George Washington Posted December 7, 2017 Share Posted December 7, 2017 (edited) Please propose improvements and ideas. Actual Excel file will be posted later. Work in Progress. Part 1/2 (Smaller ships). This should get greener as we get more information on small ships. Working on: -Diagonal shading to separate values like 2.00 and 2.50 to further improve visual data recognition. -Sort Ranks Thanks. Edited December 7, 2017 by George Washington 7 Link to comment Share on other sites More sharing options...
Farrago Posted December 7, 2017 Share Posted December 7, 2017 May I ask what the colors intend to represent? Best of class? Improvements? Acceptable performance? Link to comment Share on other sites More sharing options...
George Washington Posted December 7, 2017 Author Share Posted December 7, 2017 (edited) 36 minutes ago, Farrago said: May I ask what the colors intend to represent? Best of class? Improvements? Acceptable performance? Updated Edited December 7, 2017 by George Washington 1 Link to comment Share on other sites More sharing options...
Mike the Mongel Posted December 10, 2017 Share Posted December 10, 2017 We need information as well on the definition of each of the break downs...example; What is a jib ? and what or how does it work for me and or against me ? Yard power ? what the heck is that and when does it come into play when sailing ? Those are just a few things as examples that just confuses the hell out of a old Marine, Think it may help those of us who love this genre of games but don't know squat on the actual sailing affects this game is bringing in to play now 2 Link to comment Share on other sites More sharing options...
VonVolks Posted January 2, 2018 Share Posted January 2, 2018 haha im glad you said that Mike... Jib schmib! Link to comment Share on other sites More sharing options...
Gunnur Posted February 27, 2018 Share Posted February 27, 2018 I would also like to know how "yard power" affects things! The only thing I can think of is when trying to turn another ship into the wind for boarding. Link to comment Share on other sites More sharing options...
maturin Posted February 27, 2018 Share Posted February 27, 2018 3 hours ago, Gunnur said: I would also like to know how "yard power" affects things! The only thing I can think of is when trying to turn another ship into the wind for boarding. Higher yard power provides more advantage from manual yard controls. So turn rates may be higher, as well as accel/decel using yards. Link to comment Share on other sites More sharing options...
Trino Posted March 7, 2018 Share Posted March 7, 2018 (edited) Is there some update available? And by the way: thx for the great work! @George Washington Edited March 7, 2018 by Trino Link to comment Share on other sites More sharing options...
Lovec1990 Posted March 8, 2018 Share Posted March 8, 2018 It is right that Constitution has so poor turn rate? Link to comment Share on other sites More sharing options...
Voi_Ta Posted August 16, 2018 Share Posted August 16, 2018 (edited) Btw you might want to check conditional formatting, it can save you a lot of manual work. Edited August 16, 2018 by Voi_Ta Rephrase Link to comment Share on other sites More sharing options...
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