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Malachy

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Everything posted by Malachy

  1. No, they can't. First of all they have a ship shooting at them that's usually tougher than them that cheats. I've had enemy npc shoot unlimited charge and double ball and pull maneuvers they shouldn't be able to and are faster and tougher than they would be in the players hands. Next, once you kill the npc, the battle ends in 15 minutes which isn't a lot of time to learn to manual sail etc. i agree with the OP and others, we need the old duel room back and NAL can go to hell as far as I may concerned.
  2. Limiting it to clan only and a few allies has pretty much destroyed the unity of most nations. For example, I only go to port battles to gank folks. It doesn't do anything for me to help another clan get or defend a port. Most folks are unable to fill the port battle let alone field two or three screening fleets. Nah, if you want screening then your going o have to deal with efforts to bypass it. Ive always considered screening cowardly and a bit cheesy.
  3. If screeners weren't hanging around in 1st rates people wouldn't need to hide in battles. Honestly, I think battles should be invitation only based on the amount of hostility one has at a port. Invites go to those with greatest hostility first with another wave of invites going out every two minutes until the br is met.
  4. First, there are no 15.5 knot wasa. Not with guns and repairs mounted. You are looking at mid 14s with sail force, which destroys its upwind capability. My fastest Connie is 14.5 without sail force, with full gun loadout and a small number of repairs. This ship has all the best speed mods and knowledge in game. The only way to get one over 15 is with sail force which like I said ruins its upwind capability. The Connie has a bigger hold, so suffers less than the wasa in speed department. And no, people are sailing everything. At least on the eu server. I see all sorts of ships on the OS. The Light built 4th rates are popular with solo players due to their ability to take on several lighter ships while alone or still handle themselves vs a heavy tanky ship. Personally, i use these ships a lot, but very rarely run into someone built as light as I am. People get run down because they sail slugs, not because everyone is in super fast ships. I was ganked by 7 very good pvpers the other day, their average speed was 13.5 knots. They had probably a dozen kills that night. I was solo, so running a very fast ship but even I had to be careful, if I had let them get a good tag on me it would have been game over. 7 on 1 is not the kind of odds I will stick around for so I withdrew from the field of battle. Had they had A couple ships built like mine, I have no doubt I would have lost my 12 million gold Connie. The OP and a couple other guys are whining because they can't catch fir ships, but they want to sail around in 11 knot slugs. So basically they are asking that fir ships are 1 hit so they can't kill their slugs or get away from them. It's an infantile suggestion based upon lack of ability and lack of knowledge. good pvpers stack the odds in their favor. You are never going to nerf a good pvper. In this game, the best pvpers are going to be fast and going to control the wind and the battle. Nerf fir ships even further than they are, we will be in something a little heavier but still worlds faster than your slug. You will still die but do even less damage to us. When I sail a heavier ship, I still kit it out for speed (and usually get it into the 13 to 14 knot range) and the battles vs tanky ships are even more lopsided. Instead of the random broadside that gets through taking down 1/2 or more of my armor, it takes down less than a 1/6th. all the fir haters will accomplish, even if the developers are willing to go back to that sort of flawed model, is to change the ships used in pvp to a couple very fast ships, reducing variety on the OS, or put the best pvpers in ships almost as fast as we have now that have even better survival capabilities, pretty much making us even more invulnerable, but still faster than you.
  5. This was my night in a fir teak Connie. Everything I fought were heavier than me. Mostly wasa. First one was a Connie I decided to keep that one. And yes tonight I boarded everything. I suck at boarding and am trying to get better at it. I think I am improving
  6. the larger ships cannot fill every role. You are looking at one stat and not looking at the whole picture. Small ships are already more maneuverable than large ships and always have been. Yes, larger ships can reach similar speeds, but their acceleration is crap. By the time a large ship Is up to speed, a smaller ship is already out of gun range. It takes several minutes for an 1st rate to get up to speed, a 5th only takes a few seconds. People need to learn about other ships and not just make assumptions not based on one stat. I've never been outrun by a wasa.... because I know how she handles and can always out sail her, no matter what her modified speed is. You can outsail every ship no matter if they are speed capped or not. Smaller ships can do this easier because their acceleration is godly. You can also prevent people from getting away the same way. Most people are clueless about sailing profile s and acceleration/handling and instead of learning how to deal with it, they come to the forums and cry foul. Most problems in this game can be solved with a generous dose of experience. Now, that said, the wasa needs some tuning, it allows mediocre players to compete on a higher level than they should, and keeps them from actually learning to play the game. That's my only issue with any ship in game now honestly.
