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Starter Nation / Faction


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I seriously think it will be great to have a starter nation with a story mode, which may be in the PVE server or PVE only instance. Starter nation can also be any non-hardcore nation like Spanish / British etc. in a PVE only environment.  Story mode will transition into PVP server / instance when the time comes. Heavy use of battle instance graphics as intros into game, into battles etc. Nice additions of cartoonish story modes, selections into game. Creating a structured introduction to make the experience more immersive.

* Starter nation is also a tutorial, which has a nice small story. In this story there are quests to teach various aspects of the game. 

* Players come from Europe to this new land, they already have some experience in sailing.

* A nice cinematic intro, where the adventure starts, arrival to new lands. Shot with beautiful battle instance graphics, a merchant ship arriving the port, sunset, nice sea, nice ship visuals, some nice text on screen.

* Some basic background, some story and starting the job as basic cutter captain.

* Few easy delivery missions, trade missions, few easy combat trials. Just to get familiar with UI, map etc. Current in game tutorials to be placed inside the initial story mode.

* Promotion to 6th rates and a bit more challenging missions. Escorting merchant ships, getting attacked by pirates . During this missions there is no battle timer ticking, and ships waiting. Instead there are always cinematics first and battle starts afterwards. This game just has the beauty so cinematic part is just ui turned off (ctrl+h) and free roaming camera. But will be very immersive for new players. After some 6th rate action, transfer to a new base and PVP instance/server.

* There may be simulated RVR mission, just to introduce RVR to the new players. Just npc fighting scripted, but commands coming from the admiral to the player, go capture C circle, sink the mortar brig etc.  

* Simulated ganking, just to show how to call ai Reinforcements, use chat windows and call help from nation. This is really important :) 

* Story advances and all the tutorial missions are blended into story mode. Story finishes with 6th rates, captain stays with current initial nation/faction.

* As the player is already playing on PVP server, after final exam successful, Captain has a final option to choose to serve another nation or stay with the current one. This can be postponed for some small time, but decision has to be made.

* The whole story mode can be skipable but strongly not advised for new players.

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This is one of the missing parts of the NA. I hope they implement something like this. The ideas are just sketches of how it can be, to be further developed. After this kind of story mode, many new players get much more immersed into the game. The OW part of the game will be more desired after finishing the story mode.

 

Note: This is not entirely my idea. There have been many similiar ideas on the forum. The fact is, this is not an idea this is a reality of gaming. In many games this has been done for many years. I am just reminding "a missing core component" of a good game. In a technical game, in a difficult game to learn game (this is not a FPS that you can start playing instantly), this kind of introduction/story mode is surely needed.

Edited by AeRoTR
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The only way it will work is if it's not connected to the main game.  Other wise you have folks abuse it with alts to get out of PvP.  This still won't change the fact that people don't want to PvP 24/7 and like to grind out stats and gear in peace and do PvP on there own time. YOu will never force folks to do what they don't want to do.  You will only loose players by forcing them out of safe zones just some a few PvPers can get there gank/kill thrills since they refuse to fight each other.

 

But like I said if this was a starting learning thing for new players and not part of the main game than it's good. POTBS had something like this that walked you through all the ship commands and how to fight and such.

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6 minutes ago, LIONOFWALES said:

yes... this is a very good idea, but as Sir Texas Sir has stated... it would need to be separate somehow from the base game... as in only available after or during the tutorial missions.

Yes it should be like that. An instance at PVE/PVP server, away from hunters. New starters on same instance, can not attack player ship. Finaly transfer to pvp server. 

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As a ( @Sir Texas Sir ) tutorial, could work well.

"Player Verse Player Tutorial"…

Setup like a "Duel Room", players would enter a que where they would be paired off one verses one, training brig’s only, repeatable.

If repeatable, then maybe a win rate/tutorial repeat count stats to run a match maker mechanic to stop vets abusing the tutorial.

