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Clan port control and impact on game play.


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Slowly reading through the opinions here,

I have no issue with a clan owning a port and making a profit. That is part of the game but a shipyard should be a national asset not a clan asset and everyone in the nation should be able to chose to contribute or not. The argument put forward that if you didn't contribute you don't have the right to access is the most short sighted idiocy that can be applied to any game. Every player who has joined the game since the port was constructed didn't contribute so using the above statement you are basically saying to all new players you must either JOIN MY CLAN AND DO WHAT I SAY or go to hell because your beneath me and of no use. I'm sure you can see how stupid that is if you take the time to think about it. This approach EXCLUDES all new players/new clans etc yep some real thought went into that by clearly a rocket scientist.

Ohhh and just so you know I DID BLOODY CONTRIBUTE even though I was a late comer (back to PvP) I gave Dubloons and whatever else was required not only in SJ but any other ports including those that were owned by other clans. Why because the Nation should come first not the individual clan, stronger nation equals stronger position.

As for the Swede issue - what issue PvP is part of the game if your going to get upset every time you loose a ship due to PvP then you need to either leave the game or go to PvE server. Last night I lost a ship in Swede waters but that is the risk I chose to take, though no longer will I let traders go as my payment for doing so was ........ obvious lol. To my knowledge, as has been pointed out by other players, PvP is fair game and the RvR agreement still stands between the two nations.

The simple fact of the matter is that squabbles between individuals should have no impact on game play any more than a mechanic which limits players access. Everyone who has paid to play, invested time into the game should have access to the FULL GAME and access certainly shouldn't be limited by another player or an arbitrary number of 15. Every player should have the ability to fight on equal terms. To create a 'have and have not' system is flawed and utterly stupid. Denmark has exactly one 55 point port and only 15 clans get the benefit of it and one clan/person gets to say who. 

Ultimately it comes down to access and functionality. As a game I have spent a vast amount of time playing but the basic flaws in structure that are supposedly designed to create better game play and co-operation in this case are clearly a failure not just due to the mechanic but the human factor as well. Not everyone is going to agree on the way forward for any given nation and this will always result in conflict within a group of players. Of course then clan 'A' has a dummy spit and uses the 'Club' given to it to bully anyone/everyone who has the temerity to have a different opinion via said flawed mechanic. If this game is to survive in any way shape or form, ship building and access to a port with full port bonus' is a must for every nation regardless of wether that nation has one port or 50. And EVERY player in that nation who wants to craft ships should have ACCESS other wise people will stop playing as they have essentially been neutered in capability to play the game before even starting on any level approaching fair.

As for the selfish ones who believe that 'if you didn't take it' you have no rights I hope you can re-assess this line of thought because those clans that got said ports for the most part got them by luck early on when the game was released and I know for a fact the owner of this port did not pay for all of it or even contribute to all of the port infrastructure because I'm not in HAVOC and I contributed and so did others I know.

 

Spy

 

 

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Clan based game would be fine....if it was totally clan based.  What we have now is a mish-mash of clan based mechanics inside a nation model that don't actually work well.  

11 Nations + clan centric gameplay is a recipe for a dead game.  Which is the direction NA is moving towards.  3 months post release and we're still waiting on a patch.

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4 hours ago, Rymy Finne said:

So it was you, treacherous swedes who broke deal and attacked even pact was made?

It wasn't. Initially it was just a handful of Danes who were breaking the agreement. Things never settled down and one by one more clans got in on the action. Sweden isn't a victim in this but we aren't the bad guy either.

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2 hours ago, Captain Cid said:

after failing santiago hostility this night (gj dutch and pirates) maybe we should test swedish pb fleet 8:00 german time. timers say thats their best pb window. lets see :)

I think Swedish are still licking their wounds as their "major fleet" trying to troll both in Global chat by BORK members and sailing to Jan Juan trying to get it blocked got ganked and sunk by even mightier and double size Danish armada. San Juan cove was full of Swedish ship pieces. I think water level raised at least one meter because of crying Swedish seamen.
BORK was awfull quiet in Global chat after that and didn't respond proposal to do it Saturday again. I wonder if that was best what they can gather in Sweden because we had even in DNP more people online same time as what they could gather for joint effort by several clans.

