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Njord

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Everything posted by Njord

  1. I thought it was a joke first but then I found a quote from admin... how is it different from fishing? If they add a drop to the fishing list that says "Whale", will PETA call? According to a quote from admin that I found in this thread, they even planned on banning tabacco and alcohol from the game first. What the flipping sea cucumber?
  2. I suggested implementing whaling as additional PvE/OW content as a form of more profitable fishing with hotspots etc. to promote PvP, privateering and pirating. @Powderhorn You said that would be a definite "no". Why is that?
  3. Yeah, that probably was mine... I have suggested it before.
  4. I don't like RNG either and it can be really frustrating but it is currently the best way to limit the amount of gold ships. Currently 3/5 trim ships are widely used and 5/5 very rare but with your suggestion they would become standard very soon, no matter how much time crafting them will cost ( there are alt accounts, admiralty DLC and people that put over 10k hours playtime into the game ). Then you have all power gamers, who can put the time and resources in, sail 5/5 gold ships and average players sail 3/5. Currently with the RNG ships like T/WO 5/5/Very Fast are ultra rare and of immeasurable value, only because of the RNG and the fact that you can't simply get one, if you put enough time and effort in. Now I have only ever seen one golden T/WO/Very Fast Bellona for example, it is a beyond excellent ship but the chances of you ever facing one are rather slim. Firstly it is super rare and secondly very few would be ballsy enough to bring it to a fight where its performance would matter, risking to lose it. So you gotta ask yourself, do you want 5/5 gold ships to be the absolute meta? I know I don't with all the mod stacking.
  5. Yes, a trader is the only option to enter a closed enemy port.
  6. I'd like to see upgrades like "Harpoons", "Whaleboats" and "Trywork" to refit a ship into a Whaler. Could be an interesting alternative to trading. It could work like fishing but only be available in certain zones around the map where whalers can catch their prey, hunt other whalers or be hunted themselves. Like economic patrol zones, that could also rotate or be permanent. Anyways nice suggestion, I hope @admin considers it.
  7. I find it even more disturbing that even tho they are out of scale compared to the ships, the proportions of scale are still much more accurate than those of NA buildings and ships... I am still hoping we get better models for towns with maybe even people in it for Naval Action some day. I would even prefer they simply copied the buildings and troops from UA:AoS and put them into NA, over what we have currently.
  8. I'd definitely love the ability to turn your traders into warships without showing in OW but not the other way around - no HMS Victory refitted as trading ship, please.
  9. I can respect that. Still hate how they took them away as skillbooks, I had it for every rate...
  10. I wish they would bring them back but with 1 live. It would be very nice, if the crew had more depth and mechanics to it in general. Career progress, battle experience etc. ... The captain, officers and crew should gain more experience the harder the fight is and PvE should give nothing or a minimum. Also with every loss of your ship at least some crew should die and have to be replaced. Discourage ganking by giving very poor crew XP for easy fights. Surrender saves your entire crew, unless fighting pirates. Maybe too hardcore but there is certainly potential. EDIT: Sorry for off-topic, feel free to move or delete.
  11. Your reply suggests otherwise. Also who says anybody here cares about your opinion? See what I did there? Logic. Obviously I disagree and explained why. Yes, exactly. I told you my opinion, the one that would seem logical to most people and I even gave you an analogy to explain it further. I don't exactly know what your problem with that is but it seems I really rustled your jimmies... If you do not wish to converse with me, you should not address me. This is a game forum, not your personal E-mail account, remember?
  12. Well I think the Wapen being able to enter enemy closed ports would be too strong and unrealistic but most clans open their ports up for everyone to trade anyways, if they want to get tax income, so it shouldn't be a major problem. I envisioned Wapen more of a armed transporter between your own ports for resources, repairs and everything RvR related or when they add the mechanic where you have to supply your ports with goods from surrounding ports etc. ... For smuggling to enemy closed ports I wouldn't consider Wapen, simply because it is too slow and would maybe use LGVR instead, like you mentioned.
