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SPANISH_AVENGER

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Everything posted by SPANISH_AVENGER

  1. Hello! I was eager to try out campaigns, but, ever since a few months ago, they just won't load/start... A hour and half ago, I tried to start as a 1940 campaign. It's still loading "April 1937"! I have already given up on it, as all previous attempts I have made in the past few months. Is this... normal? Or is there anything wrong on my end? My computer is a quite powerful machine capable of loading nearly every game in a few seconds, so it can't be a hardware issue, that's for sure.
  2. I do! Some of my names are: Battleships: -Elena Bárbara (My mother's name) -Santísima Trinidad (named after the famous ship of the line) -Imperio (Empire) Battlecruisers: -Vencedor (Vanquisher) -Devastador (Ravager) -Ejecutor (Executor) For Battleships, I don't follow any pattern, I merely name them after something honourable, big or important (at least to me, such as my mother). For Battlecruisers, I chose the aesthetic of glorifying adjectives.
  3. I made my first Battleship with the new mechanics... I love how fleshed out the ship designer is becoming!
  4. Yeah... I am tired about being literally unable to have any gunfight with any AI ship regardless of the ship classes involved or years. Every campaign match finds my fleet facing 3-4 enemy ships with up to 18 torpedo launchers each, and very often, they fire them all simultaneously with incredible accuracy... so, in no time, my fleet's entire horizon is covered by 54-78 torpedo wave coming in a way so that I can not do anything to evade them with any of my ships. Hopefully the situation will get better after the update! But I strongly believe AIs should start being encouraged to make a more limited and realistic use of torpedos, rather than filling even their Battleships with dozens of torpedo tubes.
  5. Amazing, amazing, AMAZING! Thank you for the intel! I am glad to see not just progress in the campaign, but also how much more fleshed out and polished the designer is becoming. To me, the designer was always the selling point of the game, so every time it gets improved, I become happier about the game! I am also glad to see the realistic torpedo nerfs, I've always felt the current meta made bots spam torpedos way too much successfully.
  6. I mean, while I agree that realistic accuracy implies lots of misses... having a 10% chance of hit at 200m away in the 1890s campaign is just way too... much. 200m away! That's the closest possible distance before collission! The reason why I hate 1890s campaign is because I can spend 15 minutes at x2 speed with two stationary Battleships 200m away from each other missing shots constantly... like, how is it even possible? 200m away! For example, in the Battle of Santiago de Cuba in 1898, engagements occurred between 1,100m and 2,400m and both factions hit each other's ships HUNDREDS of times! (altough 85% of the Spanish ammo was defective and non-functional so it didn't cause a lot of damage).
  7. Greetings! Something that has come to my attention is that, in the Campaign, enemy AIs spam torpedos on every single ship class they have. I thought it was a 1890s thing, but yesterday I tried 1940, and same thing; every single enemy ship, from destroyers (to be expected) to light and heavy cruisers, battlecruisers and even battleships, have 8-16 torpedo launchers, which they fire simultaneously as soon as they are in range. In no time, my fleet spots a mass of 48-60 torpedos approaching to my ships, which are pretty much impossible to avoid given how they cover the entirety of my screen. Even if I try to stay as far as 20km away, this still happens. Both in 1890s and 1940s, the common denominator remains; I can't get to viable gun firing ranges (below 20,000m in 1940, and below 1,000m in 1890) because these masses of torpedos happen every time. Is this a realistic thing? I know torpedos were widely used, but launching 60 torpedos at once from 20km away?
  8. Oh!!!!!! Well, thank you for the intel, I'll try that out tomorrow!
  9. Uh… at one battle per turn, it would take several hours to do any significant progress on the campaign xD
  10. After playing for a bit, I wanted to say that I highly appreciate the new ship design features and mechanics, as well as the ability to turn off the AI “avoid ship” mechanic! And I will have to test further, but I believe ship weights make more sense and are better distributed now!