Edited by Rymy Finne
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6 hours ago, I Shot Got said:

I have no issue with a clan owning a port and making a profit. That is part of the game but a shipyard should be a national asset not a clan asset and everyone in the nation should be able to chose to contribute or not. The argument put forward that if you didn't contribute you don't have the right to access is the most short sighted idiocy that can be applied to any game. Every player who has joined the game since the port was constructed didn't contribute so using the above statement you are basically saying to all new players you must either JOIN MY CLAN AND DO WHAT I SAY or go to hell because your beneath me and of no use. I'm sure you can see how stupid that is if you take the time to think about it. This approach EXCLUDES all new players/new clans etc yep some real thought went into that by clearly a rocket scientist.

 

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On 9/28/2019 at 11:34 AM, Staunberg said:

Thats a lot more mechanic you want to build in. Much more than just remove Nations.  Same could more ore less be done with nations.

Personally the best time I had in the game was with the game right after clans was introduced. Ships was cheap, losing a port didnt destroy you. 

Do like we now can get all ressources without hours of sailing

Frontline system could have been great, but they messed that up. 

They didnt manage to build a game with dept, so we only embrace the few.

if you look at the game it all comes down to :

(in a nutshell )Restrictions .

.why a 25 Point port instead of a 50 point / a 55 point port instead of a 110 point .(landmass based )

.why a 2 minutes timer and a free timer for the weaker side

.why is there no proper trading system like in eve (we have the example we all want )

.why a 20.000 br battle when having no captains to fill it . why not a land mass based (island) port battle rating like 850 br or 3500br or 8840br 

.why do we have only 10 slots for selling in a contract and you need to sell a full warehouse of stuff.(and make the best of you only port you posses)

.why can we have only 15 on the friend list and there are 30 more clans with a request for joining.

.why are some products a drop .(copper) and having a iron ore mine in a port as a mine the same goes for tar and many more stuff

.why only 9 ports to own and 20 ships (ask any Spaniard if he has seen the inlet port or barcelona nuevo [territorial wise restricted  vs mapsize reach])

.why is it 24 hours, and not maintanance to get a new dlc paint. (do i play from 9 to 10 only?)

.Why do we have russian ship in the caribbean whos never been there , and a ship in the game in the caribbean ,who sunk in port.

.why are there no original dutch ships in the game crafted at willemstad.

.why are perks restricted to four ships in fleet and no further more perks for the captain like if he became stupid suddenly.(so why are fleet restricted to the perk system)

                just some of the long list of examples, because i can go forever there are no restrictions for that list .

you know everything is explainable,  but also a restriction  to your game play style....Why ...?

 

but when you start to combat symptoms, you usually end up with the same complaint that you tried to suppress.

 

also i do not know the reason for those restrictions. it supposed to be a open world( like in eve as an example) where there are no restrictions only the hp sizes of the  items and ship vessel.

also i see, that we talk a lot about what our imagination brings to the forum, but that is mostly not constructive (when there are so many restrictions), even i see also stuff brought in the game where i wonder where that comes from .(i have a idea  but can not prove it i can't read russian)

 

but the bottom line is its all restrictions on restrictions what at some point brings the fun down and playability in the long run.

                                                                             

where we all come to a point to move on to a point of no return.

mission completed.

quote of the day :

when you simply play Naval Action you play only on the surface.... when you want to play in depth... you will sink with no survival.

Edited by Thonys
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15 hours ago, Rymy Finne said:

I think Swedish are still licking their wounds as their "major fleet" trying to troll both in Global chat by BORK members and sailing to Jan Juan trying to get it blocked got ganked and sunk by even mightier and double size Danish armada. San Juan cove was full of Swedish ship pieces. I think water level raised at least one meter because of crying Swedish seamen.
BORK was awfull quiet in Global chat after that and didn't respond proposal to do it Saturday again. I wonder if that was best what they can gather in Sweden because we had even in DNP more people online same time as what they could gather for joint effort by several clans.

