

3. the peace you are seeking has great potential to actually be your testers no longer bothering with the game as has been voiced by a number of testers already, so you might want to be careful what you wish for

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Feedback so far:

  • AI still creates "death stacks" when deploying fleets.  Option to withdraw from these battles is often greyed out, even when your ships are newer and faster.
  • Ships will end a battle with minimal damage.  On the next battle they will somehow have major damage.  Not clear why this is happening, they are operating near an enemy port, so mines are possible; although the fleet should have sufficient minesweeping capability.
  • Auto-resolve is still finicky.  Larger/faster fleets vs. smaller/slower fleets will often result in only minimal damage, even though when played manually it is possible to easily sink everything.  Speed seems to be at a minimal value when auto-resolving, even though it should allow your fleets to run down and completely destroy enemies.
  • Large Guns research slot is still too big.  When playing a campaign you always need to prioritize it.  Would prefer to see some of these gun technologies combined (ie - 15/16 inch guns would research at the same time), and/or break up gun categories into more slots such as small (2"-6"), medium (7"-11"), large (12"-16"), and super (17"+) research categories.

 

  • USA dreadnoughts are extremely front-heavy, and difficult to balance:\

image.thumb.png.78a7d8c65c2a448605c02a4b2c2037df.png

Edited by Heet
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2 hours ago, Nick Thomadis said:

Ha ha, we will fix, by limiting the task forces in the next major update.

Hopefully you have split research into 6 columns, BB BC CA CL DD/TB SS, so player can choose which limit to boost.

Assuming you’ve kept the current research format.   

Edited by Skeksis
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Two of my submarines found the opportunity to hit an enemy task force. When the screen came up, there were no enemy ships in it.

Auto-resolve gave the result of NaN VPs.

Which then reset the War Score box for the enemy to NaN.

I have no idea what that means, but they certainly haven't surrendered. I think my campaign is over again.

https://steamcommunity.com/sharedfiles/filedetails/?id=2886475671

edit - ugh another campaign ruined.

 

Edited by Admiral Donuts
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Confirmed that minimal damage to ships is amplified in subsequent battles.  A single CA had like 5-10% damage, no engine damage or flooding at the end of a battle, next battle it's at 50% health with engine damage.

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49 minutes ago, Heet said:

Feedback so far:

  • AI still creates "death stacks" when deploying fleets.  Option to withdraw from these battles is often greyed out, even when your ships are newer and faster.
  • Ships will end a battle with minimal damage.  On the next battle they will somehow have major damage.  Not clear why this is happening, they are operating near an enemy port, so mines are possible; although the fleet should have sufficient minesweeping capability.
  • Auto-resolve is still finicky.  Larger/faster fleets vs. smaller/slower fleets will often result in only minimal damage, even though when played manually it is possible to easily sink everything.  Speed seems to be at a minimal value when auto-resolving, even though it should allow your fleets to run down and completely destroy enemies.
  • Large Guns research slot is still too big.  When playing a campaign you always need to prioritize it.  Would prefer to see some of these gun technologies combined (ie - 15/16 inch guns would research at the same time), and/or break up gun categories into more slots such as small (2"-6"), medium (7"-11"), large (12"-16"), and super (17"+) research categories.

 

  • USA dreadnoughts are extremely front-heavy, and difficult to balance:\

image.thumb.png.78a7d8c65c2a448605c02a4b2c2037df.png

I would like if USA could also use the standard Dreadnought hulls. I haven't found the right csv lines to edit to enable that yet.

25 minutes ago, Admiral Donuts said:

Two of my submarines found the opportunity to hit an enemy task force. When the screen came up, there were no enemy ships in it.

Auto-resolve gave the result of NaN VPs.

Which then reset the War Score box for the enemy to NaN.

I have no idea what that means, but they certainly haven't surrendered. I think my campaign is over again.

https://steamcommunity.com/sharedfiles/filedetails/?id=2886475671

 

lol. Why are VPs floating point anyway?

