Rafael
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Everything posted by Rafael
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Auto Pilot - Convenient, Practical, Dangerous
Rafael replied to Rafael's topic in Current Feature Improvement Suggestions
You are right but having that little bit extra simple auto pilot goes a long way. The Die hard crafter's / traders will use any spare time to jump on and sneak in a run even at the risk of getting sunk, if it increases trade / commerce i thinks its worth it. -
Hi All, I feel there should be a option to set a sail destination for our ships they will head direct to the port by the shortest route nothing flash, with obvious drawbacks (getting ganked, not using wind well) but allowing people to remove some of the tedium of long hauls. Thoughts? Those who have played Eve will understand both the benefits and pitfalls.
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What and who are the traders going to trade with on the PvE server if none is losing anything? 2 servers is a terrible idea. If they keep fleets make the players have to purchase the ship then you buy the crew plus upkeep. If you NPC ship sinks it hurts a little more and if they don't you still have to pay for the privilege.
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Bring back in battle repairs
Rafael replied to Captain Comery's topic in Current Feature Improvement Suggestions
How have we not yet got slow repairs based on being in Survival mode using a resource? -
When repairs finally become a resource that would be no problem...
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Please make Roles Optional, Why can't i be a privateer that crafts and does the odd job for the Admiralty?
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Why place restrictions on players when none are required? Players roles should add to the players experience not take away.
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Repair mode / Long term repairs
Rafael replied to StaleMemes's topic in Current Feature Improvement Suggestions
So Much discussion around repairs but have we come back to these old ideas hopefully, Basically a slow resource based repair using survival mode. -
Aussie on Danish
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Crew, Progression and AI Fleets.
Rafael replied to Jack Feathersword's topic in Current Feature Improvement Suggestions
Having and managing crew plus the upkeep would help with balance of the bigger ships -
Repair mode / Long term repairs
Rafael replied to StaleMemes's topic in Current Feature Improvement Suggestions
As we now have the open world i think it worth bumping these repair ideas to be discussed again. -
Ship Philosophy: English Heavy Ships vs. American Sleek Ships
Rafael replied to William the Drake's topic in Shipyard
I would not consider those 6 ships built under special order typical of US ship design at that point in time they were a one off and even still didnt 3 of them end up being built to smaller dimensions? Early US had a large merchant navy i would assume how were US built merchant vs the European powers? -
Proximity voice chat can be excellent in Planetside 2 we use Teamspeak for our clan but having the proxi option for communicating to nearby friendlies or enemies in this case would be good.
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I got the impression Christian VI was chosen when they were asking for a second rate so hopefully we see it regardless.
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Haha sorry mate not intentionally targeting you but you do seem to have a following so I guess i had been addressing the key Voice.
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Indie was always up there as it was on the vote previous stop the conspiracy BS
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Indefatigable is the most well known ship by far due to the Hornblower series, with all the new players coming in that's where your votes are coming from.
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I think dudes voted for it lol
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Cannon reload rates per ammunition
Rafael replied to Dino.707's topic in Current Feature Improvement Suggestions
Haha all grape was bagged -
Repair mode / Long term repairs
Rafael replied to StaleMemes's topic in Current Feature Improvement Suggestions
Summary of my other OP re Repairs. Repairs basically will form part of the ships resources for example; Ammo, Food, Repairs. Allowing you to load your ship as you see fit (for the current sea trials just give everyone X amount so its balanced across all ships - Bigger ship carry more but use more) These Repairs resources start to be consumed on the activation of your survival stance - with the current repair options now added under the survival button. The basic idea is that you have slower more deliberate repairs but as there a resource for it you can potentially repair for more than the current 3 repairs if given the time. For testing i would suggest having it repair 25% slower than current but for 40% more potential repair. Once resources and open world starts this will transition well as you need to make tactical choices on ammo/food/repairs are you going on a short patrol or a long voyage etc. -
Repair mode / Long term repairs
Rafael replied to StaleMemes's topic in Current Feature Improvement Suggestions
Hmm mods if your going to merge threads can you please keep the old posts. My description was clearer and had multiple likes. Edit - Sorry mods my OP is weaved into this one found it lol -
Aiming gets surprisingly easy the more you play current system is pretty good.