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SPANISH_AVENGER

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Everything posted by SPANISH_AVENGER

  1. Exactly. To me, the earliest stuff is just a few quick steps to make way to a larger and greater goal, I fully understand that the devs focus the most on the most modern and larger vessels and I agree with it
  2. Yeah, numbers are pretty random sometimes. Sometimes, I have a hit chance of 90% because I have the best technology and guns, while the enemy has 50%, yet I miss every shot for 4 salvos in a row while the enemy hits me with at least two shells every salvo, like... those chances don't seem to be very accyrate xD
  3. I feel like this game is sacrificing lots of realism (like modules and bases being overweight) and ship design features and mechanics just to patch the yet flawed AI, all in vain... it's kinda sad when you think about it.
  4. Also agree with this. I wouldn't say that they are fine, either: many components and bases are overwight... Try to make a historical ship, and you will see that most of the times, they are overweight by up to 10,000 tons. I don't know what it is, but there's something that is definitely overweight over here, and now it looks like armor will too...
  5. I agree! Or at least be able to define their displacement. It's kinda underwhelming to make a Super Battleship and have your opponents be some 20,000 ton Battleships with 220mm thick armor
  6. Agree! I have always liked the idea of doing modern refits, for example, a 1940 modernization refit of a 1916 ship, just as it was done very often in real life. For example, take a WWI-era ship and install modernised WW2-era engines and targeting systems on it. Yet here you can't take hulls out of their 2-3 year brackets, so it's quite limiting and frustrating.
  7. I will anxiously look forward to this! Specially all the new ship design features and improvements, ship and battle saves and the new hulls, specially that Spanish Super Battleship... YAY!
  8. @Nick Thomadis this is the issue I meant regarding the new Spanish Modern Battleship II:
  9. Same here, I can't get any even or exact value anymore... no more 300, 305, 400, 420, 495, 500mm... now it's all weird "301.03/418.06/499.01" things and stuff like that, really triggers my OCD xD
  10. Oh, I forgot to mention this issue applies only to the stern part, it's not about barbettes: The issue is, when I try to install any gun turret below the 457mm caliber, I can't put it because there isn't setting up points, as you can see in the screenshot. However, these "set up points" appear when the caliber is 457mm or higher.
  11. Greetings! First of all, loving the update and all the new stuff, good job! I must, however, notice some odd things with the new Spanish Modern Battleship II hull: right now, it can only mount guns of the 457mm caliber onwards: if you try to install 452 or smaller, it does not allow you; Something kinda weird I noticed is that now, regarding armor thicknessess, instead of going by +-2.5mm (300, 302.5, 305...) it goes by... +-2.3? I find that a bit odd to be honest, I gan't get any even number! (299.7, 302.3, 304.8...)
  12. ...or they could release it before, some of us could and would play it already, and then you would still be able to play over the weekend xD
  13. Also, it would be cool if "all-or-nothing" was actually a thing. Currently, you still have to armor the extended parts of the hull in an "all-or-nothing" ship, when said armor scheme was designed specifically to eb able to leave the non-vital parts of the ship entirely unarmored.
  14. Exactly! I mean look at USS Texas. It served from 1914 to 1948, all through refits! I would really like to be able to refit a 1915 hull with 1940 upgrades in UA:D too.
  15. Now, that being said, I agree that the developement seems to be abnormally slow by this point, in hindsight.
  16. This game was ADVERTISED as an "ALPHA IN DEVELOPEMENT". It is YOUR problem if you purchased it without knowing the implications of a crowdfunding campaign. You can't just go blaming everyone else, you are the one who has to get over it and be an adult. Yes, an alpha is for adding mechanics and important parts of the game primarily. And that's exactly what they are doing. Before adding the campaign, they must first finish the core of the game. Otherwise, they would be releasing a campaign over an otherwise unfinished product, and no one wants that. Knowing what you are purchasing and getting into is not something that should be "outside your field" if you are a "gamer". Also, "YWNBAW"? What does that have to do with anything?
  17. It's called crowdfunding. An indie dev team can't develop a whole game from scratch without fundings. In order to be able to develop it, they gave us the chance to play it from its earlier stages, and they made it very clear. This way, they are funded by the money we give them by purchasing the game in an early stage, and thanks to that money, they can develop it further and further until it is complete. It's not "irresponsibility", it's a game developement model widely used by several companies. In any case, I think it's you the one who doesn't understand what you signed up for with this game. It was always clear that the game is in an unfinished ALPHA state and that the reason why we are here is to help finish it. We were never advertised a finished product.
  18. The Bulkhead slider affects the number of bulkheads, actually. What makes them stronger is the type (Bulkheads I, II, III...) I mean, the game is literally called "Dreadnoughts" xD I can see the focus on BBs. That would be cool! Those are campaign mechanics, they may come with the campaign, I guess.
  19. Totally agree! It's kinda annoying how some hulls have a short span, like, 1914-1919, so if you try to make a 1925 ship with it, you are unable to, meanwhile, in real life, there were many ships that made it from WW1 to WW2 through refits. I would really be able to make a 1940 ship with a 1915 hull, like... it has been being upgraded to keep it up to date as much as possible through refits!
  20. Very cool! I am looking forward to this patch, specially all the fixes, improvements, and that new Spanish Modern Battleship II variant hull!
  21. I agree that this could bring more variety that would make other factions more interesting and unique. I think more fictional/semi-historical creativeness would be very welcome as long as it remained realistic with an authentic feeling.
  22. Ah, I see I'm not the only one who has noticed this AI pattern... Be it on attack missions, or defend missions, or custom battles... they are always trying to run away, even if they are winning. There have been cases where I have just exited missions in frustration because AIs have kept running away even when I was 10 hp with 2 engines destroyed and half-flooded, leading the battle to a stall where they ust run away and I can't do anything but to sit there seing how they get further and further away... like, WTF AI, YOUR MISSION IS TO SINK ME, COME AND SINK ME!
  23. Why do you find 130,000 ton ships to be "delusional fantasies" when there are 650,000 ton ships saioling out there?
  24. I think "1940" already features hulls and tech from up to 1945, it's just simplified into a single year. I think "1940" basically means "1940-1945", just that there would be no practical difference between these so they are all on the same year as a bracket.
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