  7. That doesn't make things equal unless all base speeds are equal. That will only have everyone back in surprises and endymions. We already did that once before, it didn't work so we went to the speed caps. What you guys want has already been tried and discarded once or twice before. We don't need or want surprise wars again. What we want to see is all ships viable and all ships being able to obtain similar speeds is the way to do that. Speed will always win. The fastest ship controls the engagement and always will. If you want to run the battle, ya need I learn how to fight in fast ships. You want a broadside duel, then be fast enough yourself to force another fast ship into one. You want to take on tanky ships, learn how to do it like the rest of us have. The only battles I run from usually involve odds of more than 4 on 1. I can usually handle two or three smaller ships and 1 or 2 equal or larger ships. This is not aimed at you slim, but the level of inexperience in this thread is staggering.
  8. I'm sorry friend, but you are completely wrong. You risk more in a fast ship because one single mistake will kill you. They are the hardest ships to master. Slow tanky ships are relatively easy to sail in comparison. There are a lot of people out there who have no clue how to fight a fast ship. You have absolutely zero concept of fast ship combat and all you keep doing is ranting. People who sail fast ships and don't know how to fight them die all the time or never get any kills. People like me though, you had better watch out for because we know how to use the wind to completely own anything that gets in our way, and we do it without getting hurt too badly. I am the type of pvper you are ranting against. The guy who swoops in and takes your slow ass tanky ship off you in about three seconds flat. The guy you can't do much against because im in and out of your gun arcs before you can aim them properly. The guy you shoot at and do zero damage to becUse I know how to angle my ship properly on approach. This topic is very relevant to me and others and when you come in here spouting off in ignorance, am going to correct your misconceptions so that others don't suffer from your misguided ideas. If you don't like it, then get educated and learn to fight. Your ideas of pvp and fast ships are born of the frustrations of a beginning pvper who still believes armor is greater than all and hasn't learned how to use the wind to win battles. Almost every fight I win, is won in about the first minute of the engagement, many are won on the tag. The rest of the time in battle is merely following through and maintaining my control of the battle. Seriously, you need to go back and do a lot more pvp before you are qualified to come here and ask for a nerf. And I did not say the only tactic with fir ships is raking and boarding, I will thank you to refrain from putting words in my mouth in the future. You use your speed to control the battle and fire from areas that are not covered by the enemy armament. Sometimes this leads to boarding, most of the time I can sink people just fine by hovering near the stern or bow and firing into their broadside while not allowing them to fire at me due to weapons arcs. Something you learn after sailing every ship in game extensively. There are hundred and of ways to take someone out with a lighter ship. If you don't like being raked, then learn to prevent it. If you don't like to be boarded, learn to fight in boarding combat. It's not our fault you aren't a well rounded pvper. You coming here and callin for nerfs in ignorance, having never learned how to sail fast ships and win fights is like A blind man trying to tell someone what color their shirt is.
  9. I think it has quite a bit of merit. Maybe make it so every nation was at war with 1 other nation, that rotated every week, and those who wanted to privateer could obtain letters of marque to attack all trade ships. These letters of marque would be expensive and when active you would be pvp flagged to all nations. Sinking or capturing enough traders under letter of marque should gain you a negative reputation (talking in the hundreds here). Once reputation has decreased to a certain point, one becomes a pirate and is locked out of all ports save free ports and can kill anyone or be killed by anyone regardless of war status. There should be a non grind mechanic available to obtain a pardon. Maybe a pvp quest where you work for the nation of your choice for a specified time period to reform. Also privateers should be able to enhance their reputation by performing certain tasks for their nation, maybe escorting national traders, both npc and player. Npc missions would spawn a ship that contained some paint or something attractive that would bring enemy pvpers to attack it and the escorting player. This system would greatly enhance rvr and give people something to do besides mindlessly sail around trying to force pvp fights, which is about our only option besides grinding endlessly boring npc.
  10. Speed doesn't make you immune, but good players can use it to give the impression of immunity, because they know exactly when to time maneuvers and disengage and re engage. I am sure it's very frustrating for less experienced players, but we all took our knocks at one point to get to where we are now. The best I can suggest to Cmdr and the others who are frustrated is to find good pvpers who can teach them the ropes like I did.
  11. If it's not fir, it will be something else. Like I said, we can get tanky ships to be almost as fast. How would you like to see all those fir ships replaced by tanky ones that do the same things? Speed will always be king, and in a game where keeping the wind advantage is paramount, that will never change.
