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I Shot Got

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Everything posted by I Shot Got

  1. PvE specific upgrades. Purpose - Flying another nations flag Unnamed book. National trade good. National upgrade material. This upgrade could be placed into an upgrade slot allowing the player to join into another nations port battle as either a defender or an attacker depending on that nations task at the time. It would probably work best as a Knowledge Book as opposed to an actual Upgrade. As the PvE server is made up of a lot of individual players who don't wish to be involved with a clan and some nations don't have enough members or large enough clans to take or hold a port this would give the PvE server more flexibility overall. This would help both clans and the individual players to take/hold ports also fleet up and make larger groups under one flag. (I'd actually prefer this as just something everyone could do on PvE rather than burn an upgrade slot or even a knowledge slot). And/Or Purpose - Clan affiliation with foreign nations clan or clans. Unnamed book. National trade goods from both nations. National Upgrade materials from both nations. Fixed amount of Dubloons/Reals/Tools/Stone to port owners to help with infrastructure and expences. This upgrade would allow a player to use a foreign ports ship building facilities and get the Port Bonus' as either a clan or individual player. If either cant be implemented as upgrades or knowledge books then I'd probably even buy it as a bloody DLC for PvE as the PvE server needs this added flexibility on the server! Before all the whiners jump in about PvE please remember that the PvE players are part of this community as well and some players play on both PvP and PvE. Clan Spy v Spy
  2. Port Battles - a fight in three phases. Under the current system conquest marks only benefit the few who are able to access the port battle. Knowing that we as a community have two choices. Get rid of a biased and flawed rewards system or come up with one that benefits all those involved in the various stages that bring a battle about. 1. The actual grinding of offensive points (and defensive) to bring about the battle. 2. The screening fleet 3. The Actual port battle itself. In the first phase (1.) everybody who helps gain hostility points has those points already tracked therefore it should not be out of the question to reward those who both gained hostility and those who tried to bring it down. If the offensive side wins then those players that contribute 'X' amount pf hostility get the benefit of some conquest marks. If the defending team wins then they get the benefit of some conquest marks (call them Defensive CM's). In phase two of the battle screening ships from both sides are active and also contribute to the outcome of the battle both offensively and defensively. Knowing that every vessel is tracked in game and your location and distance to a given port is available then any vessel within say 30/50km of the port battle could be considered part of the offensive or defensive screen - these players should also be rewarded with conquest marks if they are on the winning side. Phase three is of course the actual Port Battle and seeing how at this stage (and it's unlikely to change) those chosen few get to fight and get all the Conquest Marks I suppose (grudgingly) they should get some Conquest Marks as well if they win. I know some groups offered to reward those in the screening fleet with Conquest Marks for getting them to the battle but It failed dismally for me when I was told that I would have to pay 'X' amount of Combat Marks for each Conquest Mark. I figured that just meant I had to pay for the privilege of not only raising hostility but escorting/screening the heavies that would be fighting and furthermore pay them with my hard earned Combat Marks which of course they then get to spend (ergo the rich getting richer model). Sorry this Conquest Mark system, for me, is clearly broken. I realise that the idea was to limit the heavies being produced but it clearly has not and will not do so. So once again ditch them or fix them so that all involved in getting a Port Battle to occur get rewarded - you want to encourage more PvP well this system will help both with the offensive and defensive players. Those who want Conquest Marks will have to operate in the area being contested. Just my thoughts Regards Shot.
  3. I will concede the 1000 mines but instead of limiting a port to 25 buildings of which all 25 may be oak forests because of the desperate need for compass wood why not limit each type of production building to any given amount at least then you will competition between producers that will ensure (as long as there is no collusion amongst players) that prices will be acceptable to all. Additionally if you really want to test this taking resources / mats or whatever you want to term them will not test the server sufficiently. To do that you will need to wipe every ones rank/crafting and money to ensure it works other wise those with rank / crafting and buku money will just walk away from everyone else and some players can buy everything in a port from the shop with money to spare. Regards Shot
  4. Yes we have 300 ports with 7500 buildings yay terrific but sorry "epic" not going to work. As an Aussie I'm time zone challenged. I read this the same way as some other players those who get involved in the port battles are the only people who will benefit from this. I will ask where this will leave the casual players or even those players who screen rather than PB. I am in the PvE server right now and already I am already reading players saying 'that's it I'm quitting this game'. I am sure that if I go over to the PvP EU server I'll be reading the same thing. Limiting peoples ability to play the game is not in the best interest of the game. I am not sure where this will go but I will try it out for a while and see how it plays out. You do realise that those lucky few who get buildings aren't going to give a damn about anything else but protecting the empire they are attempting to build and the port you will now have tied them too. Regards Shot
  5. I have no issue with the idea of a PvE area on the PvP server but............ and it is a might big but. As a PvE player I want to or may need trade with another nation for the materials I need. I have to use the smuggler flag so I put it on and head off for my much needed mats. In the meantime PvP players can enter the PvE area and hunt with impunity PvE smugglers knowing that if they run into a fellow PvP player from another nation they are at war with they can't be attacked - so they hunt PvE smugglers get XP for the ship they use and then use the escape to friendly port BS to exit the area. Now tell me as a PvE smuggler which hand I should hold the gun in to shoot myself in the foot when I put that smugglers flag up which announces I'm dinner waiting to happen. Sorry but I'm a bit miffed at giving PvP players a free hand with immunity inside the PvE area.
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