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Rebrall

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Everything posted by Rebrall

  1. cause not every one wants to play NAL and it would add content for those who like OW sailing so why wouldn't they?
  2. fair, but with a bit more content this would increase population which draws a larger number of players with different goals for example more trader which gives you more targets which gives you your hunt
  3. could you not hunt those heading to said event? also not everyone is coming from the same direction so again you would find pvp from many directions and those player wont run but turn and fight
  4. what mean is, someone from the own nation objecting to the swap. well my personal opinion is up to the parties involved much like a trade of goods, but i recognise your point but there is really nothing you can do about it unless the the third party was involved to start with.
  5. you missed a bit!, i'm sorry if its GB to GB for example then its got nothing to do other nations, now however GB to Dains that's when I agree for interference
  6. Maybe in the interest of mental health maybe @admin or @Ink should remove hostility missions and PB's for now till one they have fixed this issue and two decided what rules they are going give us around PB limits per nation or clan
  7. It almost like the time restriction of pbs on eu server is conflicting global server? I'm sure it's not
  8. Ye regarding the flipping together then the "clan friends" should see the missions of the intended owner which increase the intended owners hostility, then under the town management section there should be a change ownership option maybe. Sorry if you had repeat yourself edit: change of port ownership should be only between "clan friends"
  9. Are you talking as in if 2 clans were flipping a port together?
  10. How admin must feel reading the forums right now
  11. I put a post in the pinned port battle limit topic we need a change for global to clan limit cause other wise it will get to the point we're one TZ will be stuffed. It will settle and we may have no issues but if/when the game is released and we have a real population(I hope) the 3 limit per nation just will not work
  12. I really think what the population does in 3-4 weeks will be what we can expect stability wise myself give every one chance to take ports they need to be stable, while some need to move stuff around after a hiatus and some probably need to rebuild after a rage quit
  13. I know a few players who are away for the week end and will suffer some losses
  14. @Galt ARMED will agree after the PB at George Town and the ensuing pvp unless we are spoken to other wise
  15. It was only announced 4hours ago???
  16. I don't disrepute either argument, should someone/small groups sail in my nations waters kill one of my nations players and be able to sail away with no repercussions? Hell no but should someone/small groups go out looking for OW PvP and find little until they are in enemy waters then get absolutely smashed by huge groups of players or get a good fight out of Somone then get smashed by 5+ players? Again definitely not there is a lot of grey areas also in between my personal opinion would be my option is fair (see above a few posts) then you add Liquicity's idea of a BR limit or ship limit then you have a real good idea a little off topic but maybe there should be serious thoughts into weekly PvP tournaments & pvp events that way there would be less ganking of newbies around capitals not saying it will stop but will decrease it some what also really want to push the idea of speed after pve missions not invisibility and not being able to enter that mission unless you are in the group that started the mission
  17. Ok now look at it in a different light imagine being a fresher player and try having a crack at OWPvP, not only that but you have to remember we have a very limited player base at the moment so getaways are easier. if we hade a larger player base you would need that invisibility
  18. Probably a bad example on my part but you get the gist though I don't hate your idea either it's a good suggestion it i would be more than happy for it to be implemented
  19. With invisibility i know some people abuse it but I've said it before and I'll say it again no matter what the mechanic in this game some one/group will always find a way to abuse it, but then you got some people like koltes and liqucity for example who do real 1v1's who don't and deserve a chance to get away after a good fight.
  20. lol so if you (Dains) jump a GB player in Surrey for example: if a player (GB) in a warship is attacked in there own county (GB county) the battle stays open for ever or as long as there is live ships within the instance, if the player(GB) is in a trader the same from above applies but gets AI support also. the attacker (Dains) keeps the same mechanics we have now if he wins make more sense?
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