  12. I don't make videos, my computer is old and it takes too many resources. Many folks try to fight this way but aren't successful at it. To be succesful, you need to know the sailing profile and qualities of your ship, the opponents ship, you need to know how to position yourself to take little to no damage when fired upon, you need to know how to protect your sails. People get beat by the top players who do know all this and assume fir is op and needs to be nerfed because they were humiliated.
  13. The stern rake has been nerfed. Big time. If two players who know what they are doing are fighting, you won't get one easily. However, you don't need to get stern rakes to win. Refer to my post that was just before the one you quoted. That whole fight last night occurred without a single stern rake. If I was fir, I would have still won, as he didn't get many hits on me at all. In fact, it would have been easier for me to maintain my position outside his gun arcs due to better maneuverability. Fighting a fir ship vs anything else isn't something that's easy to pick up and do. It requires a considerable amount of skill to accomplish. If you screw the pooch, you sink in relatively short order most equal ships only need three or 4 good hits on you to sink you, you will need 10 or so to take them down. The key to fir ships is preventing the enemy from damaging you in the first place. Basically, fir is considered otp by some because they get beat by folks who spent a long time learning the skills to fight that way. Put those same people in a slower ship, they will still make it faster than your slow ship, and do the same thing to you but you will have even less chance of beating them than you do now, because they will be able to take the same abuse the slug ships can, but still control the wind and prevent you from damaging them just like they do in fir ships.
  14. I replied above with an illustration of one of the tactics. I wasn't fir but that tactic works well in a fir ship. Usually speed ships focus on not taking damage while putting out massive amounts of it, usually into the sails and stern, then we board, or sink once the target has been neutralized. Rakijg is tough to do now unless the targets are low on sails (40 percent or so) or in a much less nimble ship. It can be done it takes a lot more skill than it used to a week or so again. It's really thrilling to go up against heavy ships with light ones and win. My favorite battles I've ever fought were in fir ships vs 1st rates. And other big heavily armed ships. Lately I use a fir bellona a lot. It does well over 14 knots and so far I've captured or sank 2 2nd rates and 1 1st. A few nights back I had a 4 on 1. I sank 3 Russian wasa and 1 escaped my fir teak bellona.
  15. I think you need to play abit now. The game has changed a lot since you last logged in. Raking is almost impossible to do in equal ships with equal skill levels, unless the enemy has been severely reduced on sails and you haven't been. Side hits do kill crew, have for months. You notice it most on crew dense ships. You can't get rid of ganking. No game has been able to. People gravitate to that game style because it's safe. If one guy is fast, the guy that wants to catch him has to be fast, and the guy who is hunting him has to be fast. You can slow everything up to a crawl and the faster crawler is going to be the one controlling the battles. Basically, I think you just need to learn to deal with speed based combat, because that's the essence of ow pvp in this game. Slow ships are only good for port battles. If you can't catch it, you can't kill it. And the slower you are the more of a sitting duck you become. To illustrate my point, tonight I had a great duel with a good Dane pvper. We engaged in agamemnons, both had the same build, teak wo. His was set up to fight a broadside duel and win it. Mine was completely speed rigged. I literally was able to fire at him and sit in his blind spots (bow and stern arc) until my guns reloaded, move into position, take his fire at an oblique angle so it bounced off, and then hit his broadside hard, move back to my position and do it again. No matter how low our sails got, I was able to do this over and over because I was faster by 2 knots. If I was as slow as him, I'd have been on even terms with him and he could have killed me possibly. This is why speed will always be king of ow pvp.
  16. I have a teak white oak Agamemnon that does 14.7 knots with repairs. I have teak white oak connies that are similar. Even if you further nerfed fir ships, people will still be fast. As long as speed controls the battle, speed will Ben paramount. There is no way to change this in an age of sail game. People will just work to max out speed in another way. If you remove the hard cap and change the caps for various ships, all you will do is remove them from the roster of pvp capable ships. I for one remember when all you ever saw were surprises and endymions. I prefer to have variety, rather than cookie cutter ships. I don't want to go back to the surprise wars. We've already tried it that way and 90 percent of the ships in game were never used for pvp. Now, you see them all.
  17. The British lost the war of 1812. It was their own fault it got started. If you can't handle the heat you shouldn't piss off more people than you can handle. You don't capitulate to all demands when suing for peace when you win lol. And after early successes, the British army again lost its US campaign. The British lost the revolutionary war with the US as well FYI. Hence twice. I'll give them one thing, they were smart enough to see the writing on the wall and get out of the war with the US as fast as possible. Had it continued, superior US warships would have continued to pick off British warships and merchantmen one at a time, and at the time there was also talk of taking the island colonies from England as well. The US intervention in Ww1 and again in WW2 is the only reason the English aren't speaking German now. The napoleonic wars was the beginning of the end of the British empire and their navy declined with them. From the early 1800s on, not a single navy in the world had state of the art warships like the US fielded. Even the British attempts after the war weren't nearly as powerful as the US counterparts... I.E. the trincomalee was supposed to be a heavy frigate. She's not even close to as powerful as American heavy frigates heh.