  11. First of all, I love the concept of campaigns! But, to be honest, I don’t really like 1890s; they are so reliant on torpedos, it feels like it makes anything else irrelevant, specially battleships! The main ship class nations spam are torpedo boats, and if you don’t do the same, you lose the war and can’t have battles; if you try to have a battleship or armored or heavy cruiser duel, you can’t do it either because accuracy is so horrible on these primitive ships that they will miss each other 90% of the times even as close as 200m away… a distance at which even battleships will spam torpedos at you! So you can’t fight from afar ( by “afar” I mean beyond 800m) because you can spend 15 minutes at x3 speed trying to land a single hit, but if you get closer than that, you get spammed with torpedos. So… if there’s any other campaign in the works, I think it would be cool if it could be a WW1 or WW2 based one, where battleships and gunfights may actually be relevant! ^^
  12. I also have weird issues like this… sometimes the speed slider show the ship as in sailing at its top speed, but it’s completely frozen and stuck in place, falling behind the rest of the fleet and becoming unusable most of the times unless I micromanage its way out and it un-bugs out, but it never manages to follow the line ever again, even if I re-attach it.
  13. Glad to know! It was becoming a bit too infuriating to see two ships missing every shot from 200m away in the campaign hahah I knew there was something odd about transports xD In general, I am glad to see all these fixes and improvements!
  14. I agree... I once made a test: a Battleship with 700mm thick belt and extended belt, and 400mm thick deck and extended decks. It didn't have any firepower, mobility or components, it wasn't an usable ship; I just wanted to make a testbed for armor. And guess what? It was destroyed in a few minutes in x3 speed... through "partial pens". By 356mm guns... So no matter how thick you make your armor, it doesn't really matter. 300mm thick belt? 356mm thick? 410mm thick...? They will all take the same damage from "partial pens"...
  15. Maybe you could set a "vote", like; "Player X wants to switch speed to 3x. Accept?" And so on.
  16. Ever since I started doing Armored and Heavy Cruisers, I'm getting more battles where I have more than 1 ship on my side, and the tonnage is always similar to the enemy fleet one, so I am now 90% sure it's done by tonnage. But the enemy fleets are still mostly composed of Torpedo Boats... every time... the campaign feels more like Ultimate Admiral: Torpedo Boats than anything else xD That being said, I am still loving the campaign, even with all the flaws expected from its current early state (specially regarding how extremely difficult it is to win, even if you win every battle, and some AI issues).
  17. I think I now understand how matches are set up; by tonnage So perhaps my fleet is adapted in tonnage to the enemy's fleet, and, as I am only building Battleships, only the right amount go into battle before surpassing the enemy's tonnage. Is it possible? For example: if the enemy fleet is 12,000 tons, and each of my ships is 9,000 tons, I will only have one ship in the battle, as otherwise itwould be 18,000 tons vs 12,000 tons. And that's why I should have smaller ships too to "fill" those voids. I just had a really nice match: 3 of my BBs against 2 BBs, 1 CA and 2 CLs... now THAT was a fun battle!
  18. But why aren't the BBs sticking together? How can I set them in the same squadron...? Ports don't seem to do the job. I just got another match with 2 BBs, and they are doing their job pretty well... but I would really like to set the squadrons and for it not to be completely random generated. I am sure with 3 of these BBs per squadron I would never lose...
  19. All I know is that, no matter if they are in Sea Control or not, nothing really changes
  20. Why individually? I thought you could make squadrons by grouping them in ports... yet it doesn't seem to matter... also, I only set them in Sea Control now as someone above recommended it, but nothing has really changed... I have, at last, got a battle where, instead of just 1 ship, I had 2.. I ALMOST won, my Battleships broke havoc. That's why I wanted to group them in squadrons of 3; because I know 3 of my Battleships would fare well enough against anything thrown at them... but if I can't control the fleets and the number of ships I launch into battle is random and mostly 1, it's a pointless effort.
  21. This is what I mean. ALL my ships in sea control in the same port... yet I keep getting into battles with just one ship.
  22. I've done this... It's got to a point where I have had 10 ships, distributed in two ports (5 and 5), all in sea control... and the battles are still 1 ship of mine VS 10 enemy ships... it's driving me crazy! Yeah, the weight limit for lighter vessels is basically bugged... for example Light Cruisers have a 2,500 ton limit yet it weights 2,700 ton by default xD So I am trying to just make multi-purpose Battleships... which would fare better if they didn't have to fight 10 ships alone for some reason...
  23. I don't know what I am doing wrong, or how it works, but... Even if I put 4 ships on each port, all the battles are like: (Germany: 1 Battleship, GB: 8 ships) I don't really know what to do, I try to group them so that they stick together but they are always facing enemy fleets alone... am I missing something, or this is random?
  24. This is the kind of interactions some of us would like to see more often. Thanks!
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