2 hours ago, ZorinW said:

I see your points, don't get me wrong, but:

1. repetitiveness stems from a lack of communication on your part. If we, the testers, don't know if you acknowledge reported bugs, we will report them over and over again - especially those that have persisted for months now. Where is the official bug list and road map?

2. toxicity does work both ways

3. the peace you are seeking has great potential to actually be your testers no longer bothering with the game as has been voiced by a number of testers already, so you might want to be careful what you wish for

I think in-game bug reports come with some data on the current game state, so multiple reports probably help them narrow down the causes with more data points.

3 hours ago, Nick Thomadis said:

Ha ha, we will fix, by limiting the task forces in the next major update.

I think the obsolete ships are a bigger problem than the sheer size of the task force.

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More auto-resolve BS.  3 modern dreadnoughts + a bunch of screens vs. 1 CL + 1 DD.

Somehow 2 BBs and multiple screens are heavily damaged.  Nice.

I really shouldn't have to fight every little stupid battle in a campaign.

image.png.cf5285e59c6ef13c1d0e56aab72008ef.png

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3 minutes ago, Makko said:

What ever happened to the game being able to run while not in focus?

I have two monitors and it is very frustrating not to be able to do anything else on my second monitor while playing this game. 

You need to run the game in windowed mode.

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I dont mind doomstacks but on smaller scale, this is riddiculus, especially to people who maybe have weaker pc's it would lag as hell. Now imagine doomstack of equal technology as yours, now that would be interesting, especially all those nasty critters known as torpedo boats and destroyers, lurking in their darn smoke screens and releasing their torpedoes.

It is also quite hard in campaigns of 1920-30 where you cant build that much ships, It is particulary bad with Japan, Russia, China and Spain, if you try to build decent fleet, let say 6-8 battleships and battlecruisers and then 10 or so heavy and light cruisers, its impossible. With US and Uk yes, Germany, Italy and France well mostly, but with those other four nope, oh even with Austro Hungaria you can built a battleship more.

I do not mind of doomstacks in 1895-1900 campaigns, but after that, its ridiculus, now lets say starting sizes, if we get that Royal navy in 1914 had around 18 dreadnoughts, 10 battlecruisers, 35 cruisers, 200 destroyers plus 190 pre 1907 ships, you sould be able to built a lot of ship with Royal navy, starting fleets should be relativly big. Not having 6 battleships and fwe cruisers at start and then slowly building up.

 

Game need definitly more polishing, but comparing what was before, now its quite good. With exception that game do freeze sometimes on turns, in different parts of the turn change, either on missions, either simply stuck on "next turn" this need to be fixed fully.

Edited by Nagato
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The problem I have with doomstacks is that realistically they're an idiotic idea

 

You leave all of your ports and shipping undefended and it would be raided and bombarded into dust while your entire navy won a few 100v1 sea battles 

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@Lima

Had the same thing happen to me last night.

Was actually a very interesting battle.
I had 2 top of the line battleships, 8 cruisers, 16 destroyers.
Worth noting that when I designed the battleships, I prayed at the altar of secondaries, and my faith was rewarded.

I don't remember Japan's exact numbers for all their ships, but they had 180 torpedo boats, plus 60+ destroyers, around 40 cruisers, but only 2 archaic battleships.

Most of the match was a flip-book.  At the beginning I pulled a stupid and got my lead battleship torpedoed which led to an ammo explosion that crippled the ship.  (Alas, the Picric Acid giveth, and the Picric Acid taketh away).

The battleship Beowulf, went dead in the water (even though it only showed 1 engine damaged).  So the entire match was me using the remaining battleship Heimdal, and its escorts to circle and protect Beowulf as the Japanese surrounded us and attacked.

Managed to save Beowulf (who even managed to kill one of the Japanese battleships when its 15.1" guns caused an ammo explosion on that ship.)

Match took around 2 real-life hours.  Beowulf and Heimdal both suffered extensive damage as did all my cruisers, but only actually lost 3 destroyers.

May post some screenshots later if I remember.  Or maybe create a "Share your best doomstack story" thread.

Was actually a fun matchup, and one of the few where I wasn't sure if I was going to win.  But really would not want this to become a regular occurrence.

 

Edited by Kane
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