  18. After the napoleonic wars, British naval power receded dramatically to the point when ww1 kicked off, it was barely an afterthought. While that was happening the "anemic" us navy was flexing its muscles and projecting its power further afield. The US navy had the most state of the art and modern warships of the era and us naval technology was superior to anything anyone else fielded at the time. And by the civil war, after getting their arse handed to them twice, they were wise to leave well enough alone. During the war of 1812, the British were quite apprehensive about the capabilities of the new super frigates, and rightly so. The admiralty was pissing their pants when they discovered the capabilities of the Connie and her consorts. You don't totally restructure your shipbuilding philosophy and modify your current ships just for the fun of it. The Ghent treaty came too early for me, I would have liked to have seen some more action between our two nations.
  19. The Danes themselves were not a threat. They were buckling to napoleons pressure and the Royal Navy didn't want the French to get their hands on the Dane Navy. So they attacked and sank or captured the whole works. The Danes were never a threat in themselves, the British were more concerned what the French could do with those ships. The only navies that mattered in that whole 50 years of conflict was the British, French, Spanish, and for a short while at the end, the US.
  20. The US proved itself a threat to the largest naval power of the time, so much so that the British had to mutilate a bunch of their 64s in order to attempt to combat this threat in the short term and completely changed their ship building doctrine in the long term. The conflict did not last long enough to prove whether the mutilated 64s would prove capable to the task however. From that point forward British naval power receded and US naval power ascended to the point that the British refused to allocate warships to assist the confederates, who they were extremely friendly to and assisted in other ways during the civil war.
  21. Actually, the us became a naval power during the war of 1812....and Denmark was totally decimated by the Royal Navy and wasn't a power anymore
  22. Uninspiring? This ship is gorgeous compared to the santisma and l'ocean which looks like an emaciated shoe and an ugly bathtub respectively. We can put any armament we want on it in game to balance it. I would rather sail something sleek like this than ships that look like the Santi and ocean. The only nice looking 1st rate we have is the victory.
  23. All fights are decided by raking, bud. There is no such thing as a broadside fight in this game and if it does happen, it occurs between very inexperienced players. Basically it boils down to the fact that speed will gain you the wind (tactical) advantage. The faster you are, the more maneuverable you are. If a ship holds the wind advantage, it will basically win the fight, no matter what it's made of or it's opponent is made of. If you don't like my input, stop making stupid assertions. Your video shows how you like heavy vs fir fights to go, not how the majority go. It has nothing to do with ability, and mostly to do with physics. The majority heavy vs fir fights end up with the heavy ships captured or sunk because they are too slow to take the wind and hold it and aren't maneuverable enough to get guns on target. The faster you are going the faster you are going to complete your maneuvers. Your assertions prove that you have a LOT to learn about pvp in this game, and that's ok, we were all there once. When I started the game, I thought the same as you, but some really good pvpers took me under their wing and showed me the error of my ways. I'm willing to help you the same way if you like. Give me 30 days and I can make you a much better player. Ganking does happen and will always happen, no matter what. There is not a single pvp game in existence that has been able to stop it. The only thing this suggestion of koc will accomplish will be to put everyone back in one or two ship types again, where now with a hard cap, any ship is viable. It doesn't take a genius to figure out that speed trumps everything else in this game and with current and past game mechanics that will never change. The fast ships will always get the stern rakes and always control the battle. You bring two friends with you in tanky ships up to kpr or tortue on the EU server and we will Be happy to demonstrate this fact for you.
  24. Someone else had the same problem that week, there was another thread about it. I know what I saw. And the issue hit in several different instances that night. Of course the book wasn't looted by me, it went back to the npc. Do I need to start screen shotting everything I loot in order to get some satisfaction from you guys? It really sucks to be dicked out of something you really wanted by a glitchy game. Of course you guys have been screwing us since you started so I shouldn't be surprised. sounds to me more like laziness on your part. What if it happens on a massive scale next time? You guys will be combing thousands of complaints and not able to just ignore the several people it happened to in this instance. If I was you, I'd fix it while it was a small issue rather than wait til it caused more work, especially if the game ever goes live (which is iffy considering how slowly development is moving. I've seen snails develop games at faster paces).
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