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LTCjRet

Tester
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Everything posted by LTCjRet

  1. Problem resolved by admin. Modifications preventing recurrences in work. Thanks admin.
  2. Player Scepo at X:70011.3 Z:12646.0 Player LTCjRet at X:691291.8 Z:-21449.3 I left a battle off of Charlestown and am stuck bobbing like an apple without a ship at coordinates 691291.8 -21449.3 Friends report I'm seen as a Victory with a sails down at that location but I have no way of recovering. Nearest neutral port is Plymouth, Montserrat. Player Scepo at the given location has hit the same bug. Nearest port may be St Ann. We have tried logging out, resetting graphics, multiple messages to admins with no response, etc. Could you please reset us? We sure would appreciate it. Regards, LTCjRet and Scepo
  3. Player Scepo at X:70011.3 Z:12646.0 Player LTCjRet at X:691291.8 Z:-21449.3 I left a battle off of Charlestown and am stuck bobbing like an apple without a ship at coordinates 691291.8 -21449.3 Friends report I'm seen as a Victory with a sails down at that location but I have no way of recovering. Nearest neutral port is Plymouth, Montserrat. Player Scepo at the given location has hit the same bug. Nearest port may be St Ann. We have tried logging out, resetting graphics, multiple messages to admins with no response, etc. Could you please reset us? We sure would appreciate it. Regards, LTCjRet and Scepo
  4. Thanks, that did the trick.
  5. Any idea why the desktop capture box might be grayed out? EDIT: SOLUTION Never mind - see the following post
  6. The replica of the French frigate Hermione has started her transatlantic voyage tracing the route her namesake took in 1780. With that voyage she brought General LaFayette to aid the American colonies in their bid for independence. Volunteer as an information 'ambassador' to get the information out about her and her mission. Information on volunteering can be found at http://sot.ag/3QrwL Exciting stuff.
  7. More information can be found here http://sot.ag/3QrwL. They are asking for help in spreading the word. Consider signing up as an 'ambassador'.
  8. I spent 23 years applying these techniques in land navigation where the task is much more difficult due line of sight obstructions and a multitude more numerous terrain features. If it took me much more than a day or two to get the basics down I'm misremembering. It was the same with aviation navigation. I see two potential game enhancements around this technique: With some sort of chart mode the navigation task should be only slightly challenging but likely to even be a welcome distraction over long routes. Other than captains taking periodic scans of the horizon the developers will have to generate graphics for the ship's company gathering for sea shanties to avoid glazed eyes. From an economic and naval standpoint a much more interesting challenge would be for chart making. Ignoring the fact that all ships in unknown waters would have done this, an entire class of mission could be centered around this. Survey ships employing these techniques could fan out developing charts. The more care taken, the more accurate - and VALUABLE - the chart would be. A ship surveying along a route at speed could to some extent estimate the approximate size of islands by plotting the distribution of observable peaks. These initial surveys could be used to plan much more detailed followup surveys while providing useful preliminary charts for naval forces. Charts from one region could be traded to be used by other nations that hadn't or couldn't survey the region. For that matter, the most accurate charts could be reserved for national assets while lower accuracy charts were sold to foreign markets. An entire game, craft and/or economy could be built around this. The developers have already moved beyond the idea that all aspects of the game must be equally enjoyable to every player. If there is too much emphasis on pandering to the lowest common denominator then they'll eventually be trying to compete for market share with Spongebob Squarepants in nautical themed franchises. I'd welcome at least a little more diversity and challenge.
  9. It is a possible compromise but there should be a clearcut advantage to using advanced levels. For instance, the time compression could be boosted for a 15% speed advantage over a long distance route for the most involved method. In particular, chart making should call for the most advanced method and charts constructed as such should command a premium price on an open market.
  10. Would it be practical and effective to set a watchdog timer on the client side to detect and cancel delayed fire? This happens way too frequently. I just had a ten second lag that resulted in a broadside into a friendly. Two other players in the same battle had 5 & ten second delays. The idea would be to set a watchdog timer on the initial detection of a fire command. If no return signal was received from the server within 2-3 seconds, or 75%-100% lost packets are detected the fire command would be canceled and and audio/visual signal would be activated. When the system detected a normal handshake the timer is cleared indicating full control over the batteries had been reestablished. Could someone with more familiarity with network protocols please weigh in here?
  11. The Decatur Armada recently employed the new team vs team feature to conduct its first intrafleet match. Here is a summary video of this quasi-historical event.
  12. I use blender for everything from generating short videos to 3d models for fabrication with my CNC router. Here are a couple of raw video samples - all done with blender. Fair Warning - there is a pretty steep learning curve. https://dl.dropboxusercontent.com/u/37551566/PBY-5A%20model.jpg https://www.youtube.com/watch?v=Ptw3C3cBebs http://youtu.be/4rAIoBWQozw
  13. LTCjRet

    USS Constitution

    Pictures of a cross sectional model of the USS Constitution.
  14. From the album: USS Constitution

    The "Savannah Oak". The hull timber for the USS Constitution was harvested Southern Live Oak from Cumberland Island, GA. The Island is located across the Intracoastal Waterway from the town of St. Marys and the submarine base at Kings Bay.
  15. I have noticed a persistent problem with the control of gun aim after losing connection and re-entering a battle. This has occurred quite a few times for me, enough so that I can verify it is consistently repeatable. I've been having DSL modem problems that have frequently resulted in loss of connection to the server (a non-NA issue). This has forced me to reinitialize the game to reenter the current battle. After doing so, my batteries all exhibit an aiming problem in that they all have 'super elevation', i.e. the guns are elevated VERY much higher than the aiming reticle would indicate. This results in a shot, with the 'normal' aim point toward or near the waterline of a ship ~30 meters away, that passes one to two mast-heights above the aim point. It only seems to return to the expected behavior after depressing my guns to their lowest limit and firing a shot into the water (firing of an actual shot may or may not be critical to the reset). That seems to reset the parameters associated with the gun elevation to their nominal values and the gunnery function is once again restored.
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