Do you just hate the Swedes because you're completely wrong about that. We sailed over there with just a handful of people and every ship brought was one that we were comfortable with losing. I mean, we had Pavels, which are kinda useless, and other ships like mine were old and had only a few port bonuses. We were happy to get rid of those ships, if anything, and we were expecting exactly the kind of response from the Danes after camping the capital and San Juan. We even said this to the people in the battle so it seems like you just want to make up your own facts.

It was nothing close to a "major fleet". It was only a troll fleet that we held no attachment to.

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On 9/28/2019 at 6:14 AM, Lars Kjær said:

How about removing the shipyard investments from port ownership and fix it to the shipyard of the player individually? Then each can fix his own..

I do have to say that for something supposedly unimportant to the game, the port bonus' sure does make a lot of discussions..

Fact: This is a wargame ( EVERY GAME SEEMS TO BE A WAR GAME IN SOME WAY OR ANOTHER)

Fact: People play wargames for the contests (NO.... NOT ALL)

Fact: People forced to play a competitive game at a severe disadvantage to the opponent will either seek to get that advantage for themselves or - stop playing (NOT EVERYBODY STOPS BECAUSE OF THAT ISSUE )

Fact: Steamcharts has already showed how the serverpop reacted to port bonus' among other changes post release that was already tested pre-release and found wanting (NO NOT TRUE  PEOPLE also STOP FOR DIFFERENT kind of  REASON)

Fact: Botched release.

the only fact i can agree upon is the "botched release"

I don't think it is because it has anything to do with the bonus shipyard..there is always a workaround for that issue , or people don't use their brain.

- if parameters would have changed (friend list)  it would not have been a problem. that's a fact .

in this game ports are clan owned and clans do have a saying in their own port , but are you a supporter of that port . if not >> don't whine about it..

if you are a supporter of that particular port and have no access to a port bonus >> whine to development to increase the port friendlist. 

it has nothing to do with people playing the game -  for starters > it is also how the game is build .(TOOLS)

this game is too basic for this issue . that's the fact.

 

you can build a house :

with only  a piece of wooden lumb in 3 years

with only  a iron hammer in 2 years

with only  a electrical hammer in 1 year

with only  prefabricated click part system in 14 days

but what do you prefer....

 

the only thing this game needs is TRADE (the first thing games are build from.. [ building block ] )

if it does not have a solid trade system it does not generate pvp 

everything else is artificial... and a fake experience,  and a  licorice holder .

Edited by Thonys
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i geuss we better let thonys have his illusions ... now that he can piggyback on the work of others again ...  how many portbattles has your clan won again? where were you before the wipe/'release'? he captured a few ports from ai, and all of a sudden he's an rvr-specialist 😄    you are irrelevant as per usual, enjoy sucking in some new ignorant players, somebody will applaud your idiocy  😛

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42 minutes ago, Eyesore said:

i guess we better let thonys have his illusions ... now that he can piggyback on the work of others again ...  how many portbattles has your clan won again? where were you before the wipe/'release'? he captured a few ports from ai, and all of a sudden he's an rvr-specialist 😄    you are irrelevant as per usual, enjoy sucking in some new ignorant players, somebody will applaud your idiocy  😛

let me say something to you ....

you are absolutely right.

i am irrelevant let's keep it that way....otherwise i got banned! 

 

i gave you a like:  i love you too. :))

i am the biggest noob and always sink.

never done port battles . to crowded for me, and rvr is not my stuff ! ,..never been in big battles and mostly run away from enemies from witch i don't no know the name off. i am a trader. and as you can see innocent.

 

 

ps: and about my clan and the many captain who sailed under it: fo ... if sashes are hung on the flagpole, beautiful sea battles would hang on it.
for which you would bow as a greeting. 

 

Edited by Thonys
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