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Sea Fox

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Everything posted by Sea Fox

  1. So if I'm reading the chart right, it doesn't matter what build, it's the same speed upwind for endimion if it's built out of oak or fir?
  2. Oh yeah one more question, why didn't pirate frigate make the list? I thought it and the trinc were supposed to be great upwind
  3. Thanks guys. Second question is , how much difference is pirate refit and elite pirate refit? There's a big difference in price!
  4. I don't play with mods....at least I didn't. I just get sunk allot and always hope the devs someday get rid of them....but that is as likely to happen as the devs doing anything to promote solo play. So I play A LOT less than I used to....so I guess I'll spend hours getting mods like pirate rig refit rather than hours building ships to be sunk So what ship and what mods (mods oh pressious mods) is the fastest upwind?
  5. The sea foxx great Britain. But I don't think my main the sea Fox (pirate) got any for a workshop in Mortimer town
  6. I also only have 2000 doubloons. No doubloons for lvl 3 shipyard or workshop
  7. Why not make tow to capital only like before? Or only to free port?
  8. Not really a clever concept to improve the game but instead a cheap shot. I'm so very impressed
  9. I took out a fleet of 3 indiamen (with help of my fleet) in open waters it was a two attacks. But yeah it's awesome. For me in a solo hunt I can go deep into enemy territory and hunt (and hide) and the ocean is my oyster
  10. I had a teak/teak one but was not fast enough. I decided to jump into a battle (herc vs basic cutter). Wasn't concerned about the ship (I was going to sell it) It took him an hour to kill me and if I had more than one fleet ship he'd be dead instead of me. But I learned a lot in the battle. Cannon balls bounce off quite a bit (even the fir/fir hold up decently.
  11. Well if its one thing we don't want in Naval Action, it's OP ships!.......oh.....wait......yeah......
  12. Love this ship! Questions to @admin Will there ever be other refits? Indiaman refit? Or maybe Tsnow refit? Why isn't it craftable? Suggestions.... Better profile upwind (take awy some speed downwind to Ballance Make it craftable OR give it at least one more slot Carronades please? This is the ship for me....I'll probably never said anything else (if so it will be rare.
  13. Safe zones should be big and safe and good for nothing except guaranteed safety. That will encourage venturing out. Also combat missions or trade missions should be rewarded with high-dollar mods (precious mods - Golum). This will help players to learn the value of mods and maybe help them in battle. The plain truth of the matter is if you don't want to be ganked you need to be in a clan and run with people, or do like the solo player and find your own way to play alone and survive (also known as extreme difficulty level 11)
  14. This may have already been addressed but this chart doesn't take into account MODS (killer of the game)
  15. I don't RVR because "no teamspeak" and other reasons. I do follow it. And just from an outside opinion instead of a map reset why not have, say 1-3 HOT SPOTS? Like the cartegena tar port. Consider an announcement in the email to all players.... "Rumors of major copper viens discovered in xxxxx port". That port is now VERY valuable....after 3 months or so have it moved to another random port.... change cartegena caulk to something else and move it around the board every couple months. This would shake things up. Also the season times for this would have to be random and unknown
  16. Well said Mr Death! (I'm still not over you sinking me though)😕
  17. Ai fleets are strictly for for defense. They are too dumb to help in attacks
  18. No. Ai fleet should stay the same...even add grape shot button! Fleets make rank mean something. I fleet 3 endys with my main endy... When I hunt I don't fear the gank squads as much....they may take a fleet (none have ever capped one yet only sunk them) but I escape almost always If mods applied to fleet actions they would be even more valuable prize to cap. Fleets slow and sometimes stop the predictable outcome of a solo sailor encountering ganksquads
  19. Do away with mods. Make every ship 5 slots. Turn the mod or upgrade into a permanent installation of the newly crafted ship. Instead of cartajena tar upgrade it is built into the ship. Crafters can then build a totally customizable ship with different woods and different upgrade component features. Crafters will be happy and certain ship designs will actually be worth money. This will bring the ships value up higher than the upgrade value. As it is now you could sell a pretty good upgrade like cartajena tar and buy three or four very good ships. Not realistic at all
  20. Replacing marks and PVP marks with real historical currency is a good thing. BUT until there is currency available for everyone and not two sets of currencies (one common and one for clan effort) the economy and the game will not be fixed. Traders and Crafters need a pathway to the top. Nothing new is happening just more reinforcement of the same. You have to be in a clan to make it to the top. Still no room for Solo or casual players. I'm afraid the naval action rudder needs to be repaired because it is going in one big circle
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