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Showing results for tags 'openworld'.
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[X] Enemy Player
SparkyTheParasite posted a topic in Support07 mates. a clan mate of mine found this on open world. anybody knows what this is : thanks in advance.
Personal Ships Names
Vonatar posted a topic in Current Feature Improvement SuggestionsHey devs! Since having personal flags or banners, other than those provided by the DLC, might be impossible, cause the difficulty to implement the high variety of choices by players wanting personal stendarts, wouldnt it be possible to simply add personal names on the stern space of the ship? With maybe a coupe of fonts to choose from and a limited number of charachters.
Pimp my Patrol
z4ys posted a topic in Current Feature Improvement SuggestionsThe suggestion: Admiralty offers every player for the duration of a week 3 event vessels of 2 different rates ( rates and vessels are RNG but for all players the same) for free To Devs: Some time ago a rework of the Redeem function was announced, implementation could be achieved through a new tab like "Weekly Event redeem" Details: Every player receives 3 ships out of 2 different rates. The ships are equal for all players Wood,build-ins are determined by admiralty perma mods cant be equiped only certain books are allowed claimed or unclaimed ships get deleted after their event week to make room for the next 3 ships Those ships are called for example "Event Cerberus" (they cannot enter pbs, but have normal RoE and can be used in OW) They cannot be captured or used as fleet can not be traded Event ships have reduced pve reward in order to guide players towards pvp *edit* How outfitting with determined books could work: Pros: reducing fear of loss guide players to all kind of different ships they normally wouldnt use reducing fear of loss give access to ships even for casuals all players become competitive by giving them "equal equipment" skill matters Cons: Could be used to troll people because free ship - but kind of same like ow captured AI ships and quantity is limited to 3 each week for every account. /discuss
Fog in the battle?
Lord Freemann posted a topic in Current Feature Improvement SuggestionsHow about fog in battle? and flags in the open world? and give ships their own name?
Game revival suggestion
Aziz posted a topic in Current Feature Improvement SuggestionsOk having played this for about a month now I've seen the extent of the toxicity and old grudges seeming to be carried over from one wipe to the next. Ganking fleets and super alliances or nations are killing the game not that they shouldnt exist to an extent as they are actually part of the game but when always directed on a certain percentage of the populace all the time those players get tired of well playing and the population dwindles and negative reviews start happening. So while this could be blamed on the players it falls back to a lack of game mechanics to control these certain behaviors that are wreaking havoc on the game. I think we can all agree the game is good as a ship simulator as far as battles go and the Open world is as good as you could hope for so we only need to focus on how war is conducted. My proposal is to scrap the port taxes, if anything ports should be making you money or at least allowing for certain resource control. Decades ago we had a game created by Sid Meir called Pirates, in this wars and alliances were declared by the Ai kings of their respective nations and you had letters or marque that allowed you to kill as you pleased their enemies. So lets assume that Naval action adopted a system like this to determine who warred upon who. So for the system to work you would need. Control Points - These would be accumulated by sinking enemy ships of that nation in OW and taking ports. Of course you would automatically get just enough to take a port when war was declared and when peace is declared all points are lost or turn into revenue of some sort. the idea here is to redirect the attention of nations around the map and give the opportunity for alliances to be made if multiple nations are warring with one at the same time. Resource control - Well when not at war you will own precious ports that are needed to make the rarer items on the map, these can then be allowed to be purchased by nations not at war with you so they can make their flag ships or top modules which would encourage trade and supply lines. The result would be that Over Powered nations attention would be directed around the map so no one was being obliterated all the time, your nation would only have to survive the week or two the war lasts. Supply lines would be established for players who like to trade and these would need protecting as I'm sure Ganking fleets would patrol the seas looking to disrupt this and get their PvP action maybe even attain said resources for themselves. Of course these are just suggestions I'm sure this could be refined and improved upon but I think many would agree something has to change in the game.
Hi, I know that I could have calculated this myself but I think it would be nice if when you were doing repairs in the openworld the UI told you how much would be repaired and how many repairs it will cost BEFORE it does it: eg: "You will Repair 50% Sails at a cost of 12 Rig Repairs" Cancel/Confirm. Instead of: "Ha! you didn't expect that did you? Now you've no rig repairs and if you get tagged you are screwed!!" I had a traders brig fleeted with a surprise, the sails were damaged on the brig and (stupidly) I decided to repair them a bit. It repaired them but at the cost of ALL my rig repairs! I was in enemy territory and this left me VERY vulnerable. All because I had performed a task that I would not have performed had I known. I think my Ship's Captain might have thought to himself: "mmm maybe I should hold on to a few repairs?" rather than blindly emptying his hold of all his repairs to repair the sails on a cheap ship in the fleet. Being able to choose (a slider?) how many repairs you wish to use would be even better!!!
Using the spyglass?
Farrago posted a question in Feature proposals and Gameplay Help Q&ASurely I just don't know a certain keyboard command... In open world, is there a way to click somewhere on the screen and then hit "shift" and your spyglass is aimed at that spot? At least with my mouse/computer combo, scrolling around the view in spyglass mode is a real pain. I think in combat screen, the default aims the spyglass where your cannons are aimed but I'm not even sure about that.
Hi dear Developers. I write this post to give some ideas about oceanic navigation in OW. One of the best things in this game is that it was GPS less, (excepting 3rds apps like vedmed map and others). But the map included is very simple and we don't have any tool to navigate properly. You should use a better and map and add to it some tools like a ruler, a protractor, a pen, a drawing compass and a clock. To allow this you should take out the F11 coordinates tool or change the mechanics to be able to use it only sometimes in a day. You should put some 3d landmarks in main islands, capes and gulfs like towers or lighhouses (maybe with a name over them like in the ports) The OW spyglass should have a compass to know where are you looking at. Thanks
Open world access
DarkPhoenixRising posted a topic in SupportHi, I was unable to play the game for a while due to real life issues. I have now got the ability to go online and have found out that i cannot get on very far in this game as the most i have seen on over the last week has been 8 people, and i was told that this is due to open world. Is this invite only or what? just curious as i enjoy the game but not much fun in single player on same map over and over. Any chance i could get in if not when is it being launched? DarkPhoenix