  13. Yeah, all I was asking for is making it a armed trader or give it more value as escort ship, maybe with a small boarding bonus. I think the Wapen should be the go to ship when you want to escort some traders in your clan but have only one guy for the job. I never said it should beat the Agamemnon or be able to perform as well as more modern warships, I merely said the fact that it doesn't makes the ship obsolete in the game and it should hence have a special role to make up for that. So when I read through the actual history of the ship it was obvious.
  14. I think that is fairly subjective to be honest. I know a lot of guys that like the looks of the ship. I am really into its unique style, it's something else and the default paint job is for me hands down the best one in the game currently.
  15. Just because there are always meta ships and there can never be perfect balance does not mean you can't improve underperforming ships that nobody uses to at least narrow the gap. That's like saying there will never be total world peace and thus trying to solve conflict and prevent wars is a waste of time and effort. Flawed logic in my book. There is a whole lot of difference between sailing an "aircraft carrier" and sailing a ship that is underperforming to the point where people on teamspeak jokingly ask what ship it is when a enemy player is actually sailing one... and yes, balanced gameplay should be the number one priority above everything else. I have actually talked to people who really understand game design and for multiplayer games balance is one of the most important things. This is one of the reasons for NA's low player retention. The game is excellent and the best on the market for its niche but it severely lacks balance in many aspects. This seems like another great idea that is realistic and historically accurate. Maybe hold space and boarding could be its stengths. That would go well with its armed trader / trader escort role.
  16. I'd rather pay a bit extra and trash every poor sob actually sailing the Wapen then, to be honest. I mean it could be one of multiple buffs to make it more viable but only making it cheaper wouldn't change anything, unless cheaper means for free. Hey, you wanna sail some pickle against Hercs, Surprises and LRQ ? It's cheaper.
  17. Agree to disagree. 1vs1 is where the Wapens turnrate matters much more than in 10vs10, because you won't be able to avoid fire from multiple sources with your turnrate anymore and you won't be as easily sterncamped in a fleet battle where your team can cover your blind spots, allowing you to sail a more potent ship even with lower turnrate in return. Just my experience / opinion. Also in a 1 vs1 most ships have a very good chance of running and escaping the Wapen, even if you are winning. Well yeah depending on how much hold space we are talking about. Really, you think more hold space will make her op? Are you serious? I honestly don't know what you mean. The way I understand this, is you agree that Wapen is only any useful in a 1 vs 1, because in a fleet brawl its turnrate loses value due to multiple damage sources from different angles, and amour hp combined with rotating behind your teammates for repairs becoming more important than turnrate for damage control?
  18. Yeah, I agree it shouldn't be able to outperform the Agamemnon to keep it realistic but I see no problem with giving it a lot of hold space for example. It was a trader and a trader escort and should represent that in a competitive and balanced way in game or simply be removed. Like you said it is a very old ship but it still needs some strength / perk / purporse. While historical accuracy and realism should be cherished, balance should be the most important thing and ships that can not be balanced properly should be simply removed from the game. Well, understandable but we should first see what the buff actually will be before we jump to conclusions... Like I said multiple times before, giving it considerable hold capacity increase would definitely be a buff that is 1. historically 100% accurate and realistic and 2. very balanced while not affecting the performance vs other more modern warships. Speed could also be looked at since speed is the one stat that should be all about balance and not historical accuracy ( else we would be all forced to sail Endymions and Renommees ), which is also why we have the somewhat unrealistic speedcap. But I will see what admin does with it. Honestly ship balance needs a major overhaul in general and maybe remove old ships like Wapen and Ingermanland, if they can't be balanced properly but I still have faith. Maybe they can add them for aprils fools or something then. There is no need for underperforming ships that have no place or purpose in game and nobody should be sailing.
