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Let the Players Choose Their Own Teleport Location


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I want to choose my own teleport location other than the capitol.

 

Right now on PVP2 the French capitol is about to be surrounded and over run by the Pirates. The teleport to the capitol is quite useless at this point. If we could designate our own location to teleport ships to that might help on the catch up properties.

 

Put a 48/72 hour timer on it or whatever you like. Just don't pin us to our Capitol. The Capitol is rather useless when surrounded by your enemies.

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You can tp to any of your outposts as well. Be mindfull when requesting additional features regarding tp's. The current state of that mechanic has surpassed its original intent and might very well be returned to that.

Does RvR need some fine-tuning? On a personal level i agree, yet tp's are not the supposed tool/mechanic for that ;)

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I have to say I feel the TP WOULD be abused if this was the case, PVP players would set up their Capitol Port closer to the front line and be ready to 'Warp' there in an instance if hostile ships turn up. Something more along the lines of PotBS perhaps would be better, which is to a limited extent already in NA, and that's the ability to Fast Travel to an Outpost WITHOUT your ship. But even with this it could still be exploited. For example if a player had several combat ships they can simply TP between them albeit with a cooldown.

 

I would actually like to see a limit on the total number of Ships a player can have access to at a single time, I am not so keep on the idea of having a Personal Armada moored around the game world. 5 say would be more than enough.

 

in all fairness the TP to Cap was only intended as an Aid should you have gotten stuck on the Open World, but people seem to see it as a feature now and want it expanded upon, I can only hope the Devs do not yield to this and at most keep it as an Aid!

Edited by Samuel van Heerden
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I've recommended a similar idea as well that was met with opposition...

 

http://forum.game-labs.net/index.php?/topic/8695-binding-teleport-to-regional-capitols/

 

Sadly, most of the opposition is from people who don't like teleports period. I don't think they are going anywhere, so I would enjoy a better system than the one we have currently which benefits some nations more than others.

Edited by Bigvalco
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Teleport is not realistic but reality is reality. People get lost. The elephant in the room is that ships during the period were not triremes that needed to be in sight of coastlines to navigate. They had advanced and sophisticated navigational techniques that could give a pretty reliable indication (not GPS level, people, but surprisingly accurate) of where they were on the map. From the captain's perspective, this was generally transparent as he has a trained crew that would periodically measure speed, 'turn the glass' (i.e. hourglass) to keep track of time, measure noon azimuths to ascertain latitude, and record sunrise and sunset times which were used, in conjunction with copious charts and maps, to reckon position on the earth reliably.  The captain wasn't involved in this very much at all (although there were captains that were also excellent navigators.) That said, the fix is easy and could add a lot of content. Consider a system where you could see where your crew thinks you are on the map. The crew could be aware of some level of uncertainty (e.g. you have been sailing for two days under overcast skies) and could present you with an enlarged circle instead of a pip to show probable location. Or, your crew might think they have a perfect reckoning (showing a small circle or pip on the map) but really be off due to lack of crew quality or other factors. Consider the following possibilities:

 

1. Situational variables that reduce accuracy like overcast skies or the presence of grog rations on the ship (What? The scallawag got drunk, fell asleep, and didn't to turn the glass? He doesn't know how long he was asleep? I'll have him flogged...)

2. Maps of varying quality (and completeness) that you can buy or even craft (using Precision Instruments.) The accuracy of the maps could be based on your own navigation ability or on the quality of a potential navigation officer upgrade once officers are implemented.

3. General crew quality or even more granular crew quality metrics (which likely ties closely with officer upgrades for gunnery, navigation, supply, etc.)

4. Storms that really throw things off

5. Instrument upgrades that could reduce uncertainty, like precise hourglasses or exceptional sextants

 

Still, at the end of the day, with clear skies and routine crew navigational duties, a captain of the time would have some idea of where his ship was. More in-game features are needed to do this in such a way that it's not 'GPS' style, navigation should be part of the game. But navigation was definitely NOT sight-of-land only; people that are clamoring for historical accuracy by saying you should have no idea where you are on the map are flat out wrong. Captains of the era could anywhere in the world in open ocean with a clear day's noon and a sunrise or sunset could get a pretty good reckoning of their location within a miles, and they were limited only by the quality of their maps, instruments, officers, and crew, all of which should be in the game as these factors were just as critical as the size of your guns or speed of your ship.

 

Until more of these features roll out, here is a suggestion: Get rid of teleport altogether and replace it with "Get bearing to nearest friendly port" It could then appear as a blip on your compass and let you find your way back at least toward civilization. Keep it at a four hour cooldown and let the "power" expire in one hour. You could never get hopelessly lost using this, and there would still be a bit of a penalty for getting lost, but then players couldn't load up on cheap gold in Bermuda or somewhere far-flung and just appear at the capital minutes later. This idea would also mitigate the artificial population concentrations at capitals and encourage more re-basing to different map regions. Everything would be all game-time sailing, which is as close to real-time as we will ever get.

Edited by edwardseamans
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