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Njord

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Everything posted by Njord

  1. I don't know what your point is... what does this have to do with PvE players choosing the PvP server? So they only want to hunt indiamen without cannons... ??? I'm kind of lost here.
  2. Pretty much sums up the type of veteran player that hides in the safezones and complains about changes like this. Always taking on the role of the victim and not even seeking to improve their skill to meet other players in battle on somewhat even terms. They will attack you with vastly superior numbers but otherwise run or hide in the zones. This is also the type of player that might quit over a change like this that gives the attacker a chance to win in zones and I can't help but wonder... who needs them anyways?
  3. The problem is that those already moaning again are solo PvE players and I honestly don't know what the hell they are doing on the PvP server. They don't care about how strong the new reinforcements will be, they don't care that it could bring more PvP, they don't care that they could call their nation mates to help. They want their isolated 100% safe solo PvE and are too thick in the head to do it on the dedicated server for that. Now they start their wailing and moaning again without even having experienced the changes. No wonder the game is going nowhere with people like that...
  4. You are already complaining and whining without even having had a chance to test it. I am speechless. I am glad the devs try something like this and will be happy to test it.
  5. It does make sense but the devs just choose to ignore it to comfort the whiners that can't handle a real PvP MMO environment and make up excuses for it. Yeah but most of those that get sunk there are noobs, the players that the zone is really meant to protect but apparently it is more useful for veterans. My suggestion has the potential to shift the heat away to free towns at least to a degree. It's more of a long term thinking really. Look at Darkjoker for example. He farmed noobs at Jamaica for weeks in his Wasa. Don't you think it would be better if they were encouraged to leave the zone and become good PvP players themselves instead of getting farmed by elite players every time they get a chance? You have to ask yourself here: What is a easy PvP kill? It is a player that is too scared to PvP self-motivated to improve their game. All the top PvP players used to be easy PvP kills, until they kept practicing and became better. They didn't even have safe zones when they started and this was better for them. The now top PvP players were forged in the heat of battle, while the new players currently joining are dancing with the carebears in the safe zones. And when they become more experienced, there is no incentive for them to leave. As a result they lack PvP practice and stay bad / easy kills and the OW is dead because all PvP players are either in patrol zone or waiting at the border of the safe zone to get some poor noobs into battle. Exactly what I am thinking. The way I want to play is PvP and I chose the PvP server for this reason. I think it is only right, that the PvP areas of the PvP server give an advantage in crafting or even more. People who want to be safe all the time are allowed to play this way but with downsides or on the PvE server. I don't see a problem. Is this why the zones protect even max rank players?
  6. Pretty much what @Jerome said. Privateering / trader raiding is a playstyle and if it didn't exist we wouldn't need people to transport their resources around the OW at all as it would mean nothing but wasting time. Also people could still build ships in capital areas but with lower chance for perfect builds, so I don't see the issue. People who can't handle losing traders and want a completely safe economy should stay in the greenzones or move their character to the PvE server altogether... and people who are able to put on their big boy pants and take a risk get a higher chance for perfect ships when building in free towns in return. You risk more, you get more reward. Seems logical to me. Raiding traders should always be a thing in a OW Age of sail mmo game. It's a given in my opinion. Otherwise we can do away with the crafting aswell and let people pay gold for "building" ships directly. Safe traders and economy with no downside at all on the PvP server is nothing but a joke... Well, can't be more meaningful than at free towns, if the safezones can't be captured, right? Simple way of fixing this is a only very minor increased chance or no change at all at free towns and a lowered chance everywhere else... Well, it's the best way to get hotspots for raiding, trade and PvP... if it would change all the time, people would get tired of moving their assets and rebuilding etc. .
  7. People keep asking for incentives to leave the greenzone and they are right, you can't expect people to be interested in RvR and be all over the map for hunting when you give them everything in the greenzones. Why should they leave the zones? Now I understand the zones are needed to protect the sheep, so they won't quit the game and especially new players ( I still don't understand why max rank players are protected by the zones ) but what reason do players have to leave the zones? None, except some wood types. I think free ports should give a higher chance for 4/5 and 5/5 slot ships aswell as better trims and the reason is simple: 1. Risk vs Reward balance. Why should you be rewarded for hiding in the protection zone like a baby afraid to leave its mothers womb? 2. More traffic in OW / PvP, especially around free ports, more traders to be raided. 3. More reason for RvR. Capture ports close to free ports for easier access to resources next to the shipyards. 4. More and better ships available in free towns to get back into OW / PvP at reasonable price since people will spam them there for perfect builds. No tow needed for anyone. 5. People will do alot of crafting in free ports and there will be more hull / rig repairs, rum and cannons available at lower prices. @admin This would turn free towns into new mini capitals and still leave greenzones for those too scared to leave it / carebears. New players can start in the zones and be safe but shipyards and the economy will not only be in the capitals / greenzones away from OW and PvP anymore. Just one idea but we need more people in OW... and out of the greenzones. This would be a way to not force but encourage / promote it and take the game one step closer to a real mmo.
  8. Thanks mate, I know the stats but was wondering how important thickness is after the nerf ( especially on SOLs that can't turn fast to angle their armor ) ... for example how viable is L/WO on 1st rates compared to before the patch? L/WO gives lots of armor but makes the ship turn even slower, making it harder to angle the armor. Apparently people don't know / haven't tested this enough yet...
  9. This "VisualCooky" player has been reported for farming before multiple times by the way. Almost definitely a alt farmer. I would hope this will be investigated and appropriate measures taken. Thank you for making the effort of reporting this.
  10. Greetings, fellow captains! I have not played the game for a couple of weeks and noticed there has been a patch that changed the penetration mechanics and increased the importance of angles on armor in relation to the cannon ball trajectory. So I would like to know what choice of wood types is the meta now for OW PvP? Ships of particular interest are L'Ocean, Bellona and Belle Poule. Are T/WO ships still the best choice? Has anyone tested T/T Bellona or BP in OW? How do they compare to T/WO now? I would also like to know what is generally considered the best wood combination for a OW PvP L'Ocean to get the maximum armor effectiveness out of it. The constitution should suffer from these changes alot with its more than decent armor but god-aweful turnrate, making it harder to get a proper angle in order to deflect incoming shots. How noticeable are the changes really? Thank you for any helpful input.
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