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About AKPyrate
- Birthday 05/16/1982
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Gender
Male
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Location
Alaska
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Interests
Sailing, brewing, shooting, drinking, and in an ironic twist of fate, historical research.
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Not too bad. The sailing I do is usually between May through September, though I have been known to go out as late as December and as early as April.
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I'm a bit late to this topic, but my first sailing experience decades ago was on the 101' schooner Adventuress. After volunteering on her later on, I also sailed Lady Washington. In college and a bit after, I sailed a few USCG cutters, including the 295' barque USCGC Eagle. In more modern sailboats, I sailed the USCGA's dinghy fleet (FJs, 420s and lazers), as well as J-22s, J-35s and Luders-44s. A couple other odd boats here and there, either as passenger or helping out friends with crewing needs. Now I happily sail my own Fortune-30 cutter in southeast Alaska.
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Little things you'd like to see
AKPyrate replied to BrutishVulgarian's topic in Current Feature Improvement Suggestions
I'd like to be able to buy ships for my fleet in a port that I don't have an outpost at. Currently, without selling the main ship or creating an outpost we can't purchase new ships. -
Little things you'd like to see
AKPyrate replied to BrutishVulgarian's topic in Current Feature Improvement Suggestions
I'd like to see reduced sail requiring fewer sailors to trim the yards. When cannons are taken out of commission or 'turned off', the requirement for fully manning the guns decreases accordingly. The same should be happening with sails. It would give people a reason to sail under less than full sail at times. Battle sails are often faster than slow, which is the next 'speed' up, so if the manpower for battle sails is proportionally between dead slow and slow, it would give a bit of a bonus and incentive to actually sail with battle sails. -
Sails turn animation revamp.
AKPyrate replied to Ned Loe's topic in Current Feature Improvement Suggestions
On the ships I've sailed, the only time the yards aren't braced around together is when there is a shortage of crew. Then, the course yard is braced around and the upper ones in the stack naturally follow with a delay. Then, the upper yards are trimmed properly. Now for transiting, fanned and properly cockbilled yards would be nice, but in battle that level of trim and the relatively small increase in speed would be a wasted effort while fighting and maneuvering the ship. Just keep the stack aligned to the new angle, then get back to the guns (or plugging holes, dragging wounded below, etc.). -
Yes, they are fairly realistic in many cases. Here is a great video showing Star of India tacking and wearing with a description of each step of the evolution. Though she's not a warship, is iron, is a barque, and there was a tremendous amount of design evolution between our time period and hers, it really is only a difference of 50 years. The process is essentially the same on any vessel of our era (taking into account the various rigs, peculiarities of each individual ship, crew and captain's preferences). One thing to note, I have seen another video of a vessel (iirc, it was the Sorlandet, but don't quote me on that) that performed maneuvers with her courses set instead of raising them up first. I'd imagine that it would cause more wear and tear on the sail and possibly lower rigging, as well as cause possible snags, but in the lighter airs that they were showing, it worked just fine. I don't know that vessel's setup and she's a more modern ship than Star of India, so it may be one of those evolutionary changes over the next 50 years or so.
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1) It's a pretty minor thing, and even as a real sailor it doesn't confuse me at all. This is a game after all, and I don't set my sails by hitting 'W', or turn by hitting 'A' and 'D'. Additionally, all wind in this game is true, as there is no apparent wind created (simplicity here). 2) No, this is only true with more modern vessels. Many vessels do not do well with the main boom sheeted all the way in, as it will give the vessel way too much weather helm. For modern racing vessels, this is pretty much the case, but for more traditional vessels it often isn't. Heck, my cutter likes the boom to be eased about halfway to the rail when sailing close hauled. She steers better that way, heels less, makes less headway, and generally makes better speed. Only when I reef do I haul the boom in any tighter (especially if I haven't reefed the jib). For square riggers, the spanker was used more for balancing than driving, so the sheeting angle does not need to be 'for best speed' anyway. 3) Yes, but gameplay enjoyment of the non-sailing masses has taken over on this point, though I think they do a fair job at giving the boats different windward capabilities anyway. As for the graphics/sound point here, as stated earlier it's just a matter of system requirements and the fact that this is still in alpha. Heck, not too long ago the OW ships had all their sails set square, so it was very confusing figuring out the wind at times. Give it time and it's sure to get better. 4) Again, this is for modern boats. Most (probably all) boats in game do not sail fastest dead down wind, but in real life square riggers generally do best on a broad reach (obviously this is very ship specific as well). Remember, most modern racing vessels are designed for close hauled to be their best point of sail, as most races have a long upwind beat, then additional downwind sails are set once rounding the mark. In this era, ship were designed to hopefully be decent sailors on just about any point of sail. Additionally, for non-racing vessels today their fastest point of sail is often not close hauled, but on some sort of reach (depending on rig). 5) There's been a lot of call for this, and many possible solutions from reducing speed with too much sail, increasing heel (which does happen, but not as much), to sail damage and more. Hopefully something is done eventually, but remember this is still alpha. 6) It's been mentioned and would be realistic, but there is also a lot more momentum in these vessels than modern racing boats, and getting a partial wind shadow for 20-30 seconds wouldn't generally slow down the boat too much. Now if you were camping directly to windward, it might have an effect. As mentioned above, close hauled is not always the fastest point of sail even for fore and aft vessels. I've sailed many that prefer close reaching or a beam reach; especially with a gaff rig. In lighter wind you don't get 'blasted' with wind, and when sailing large you can be left with very little apparent wind. Tell-tales were used back then as well, such as small bits of yarn from certain shrouds, flags, etc. Well, while I appreciate newer players' input, insulting the devs by asking if anyone has any real life sailing experience while only having sailed one beginner boat so far seems rather unfair. As for your 14 years, have they been on modern vessels (I'd assume based on some of the assumptions you've made)? Has it been mostly racing? Have you had any actual square rigger or other traditional craft experience? Have you done any long stretches of cruising/ocean crossings? I don't ask to be insulting, but because 14 years of experience is rather meaningless if it isn't fleshed out about what kind of experience you have. 14 years on various tall ships is probably quite valuable to the game; 14 years of weekend sailing during the summer racing season is nearly (though not completely) meaningless. I know I've got over half my life (let's just say more than 14 years and leave it at that) with a broad range of experience of different vessels from racing, to tall ships (both original and replicas), to a host of other craft. It's my profession, passion and hobby. And I know that there are people here with much more experience than me. It just might be good to tone back the insults a bit when you're just starting off yourself, and the devs have been working on this for years. Heck, even if they didn't have any sailing knowledge when starting out, they could probably fit right in at any sailor's bar by now!
