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After leaving a battle there should be a restriction that prevents you from entering a port battle for 5 minutes, as is the case now when you log out at open sea but for less time. There are certain players who in order to avoid screeners get a friend from another nation (or an alt) and then tag them and sit in the battle. They then jump straight out into the port battle, avoiding screeners etc...
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What if a port battle would have screening phase and port battle phase. Everyone can join port battle lobby, and if there is enough players for all roles, each player may be in one role. If there is not enough players, players may join 2nd role after battle. You play 1st the screening phase (could be even multiple). If you win, there will be another match that will be the port battle. It would be possible to create different kind of port battle screening scenarios as well. For example: (You have to win majority) 1. 25vs25 2. 3x 5v5 3. 10vs10 + 3x 5v5 4. 9x 3vs3 5. 10vs10 + 5x 3vs3 6. 2x 25vs25 Screening fleets would be for smaller ships, frigates, max 4th/5th rates for example. Port Battles then for big ships, SOLs, min 4th rates for example. Or BR limited, or rate limited, or BR&Rate limited. Development would be pretty simple, as you only need a lobby for this. There can be countless of different screnarios. No issues with ROE, or with things like small/big nation etc. Current screening mechanism could be then used for Raids and/or Flags. We would have 2 different systems, maybe richer PvP offering as well. About the night flip: Times for battles could rotate, for example in steps of 4 or 6 hours. Everyone will have their night battles/flips.
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- port battle
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Dear Devs and Community, After watching and re-watching the "Diplomacy Summit Stream", a few points caught my interest. One of these points in particular was raised by [EDR] Keirrip in regards to main fleets being entirely/partially screened from Port Battles in turn denying the player base the option to participate (or contest) in RvR. While I feel the owness should be on the attacker to make maximal effort to "win the day", I do believe that their is an issue in the game that allows smaller groups of frigates to engage considerably larger fleets of larger warships. My proposed Idea: CORE BATTLE FLEET COMMANDER FLAG - Purchasable In Port, allows designated commander the ability to nominate 15 Warships as "CORE" giving them immunity from tagging. THEORY: Two core battle fleets sail from neutral ports to the attacked port, the CORE fleets head straight to the port whilst the "Non CORE" fleet units must attempt to brave a potential blockade of screeners. Such tactics could be used like Counter Screening a Screening Fleet, Deploying Decoy Fleet units (Like awarded expendable Aggies etc.) to draw screeners etc. N/B- There would obviously have to be BR adjustments before this could be possible and Defenders could no longer sail from within the "Attacked" port THIS IS JUST AN (NOT FINISHED) IDEA AND I WOULD WELCOME ALL SUGGESTIONS Kind Regards,
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Hey, screening for portbattles is a disgusting mechanic and needs some fixing fast. What is screening right now? Screening is used to avoid fights. You take the cheapest and worst ships you can find and attack the biggest fleet possible in the area around a PB. Then you start an unwinnable fight, shoot some sails for 20 mins and surrender/escape/sink with no intention to win the battle at all. Your goal is to waste as much time of the enemy as possible. That is not fun! Its boring for the screeners because they know they cant win and its boring for the other side because they cant get a nice fight. Example: Those fights should not happen. How can screening be fun? Screening is fun as soon as you have to fight and you try to sink the enemy fleet instead of just delaying it. Here are 2 ideas on how to fix it: Solution 1 Screening should be used to challenge the PB fleet with the intention of sinking it. Therefore we could increase the BR needed to attack other ships. For example if you would drag in a fleet with at least 20 ships you need 70% of their BR. Solution 2 Step 1: Put a PvP zone around a region. It is used to generate hostilty and its used for screening. When your alliance dominate the zone (has more BR in there) or you sink enemy ships you will get hostility. You will have to gain it to a certain limit and when you can reach it the PB will be set up for the next day (24 hours later). Step 2: PB will be lobbybased, people who gained the most hostility can join first (like it is now). Its basically the final of a long fight of the day before. Additional rules for the 1st phase: To make it fair and fun for all sides, limit the maximum BR per battle to 3000BR (there can be ofc multiple battles at once). This way pure numbers alone wont win you this phase and it also promotes to use a lot of different ships. Kills gain a lot of hostility compared to just having dominance in that zone. This way fighting gets promoted and sitting in the zone and avoiding combat is not a good option. Why BR and not number of ships in that zone to gain dominance? Because otherwise you could pick fast ships only and avoid fighting. Its easy to understand, it promotes fighting and everyone can get involved. Fix pls
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