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SPANISH_AVENGER

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SPANISH_AVENGER last won the day on May 26 2021

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  1. Hello! I was eager to try out campaigns, but, ever since a few months ago, they just won't load/start... A hour and half ago, I tried to start as a 1940 campaign. It's still loading "April 1937"! I have already given up on it, as all previous attempts I have made in the past few months. Is this... normal? Or is there anything wrong on my end? My computer is a quite powerful machine capable of loading nearly every game in a few seconds, so it can't be a hardware issue, that's for sure.
  2. I do! Some of my names are: Battleships: -Elena Bárbara (My mother's name) -Santísima Trinidad (named after the famous ship of the line) -Imperio (Empire) Battlecruisers: -Vencedor (Vanquisher) -Devastador (Ravager) -Ejecutor (Executor) For Battleships, I don't follow any pattern, I merely name them after something honourable, big or important (at least to me, such as my mother). For Battlecruisers, I chose the aesthetic of glorifying adjectives.
  3. I made my first Battleship with the new mechanics... I love how fleshed out the ship designer is becoming!
  4. Yeah... I am tired about being literally unable to have any gunfight with any AI ship regardless of the ship classes involved or years. Every campaign match finds my fleet facing 3-4 enemy ships with up to 18 torpedo launchers each, and very often, they fire them all simultaneously with incredible accuracy... so, in no time, my fleet's entire horizon is covered by 54-78 torpedo wave coming in a way so that I can not do anything to evade them with any of my ships. Hopefully the situation will get better after the update! But I strongly believe AIs should start being encouraged to make a more limited and realistic use of torpedos, rather than filling even their Battleships with dozens of torpedo tubes.
  5. Amazing, amazing, AMAZING! Thank you for the intel! I am glad to see not just progress in the campaign, but also how much more fleshed out and polished the designer is becoming. To me, the designer was always the selling point of the game, so every time it gets improved, I become happier about the game! I am also glad to see the realistic torpedo nerfs, I've always felt the current meta made bots spam torpedos way too much successfully.
  6. I mean, while I agree that realistic accuracy implies lots of misses... having a 10% chance of hit at 200m away in the 1890s campaign is just way too... much. 200m away! That's the closest possible distance before collission! The reason why I hate 1890s campaign is because I can spend 15 minutes at x2 speed with two stationary Battleships 200m away from each other missing shots constantly... like, how is it even possible? 200m away! For example, in the Battle of Santiago de Cuba in 1898, engagements occurred between 1,100m and 2,400m and both factions hit each other's ships HUNDREDS of times! (altough 85% of the Spanish ammo was defective and non-functional so it didn't cause a lot of damage).
  7. Greetings! Something that has come to my attention is that, in the Campaign, enemy AIs spam torpedos on every single ship class they have. I thought it was a 1890s thing, but yesterday I tried 1940, and same thing; every single enemy ship, from destroyers (to be expected) to light and heavy cruisers, battlecruisers and even battleships, have 8-16 torpedo launchers, which they fire simultaneously as soon as they are in range. In no time, my fleet spots a mass of 48-60 torpedos approaching to my ships, which are pretty much impossible to avoid given how they cover the entirety of my screen. Even if I try to stay as far as 20km away, this still happens. Both in 1890s and 1940s, the common denominator remains; I can't get to viable gun firing ranges (below 20,000m in 1940, and below 1,000m in 1890) because these masses of torpedos happen every time. Is this a realistic thing? I know torpedos were widely used, but launching 60 torpedos at once from 20km away?
  8. Oh!!!!!! Well, thank you for the intel, I'll try that out tomorrow!
  9. Uh… at one battle per turn, it would take several hours to do any significant progress on the campaign xD
  10. After playing for a bit, I wanted to say that I highly appreciate the new ship design features and mechanics, as well as the ability to turn off the AI “avoid ship” mechanic! And I will have to test further, but I believe ship weights make more sense and are better distributed now!
  11. First of all, I love the concept of campaigns! But, to be honest, I don’t really like 1890s; they are so reliant on torpedos, it feels like it makes anything else irrelevant, specially battleships! The main ship class nations spam are torpedo boats, and if you don’t do the same, you lose the war and can’t have battles; if you try to have a battleship or armored or heavy cruiser duel, you can’t do it either because accuracy is so horrible on these primitive ships that they will miss each other 90% of the times even as close as 200m away… a distance at which even battleships will spam torpedos at you! So you can’t fight from afar ( by “afar” I mean beyond 800m) because you can spend 15 minutes at x3 speed trying to land a single hit, but if you get closer than that, you get spammed with torpedos. So… if there’s any other campaign in the works, I think it would be cool if it could be a WW1 or WW2 based one, where battleships and gunfights may actually be relevant! ^^
  12. I also have weird issues like this… sometimes the speed slider show the ship as in sailing at its top speed, but it’s completely frozen and stuck in place, falling behind the rest of the fleet and becoming unusable most of the times unless I micromanage its way out and it un-bugs out, but it never manages to follow the line ever again, even if I re-attach it.
  13. Glad to know! It was becoming a bit too infuriating to see two ships missing every shot from 200m away in the campaign hahah I knew there was something odd about transports xD In general, I am glad to see all these fixes and improvements!
  14. I agree... I once made a test: a Battleship with 700mm thick belt and extended belt, and 400mm thick deck and extended decks. It didn't have any firepower, mobility or components, it wasn't an usable ship; I just wanted to make a testbed for armor. And guess what? It was destroyed in a few minutes in x3 speed... through "partial pens". By 356mm guns... So no matter how thick you make your armor, it doesn't really matter. 300mm thick belt? 356mm thick? 410mm thick...? They will all take the same damage from "partial pens"...
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