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Flip

Tester
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Everything posted by Flip

  1. Thats likely a voiceattack issue.. nothing the dev's can do if that program has a hiccup.
  2. For the Devs: A way to reproduce this bug is to fire a ranging shot and immediately after fire a full broadside (left click). Doesn't happen everytime but its fairly predictable. It also tends to happen more if the full broadside (left click) has just become reloaded after firing the ranging shot.
  3. Keys are usually released once a week or 2x if your lucky. Think POTBS slowed down with no magic skills and manual aiming and sail control.
  4. Tavern for now friend. I hope it is added after regional forums (EU, NA etc) though.
  5. Just make a thread in the Tavern and start the trend. Much like a "Faces of _____" in every game forum.
  6. Yea I razzle dazzled you, don't worry bout it, happens to everybody.
  7. Not saying no but it should definitely not be a priority. You can tell how much water is taken by how low the ship is riding.
  8. If you press 'Home' you can unlock the camera and go anywhere. for your flyby style.
  9. You need to work on your photoshop skills I want a rainbow painted trincolamee, go.
  10. Flip

    Freezes

    Post your system specs and what your running the game at graphics wise. Also logs help. Usually a good place to start and hopefully we can sort you out, never heard of this issue though.
  11. I'd have to go for the Christianus Sixtus - 1733 A Danish SOL. (90 Guns at launch) She's very beautiful. http://www.orlogsbasen.dk/tegn/190-2000.jpg http://www.orlogsbasen.dk/tegn/A1167b.jpg
  12. Carronades are buggy at best right now. Advise not using them on bigger ships.
  13. Changing video settings doesn't seem to help (for me atleast)
  14. 3rd party voice programs will always be used by groups. There is no way to constrain it. Sorry friend.
  15. This is where computers suck at simulating variables. Look at the World Wars, some succumb to shock when they see a man get blown up, others ignore it completely. How do we know what that gunner is thinking? It's all a bit meta
  16. There is a thread asking for community made ships but they haven't released the technical stuff yet.
  17. Yes but the surface area of the rudder to the forces (weight, drag, etc) ratio has to be much greater than the frigates to come close to its numbers, and the ratio is probably not. Unless someone uses a very large stick
  18. No one really knows. The exact forces and numbers at play are unknown. What if one ship just had its bottom cleaned? Every variant of 74 would act differently as well, and so would every variant of frigate. Just going off the weight alone you would expect the frigate to handle better. The more of the boat underwater the slower it would be. Hence why the fastest sailing boats have almost nothing underwater so they skim over the surface. http://www.dailymail.co.uk/sciencetech/article-2314635/Hydroptere-The-worlds-fastest-sailboat-hoping-sail-Pacific-record-time.html Basically anything under water will incur drag and a myriad of other forces.
  19. Just because the data does not exist doesn't mean its not true. The heavier a ship is the more force is has to overcome to turn. Take this as the neutral force, the force that resists movement. If the ship is going 10 knots it will have a forward speed and pseudo force which is basically inertia. To turn the ship a force must be applied that overcomes this inertia as well as any and all friction. Not to mention more of a SOL will be underwater than a frigate increasing drag and the amount of water needing to be displaced to move said boat forward. Basically the bigger it is the slower it will turn or accelerate given the same propulsion method and propulsion force ratio, if the 74 had a modern day side turbine stuck on the side or 10x the amount of sails and a rudder 10x as big i'm sure it would out turn the constitution. Take a destroyer vs a cruiser vs a battleship, you can tell which is the most agile just by looking at their size and knowing their force to mass ratios are roughly the same. The 74 was mass produced as it was a compromise, a good amount of firepower, a good amount of speed, a balanced cost, less crew than a 1st rate etc etc etc. Why did Germany and Britain build pocket battlecruisers in WW1? To compromise and put big firepower into a more maneuverable and smaller package. Losing a 74 isn't as devastating as losing a 112 but that 74 can sink said 112. You can't look at something and say since they were mass produced they had to be the best at everything, maybe they were good at everything. Take the Russian T-34, was it the best tank in WW2? Did it turn the fastest? Did it hit the hardest? Was it the most armoured? No. Was it the best bang for the buck for the russians? Yes. Hence it was mass produced while Germany pumped out fewer, better tanks, and we know how that went. TLDR they have the same propulsion ratios and so the forces being scaled up will result in the smaller ships out-turning the large ship. The only argument would be if the small ship was sailed by cats and the large ship by master seamen than maybe it would turn faster ;P
  20. Probly this: http://forum.game-labs.net/index.php?/topic/1587-game-currency-please-propose/?hl=currency And when it comes to admiralty ranks probably wins.
  21. So you wan't a person to earn money based on how much they hit an enemy? Thats realistic to you? What?
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