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What would you like to know


SiWi

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Hi,

 

After a couple of months of abstinence I returned to the game and the forum awaiting the campaign release.

Now unfortunately the campaign isn't ready yet and that can't be help.

What could help thou, I think, if we get a bit more information about it.

 

So I would like to collect a list of specific facts/things you want to know about the campaign.

It should be something relative "safe" from sudden changes. Not something too detail

And of course everyone accepts that should the Devs elect to answer some of it, it would be "work in progress and subject to change".

 

For me it would be the following:

A Campaign map screenshot, which shows the map at the start of the game. Just to see how many zones what area gets.

How will straits and canals work? Who is allowed to pass through when?

Will AI buildings behavior completely random or historical?

 

What would be yours?

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21 minutes ago, Bilderberger said:

I'd like to know more about politics and research as well as the things you already mentioned.

 

2 minutes ago, Danvanthevacuumman said:

How is the UI like is it the same what we have now which is very bland and doesnt fit the theme

1396844396_Kampan(wip).thumb.png.9a293dd6ef98f76693c154375f31f58b.pngThis photo might answer your questions about UI and research.

Also I would like to know more about  politics and submarine design.

 

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17 minutes ago, Danvanthevacuumman said:

Yeah that looks bland i hope that is a placeholder

that was around 6-7months ago, probs be a lot more different nowadays.

also i like to see how crew works, although bulkheads are still a bit mental on ships (looking at you miss chonky transports), it could help solve those ships that don't and refuse to die (unless theres a crew/admiral perk/skill/trait for it).

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My main question: how will ship deployment work?

- Are we assembling task groups / fleets and move them on a strategic map (and therefore have an influence on which ships will be in combat)

- it will the program create random battles from an anonymous fleet pool (similar to RTW)?

 

Hope for task forces as these random battle creation usually leads to situation that your ships get put into battles you don’t want

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25 minutes ago, 1MajorKoenig said:

My main question: how will ship deployment work?

- Are we assembling task groups / fleets and move them on a strategic map (and therefore have an influence on which ships will be in combat)

- it will the program create random battles from an anonymous fleet pool (similar to RTW)?

 

Hope for task forces as these random battle creation usually leads to situation that your ships get put into battles you don’t want

Think the second option is probs what will happen, but i want the first option which is more similar to HOI, Total war, Stellaris etc. Plus it makes sense anyways and would make ship movements more dynamic as well.

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5 hours ago, Cptbarney said:

Think the second option is probs what will happen, but i want the first option which is more similar to HOI, Total war, Stellaris etc. Plus it makes sense anyways and would make ship movements more dynamic as well.

Likewise would prefer this system. 

If I send out a Panzerschiff with a long range escort of a Diesel CL and a pair of diesel DD Leaders I want all four to be in formation when raiding. (The main reason I even want such escorts is for ASW and to see off DD's and CL's that want to torpedo the Panzerschiff so it would make no sense if they were not involved in a battle.) 

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On 6/12/2020 at 9:04 AM, 1MajorKoenig said:

My main question: how will ship deployment work?

- Are we assembling task groups / fleets and move them on a strategic map (and therefore have an influence on which ships will be in combat)

- it will the program create random battles from an anonymous fleet pool (similar to RTW)?

 

Hope for task forces as these random battle creation usually leads to situation that your ships get put into battles you don’t want

I would want it to be closer to something like Victory At Sea Pacific where you can assemble task forces and then lets say two task forces are operating within a decent vicinity of each other and a battle happens, you could divert ships or the entire group to help in battle/participate in several seperate engagements within the same operating area.

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Just now, BobRoss0902 said:

I would want it to be closer to something like Victory At Sea Pacific where you can assemble task forces and then lets say two task forces are operating within a decent vicinity of each other and a battle happens, you could divert ships or the entire group to help in battle/participate in several seperate engagements within the same operating area.

Yea would be nice to have some control over where our ships are and in what groups they are deployed 

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1 hour ago, 1MajorKoenig said:

Yea would be nice to have some control over where our ships are and in what groups they are deployed 

I really hope that engagements and especially which ships are wich other ships, aren't too random...

 

I wouldn't like it to lose my 2 brand new dreadnoughts because the game decided that none of the cruisers I build to cover them showed up and that they (the BB's) went straight into 30 enemy TP's... 

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2 hours ago, SiWi said:

I really hope that engagements and especially which ships are wich other ships, aren't too random...

 

I wouldn't like it to lose my 2 brand new dreadnoughts because the game decided that none of the cruisers I build to cover them showed up and that they (the BB's) went straight into 30 enemy TP's... 

That right — however this one is easy to mitigate by setting the algorithm to include ships of multiple classes.

It‘s more difficult for specialized ships. Imagine a lightly armoured Battlecruiser you want to deploy as raider with some large ocean going destroyers to hunt for convoys. Hard to imagine the game would recognize the purpose of such ships. Most likely it would mix it into a battle with slow battleships — and it’s fairly easy to see how this will turn out. 
 

I am a little afraid that if the AI creates battles fully random that the amount of useful designs will be severely limited as such designs I describe above will probably be useless. 

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