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GrubbyZebra

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Everything posted by GrubbyZebra

  1. Fine, how about this for a list of reasons why it is OP: 1) On a broadside weight to BR ratio, it is 3.09:1. The closest ship to it is the Ingermanland, which is only 2.57. All other ships are below 2.4. 2) On a broadside weight to gun ratio, it is 11.95:1. This places it between the 3rd Rate and Bellona. 3) It has a total broadside weight between the 3rd rate and the Bellona. 4) It has comparable side armour HP as the 3rd Rate. 5) It has comparable structure HP as the 3rd Rate. 6) It has side armour thickness comparable to the other 4th rates in game. 7) It has a turn rate comparable to the other 4th rates in game. 8) It has base speed of a 2nd rate 9) It was historically a 3rd rate. So, in offensive capability it is solidly among the 3rd rates in game. I defensive capability it is comparable to the 3rd rates in game. Historically it was a 3rd rate. If you evaluated its stats against the other ships in game without knowing BR or class, it would be ranked as a 3rd rate. It should be a 3rd rate. Incidentally, there is only 1 other ship that is OP for it's class, the Indefatigable. But 1) its BR reflects this (same as the 4th rates) and 2) the only thing that makes it OP is its armour HP, which means it's really not that OP.
  2. Limit all stores, shot, powder, carpenter's stores, boatswain's stores, and surgeon's stores.
  3. Was listening to Desolation Island earlier, your name made me think of "The Horrible Leopard!"
  4. Well, everyone knows the first ship will have the lower BR because......WASA! But yea, no reason in hell, gameplay or realism, that the Wasa isn't a 3rd rate.
  5. They said there would not be replacing these (when I asked earlier).
  6. depends. You can delete your character and create a new one and keep your redeemables. But if you want to keep your ships, WH contents, XP, etc, then forged papers are the only way.
  7. While I like the idea of limiting repairs, until you limit ammunition, it is moot.
  8. I am not asking for aggressive AI in OW. I'm asking that in a PvE mission, AI is set to target all human players, not just the one who initiated the mission. This also has nothing to do with safezones. so...not really sure what your comment had to do with my post.
  9. all ammunition and powder should be limited. In port, the ships has additional slots for arming and carpenter/bosun stores (repairs). You add powder, shot, rum, and rig and hull repairs in a configuration of your choosing limited only by your vessel's total weight capacity. This would do a few things: a) double shot/double charge limited by available munitions and nothing else (so potentially more of each than current) b )No more unlimited chain shot or round shot. This would also mean no more unlimited repairs. This make engagements much more deliberate, requiring an increase in skill, and making it so a skilled captain who could outlast his enemy's ammunition might still escape. c) reduce the effectiveness/availability of aiming buffs. Cannons just get too accurate and turn in to 400m range 30lb sniper rifles. This is unrealistic and reduces the enjoyment factor tremendously.
  10. PvE missions are great, pvp is fun, enemy players jumping in on PvE missions ruins both. Why? Because the other player becomes a human ally of the AI, which means they can sit in the middle of a fleet of otherwise hostile ships with immunity. The fix? AI in missions targets all human players, regardless of nation or affiliation.
  11. Unless you are going to start introducing real nations (access to unique sets of ships to build, able to capture foreign ships, among other mechanics), then do away them them altogether. There is functionally no difference between nations other than this broken RvR system. Let clans become the nations and add a real and meaningful diplomacy system.
  12. I agree, the papers would be a nice compensation for many of us.
  13. I will agree nobody has any idea who KM is on the caribbean server.
  14. but what if the clan leader no longer plays the game? the clan is just stuck?
  15. @Hethwill Lost all existing redeemables from global BPHick: (1 forged papers and 2 aggemenon). BPBush: (1 forged papers and 1 aggemenon).
  16. couldn't post this in one of the 11ty billion threads on safe zones?
  17. I'm not really sure what your point is here. Nobody is disputing that the community can have input into the game design. So is it the issue or is it not? You have now said both. I maintain it is not the issue here (it is in other conversations, just not this one).
  18. This game is based around sailing, which is inherently slow. Not only that, trading in many MMOG's is time consuming, at least more so than that same game's PvP combat. Furthermore, as sailing in OW is inherent to the game, by virtue of people buying/playing the game, they are accepting of this mechanic. Combine those points and your argument here is moot. It`s not. Sailing is. A huge issue atm. The issues with sailing time are not specific to traders, and therefore not relevant to this particular discussion. You choose to. Whether or not you also choose to acknowledge views differing from yours are valid and have merit is up to you, as well.
  19. If can't see how taking players off the map is a bad thing in a PvP game, then I can't help you. Trading is a time-consuming process, no doubt. But, it is in many games. The issue isn't the sailing time (although the upwind sailing mechanics in OW need worked on for gameplay reasons imo), the issue is that there isn't a robust set of PvP trading tools that allow traders to use that time efficiently. Calling people names or resorting to personal insults doesn't help your argument at all. I speak for me, and me alone. I happen to know others who share my opinions on this matter, but I do not speak for them. Take your own advise and don't speak for them, either. Numbers don't rise because the game has been in alpha for 2 years, and still looks like it. There are many missing components that are required to attract and retain players. The devs seem to be focusing on the sailing and battle mechanics atm (what may be considered the "core" game mechanics), and are starting to look at fit and finish (like UI). They also need to work on trading/crafting mechanics (also "core" to the game since the introduction of OW, but I am going out on a limb here and saying the combat mechanics are able to port over to Legends, which they are hoping to be a quick release and a source of revenue for the continued development of NA. Again, that is pure conjecture on my part).
  20. I did, moving things between free ports out of OW eliminates sailing. as there is a Free Town on the border between every nation. A trader could have a player in each nation take stuff to the free port, and then transfer it from one to the other, and neither would ever leave their home waters.
  21. you didn't suggest cutting the average sailing time though, you suggested eliminating it.
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