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Essex Stern Furnishings
AKPyrate replied to _Masterviolin's topic in Current Feature Improvement Suggestions
One thing to remember, if talking about the ship historically, is that paint can easily be changed throughout the life of the vessel. Which paint job should be used? Did you know that USS Constitution was once painted white? So, it seems that while somewhat plain, as your model is, the only major difference seems to be that in game the colors don't 'pop' as much as on the nice, shiny model. After months at sea, there's a good chance the paint wouldn't exactly be pristine either, so think of it as a weathered look. So, different sources and references to look at for the developers, and then ultimately picking one that looks good/right for the game in relation to the other vessels and hopefully is pretty as well. There's got to be a little bit of artistic license for the devs to make these vessels that realistically are from very different eras look like they belong in the same game. On the other hand, I am happy whenever they might make the game look better and more accurate, so thanks for the post! -
Mission discussions
AKPyrate replied to Redbeard Hoodlum's topic in Current Feature Improvement Suggestions
Personally, I think the idea of racing could be good too. Make it like a battle instance, possibly with some buoys to race around or an objective a dozen miles away in a random direction or something. It would be a great way for people to distinguish the smaller differences in the vessels. Possibly stiffness could allow them to point a little higher without loss of speed, whereas a vessel with a speed add-on would need to take wider, longer tacks. And, vessels did race in this time period as well. https://en.wikipedia.org/wiki/Yacht_racing -
Flags (size) on schips
AKPyrate replied to Thonys's topic in Current Feature Improvement Suggestions
Or as I mentioned earlier, weather/wind speed. Generally, if it's much windier you fly a smaller flag. Ships would have had more than just one ensign. -
Flags (size) on schips
AKPyrate replied to Thonys's topic in Current Feature Improvement Suggestions
Looking back at those pictures I posted, it seems that most vessels with a lateen mizzen had a flagstaff, whereas a boomed mizzen/main resulted in the flag being flown from the gaff. I'm sure there are exceptions, and I know some vessels actually raised a flagstaff when in port and struck it when underway. -
Flags (size) on schips
AKPyrate replied to Thonys's topic in Current Feature Improvement Suggestions
This varied greatly between ships and based on inclement weather. Smaller sails were generally flown in rougher weather, and often while sailing no flag was flown unless in sight of an enemy. Also, not all vessels had a flagstaff on the stern; some flew it from the mizzen/main gaff (depending on rig). Yes, a larger sail does create a bit of windage and affects the sailing characteristics of the vessel to some degree, but it was also important to be identified by all vessels in the battle as to what nation the ship is and whether it's struck. Below, the Lady Washington shows off her 'flag sail', which is approximately the size of one of her t'gallant sails, flies from the main gaff and the flag halyard attaches to a cleat on the main boom. Now the schooner America seems to have gone a bit too far... This painting of Trafalgar shows some flags that would nearly skim the water when becalmed. And again, a rather large flag. And sure while many of the large vessels I've pictured have flagstaffs, here's a picture of a French ship of the line where the flag is attached to the gaff. If there was a flagstaff back there, it would interfere with the mizzen boom during sailing maneuvers. So, as Vernon Merril said, there wasn't really a uniform size or placement. It depended on the size of the vessel, the particulars of the rig, the weather at the time, and commander's preference. -
Will there be an armed Indiaman?
AKPyrate replied to Idle Champion's topic in Current Feature Improvement Suggestions
Personally, I like using a trading cutter or lynx for small runs around my crafting port, as it's fast and can sail into the wind better than even the brig, and the hold is big enough for gathering a few supplies that are needed. Plus, they can outrun nearly every other vessel upwind if ganked. -
Sorry Devs you have killed the game
AKPyrate replied to Hans the Hawk's topic in Current Feature Improvement Suggestions
Well, that's one decent option for a solution, but at the same time one's friends can keep on ganking them due to the OW time compression. Yes! Not bad, but maybe a little longer than 3 min. Enough time to use the facilities, grab a drink, say hi to the kids, etc. before going back. Maybe 10 min? I do like the logged out consequence instead of just being forced out of the end of battle screen though. -
The part that is missing here is the flexing of the wooden structure. Just enough flexing could cause the caulking to come out of the seams, or springing an entire plank. This would be extremely difficult to repair at sea, especially during battle. That said, for gameplay I like the current model overall, though adding more rigging damage (and possibly morale/crew shock) would be nice. The only problem with making ramming more damaging to the rammer is that a new tactic of crossing in front of someone and stopping would be utilized. Essentially, instead of ramming you'll try to get rammed, while raking the vessel from the bow. This tactic could be abused just as easily. It would be nice if the bowsprit and masts could interact, so that if someone has their bowsprit sticking out between someone else's masts, that there's a good likelihood of it snapping off. Lower masts were generally much sturdier, but if already damaged they could fall as well.