  19. I mean I do love how the Wapen looks but deleting it from the game is always an option. As interesting as the ship and its history is, there is no place in the game for it, if it has no use. Hence I suggested it to be turned into a semi trader, which is historically accurate but there may be other tweaks to give it a place in game despite its age. This is indeed a difficult issue. To simplify it, let's look at the extremes. "Real ship handling": We are all sailing the same ship, except for maybe a few who would sail other ships for roleplaying or because they do not know better. "balanced ship handling": There is a diverse selection of ships viable for competitive PvP and RvR, all with their own strengths and weaknesses. Now I don't know what admin will actually buff but with my idea of giving it a minor speed buff and a major cargo hold capacity buff we could have historical "real ship handling" accuracy as well as some more balance. If the ship is fine, why is nobody who actually understands PvP and mechanics of NA on a deeper level regularly using it? If people are fine with it underperforming and being obsolete due to better and more modern ships available, why do we need it in game? I asked in another thread about any skilled PvP players having successful and good fights in Wapen. I asked to send me replays, battle reports or anything that shows Wapen is a valuable ship that any really good PvP player would use for any reason / purpose over other ships. Well I got nothing. A few "well, it has good turnrate and is a decent brawler" comments... well duh. Pros: - 4 bow and stern chasers - superior turnrate ( hampered by terrible speed and speed bleeding during turn ) - superior DPS ( hampered by low calibre guns that lack penetration aswell as terrible gun convergence ) Con: - Tallest profile in the game ( yes, it would be harder to hit an actual barn ) - The armour thickness and hp of a heavy frigate ( Endymion for example ) combined with already mentioned profile - low calibre guns lacking penertation aswell as alpha damage compared to ships of similar size and mobility coupled with terrible gun convergence - low speed - low armour thickness and unusual "stubby" hullshape give the Wapen very little bouncing potential compared to similar sized ships and trying to deflect shots with your bow sometimes gets you raked instead, further diminishing the value of the great turnrate - smaller and faster ships will sometimes be able to get under your guns, reducing DPS or they will simply escape, should you be able to outmaneuver them; the low amount of high calibre guns combined with bad gun convergence decreases demasting potential compared to similar ships - bigger ships, like the infamous Bellona for example, are not only able to keep up with its speed or even surpass it sometimes, they will completely obliterate you at any range that isn't spitting distance due to the Wapens pitiful armor, low penetration / calibre guns and huge profile In a 1 vs 1 with no option to escape, the Wapen can perform very decent depending on the opponents ship. But NA is not a arena 1 vs 1 game, it is all about the OW. And hence none of the real top tier PvP players even consider using it. You know it's funny... the one place where the Wapen should shine as brawler and with its turnrate and all is the Patrol Zone. And what are the top players sailing in 4th rate limit PZs? The Agamemnon. All of them. #Wapenisfine
  20. Yeah, Book of 5 Rings could really use a buff. Or some other boarding mods a nerf...
  21. @admin Are there any plans for mechanics that allow clans to expand and build their ports into big trading hubs? For example if your clan owns a region you can build roads to the region capital to increase its production ( would promote RvR by giving minor ports some meaning ) or if your clan owns a copper port you could expand the copper mine to increase the copper ingot droprate?
  22. That is actually a very fitting comparison. Two very different machines of very different technological possibilities due to advances and development over time. The question is, if they were to be put in a game like war thunder, what would be the reason for them to ever meet in terms of gameplay? The 88 KwK 36 L/56 completely obliterated allied tanks that it actually faced during the war. Firing it at a A7V from WW1 would be overkill. So who would play the A7V? Why should it be in the game, facing the vastly superior tiger tank? Unless the A7V got some perk that would make it worthwhile in some area, that would still make it viable enough to accept being target practice for the tiger tanks it regularly meets. I mean what's the point of the A7V, when everybody is driving tigers anyways? Going back to Wapen, giving it more hold space and maybe a bit more speed would still make it an easy kill for Bellonas or outrun by frigates but it could for example carry some cargo while escorting traders and maybe be cheap enough to build to still make it worthwhile. Also as per my research on the Wapen, it would be very historically accurate as it served as trader for most of its lifetime.
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