 

PS, all current players to get an automatic 100 repeat count 😊

 

Edited by Guest
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On 2/19/2019 at 5:02 PM, AeRoTR said:

I seriously think it will be great to have a starter nation with a story mode, which may be in the PVE server or PVE only instance. Starter nation can also be any non-hardcore nation like Spanish / British etc. in a PVE only environment.  Story mode will transition into PVP server / instance when the time comes. Heavy use of battle instance graphics as intros into game, into battles etc. Nice additions of cartoonish story modes, selections into game. Creating a structured introduction to make the experience more immersive.

* Starter nation is also a tutorial, which has a nice small story. In this story there are quests to teach various aspects of the game. 

* Players come from Europe to this new land, they already have some experience in sailing.

* A nice cinematic intro, where the adventure starts, arrival to new lands. Shot with beautiful battle instance graphics, a merchant ship arriving the port, sunset, nice sea, nice ship visuals, some nice text on screen.

* Some basic background, some story and starting the job as basic cutter captain.

* Few easy delivery missions, trade missions, few easy combat trials. Just to get familiar with UI, map etc. Current in game tutorials to be placed inside the initial story mode.

* Promotion to 6th rates and a bit more challenging missions. Escorting merchant ships, getting attacked by pirates . During this missions there is no battle timer ticking, and ships waiting. Instead there are always cinematics first and battle starts afterwards. This game just has the beauty so cinematic part is just ui turned off (ctrl+h) and free roaming camera. But will be very immersive for new players. After some 6th rate action, transfer to a new base and PVP instance/server.

* There may be simulated RVR mission, just to introduce RVR to the new players. Just npc fighting scripted, but commands coming from the admiral to the player, go capture C circle, sink the mortar brig etc.  

* Simulated ganking, just to show how to call ai Reinforcements, use chat windows and call help from nation. This is really important :) 

* Story advances and all the tutorial missions are blended into story mode. Story finishes with 6th rates, captain stays with current initial nation/faction.

* As the player is already playing on PVP server, after final exam successful, Captain has a final option to choose to serve another nation or stay with the current one. This can be postponed for some small time, but decision has to be made.

* The whole story mode can be skipable but strongly not advised for new players.

----------------------------------------------------------

This is one of the missing parts of the NA. I hope they implement something like this. The ideas are just sketches of how it can be, to be further developed. After this kind of story mode, many new players get much more immersed into the game. The OW part of the game will be more desired after finishing the story mode.

 

Note: This is not entirely my idea. There have been many similiar ideas on the forum. The fact is, this is not an idea this is a reality of gaming. In many games this has been done for many years. I am just reminding "a missing core component" of a good game. In a technical game, in a difficult game to learn game (this is not a FPS that you can start playing instantly), this kind of introduction/story mode is surely needed.

i Just LOVE IT !!!! and you are right... this thing IS A MUST HAVE in this game... i remember when i start and i spend almost 2 weeks doing nothing, just sailing arround in a cutter, i felt lost soo many times. Finally i get caught by the hugeness of the open world map and the battle instance.

Edited by Carlos_Condell
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BTW guys... STOP thinking in ALT abuse and start thinking in CONTENT for players!!

it doesn't matter if some players abuse with ALTS... is WAY more IMPORTANT have content in game no matter if is corruptible by alts.
all those things will happen anyway... so please encourage new interesting content instead in comment warnings of "posible" alt abuse

Edited by Carlos_Condell
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On 2/21/2019 at 4:28 PM, Carlos_Condell said:

BTW guys... STOP thinking in ALT abuse and start thinking in CONTENT for players!!

it doesn't matter if some players abuse with ALTS... is WAY more IMPORTANT have content in game no matter if is corruptible by alts.
all those things will happen anyway... so please encourage new interesting content instead in comment warnings of "posible" alt abuse

While I agree that we have too many mechanics in place just to prevent the few players who will choose to abuse or exploit a whole in the system, any system which allows a player to exist on the PVP server and yet be immune from PVP would remove a whole element of game play. Almost all merchant traffic would end up being immune from intercept.

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