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Sea Fox

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Everything posted by Sea Fox

  1. I Understand from developer standpoint that if you want people to keep playing the game and if you have unlocked and conquered all levels and steps in the game people put the game down. Like it or not grind is necessary. The longer the grind the longer the interest. So the suggestion is to keep the grind but different way * put All Ships on the market and make them available for sale, keep them crappy so that a person has to actually craft that ship in a good way * eliminate permits and other things that are redundant to ship building. It should not take playing for a month to build one ship and on the flip side you should not be able to lose that ship in under 1 minute to a rage boarding. * make ports unlimited if they are owned by your nation and institute a or a tariff in order to port in an Allied Nation port. * encourage players to build their own personal Empire of ports throughout the map. * decrease the nation's and have set historical alliances. Example: U.S./ French would be one faction locked as allied. You could either become a u.s. or a French player and port at either Nation. This would allow the player to fly the national flag of their choice. * bring back towing option at end of battle. Current system only encourages PVP to cap and sink so they can go to the next one without having to sail all the way back home with captured ship * please, please fix boarding * please fix free ports!! we the teleport option even if it has to have a cool down
  2. Ship permits add such a redundant grind to an already grind heavy game. It seems like this is just one more tool to ensure that this is a game to be played in groups not individually. Please recognize that you have a large group of solo players and even though playing solo is harder (and should be) it should not be made near to Impossible!
  3. * throw a bone to us solo players! Make everything accessible yo the solo player that is accessible to groups or clans. PvP rewards are hard for a solo player as it is usually going up against 2-3 players. Special rewards and BP's should be available without gank fighting in an event or partisipating in a port battle. Should it be harder and take longer? Yes. But at least let's have it available to us. This is A PVP and RVR game and that's fine but a guy not in a group or looking for a group shouldn't be locked out out. * bring battle exp for damage * fix free ports. As US player it was wonderful setting up in free ports all over and shipping was nice between ports and DID NOT discourage ow shipping, in fact it encouraged it!
  4. And I used to play three or four hours a day also but it is really lost a lot of luster it's too much like a job you have to work and work to get to a good PVP fight. It seems like it's a 90/10 ratio work and try to make money 90% of the time and spend 10% of the time actually hunting and doing PVP battle. Of course I'm at 100 0 ratio as I have not had a single PVP fight yet
  5. Lol seed money. I knew early on I couldn't afford the cannons and wanted to get busy crafting...and as much as I dislike sailing her, I missed her imediately
  6. Ok but the Indy was free.... And crafting and making money is time consuming. I don't like the Indy and I sold it with other redeemables to buy shipyard to craft a good ship I choose...4000 hrs in game is EFFORT but this is not a solo player friendly game and it is far less enjoyable than before.....oh and the no exp or reward after sinking 2 out of 3 ships is BS too
  7. Sailing for an hour to hunt traders is almost as rediculous sailing back for an hour.... Boring...haven't been in one single pvp battle since wipe! And since the grind to make money is so insain I'm not sure I can get a good ship built and leveled before Christmas....then have to sail for an hour or hour and a half to do it??
  8. * bring back captured ship towing (this time with cargo) at the end of battle * if you have a fleet ship that is faster than your current ship then your open world speed is unaffected * do not bring back teleporting to port after battle * this will give hunter the option of fleeting up a lesser ship such as a cutter or a pickle as a means of Escape EXAMPLE : The Sea Fox hunts down a traitor brig atwood that belongs to a scurvy pirate. The Sea fox is in a surprise and is fleeting a pickle. The pickle is either used or dismissed. The Sea Fox captures the brig, at the end of the battle he has an option of sending the brig with its cargo to one of his ports or fleeting the brig and sailing the cargo to a close enemy port to sell the goods. The Sea Fox option to either have the brig in fleet with him and his surprise and take it along with him or just the surprise and his pickle or if he thinks there are enemies waiting outside the battle he can send his surprise back to Atwood and sale in his pickle as an escape ship * also bring back teleporting to free towns. Have a cool down period after teleport just bring it back * bring back shipping to and from freetown's. Make it more expensive or players must own both ports or whatever just bring it back
  9. That's an average of 50 players. But you are correct there are more people on the test bed than there are actually playing the game that we bought. If these changes were currently implemented on the game that we all purchased in the first place, there would be a far greater number and test results and they would be flying in to the developers a whole lot faster. But testing speed is apparently unimportant to the developers.
  10. Could the two remaining players of Naval Action please get busy playing so test results can be tabulated by the developers in order to iron out bugs for update? Thank You
  11. This formula is fatally flawed.... create test game within a test game.... split already low numbers up and expect more test results from fewer numbers.... low test results delay patch..... delayed patch causes fewer numbers.... fewer numbers causes low test results.... low test results delay patch.... obsurtity in infinity.....
  12. I can appreciate the variety and adding depth with different crafting builds and combinations. I realize we may give up a little historical accuracy but let's face it there was only one constitution too. The more variety and depth, the more unique the type of constitution you can build or any other ship. This in addition to no two captains being alike makes every ship unique and therefore every battle unique! I am all for it but please if you're going to keep doing these "special drops" then make it to where someone can obtain them through skill and/or hard work. Not through ganking or clan membership. There are a lot of Lonewolf players out there who don't travel with five or six other gang members or possess the ability to hack cheats.
  13. I cannot grasp the need of a test bed within a test game... I why not just apply the changes to the actual game and keep the numbers up?
  14. Sea Fox

    CONTEST!

    Well, if your not going to with "Wet Willie" then I suppose Gorgon would be best
  15. Sea Fox

    CONTEST!

    My privateer is the "Dauntless" that name is taken ( I have that name registered to me at the head Naval Action office) but yours could the "Flauntless" "phsyco-minnow" "Gingersnap" "slip-knott" "hangmans dream" "gallows jipper" "Galloping Guppy" "Jumping Guppy" "The love butt" I mean "The love boat"
  16. Sea Fox

    CONTEST!

    Lil' Willie's Revenge
  17. During ow and battle time seems to stop for a few seconds then fast forward. At some point during all this when in a battle my ship and the enemy ship suddenly "morph" together and if there are more than two ships in battle all ships morph together overlapping each other as if in open world. This happens at least twice a week and I've lost many battle due to this. I used to be able to make it go away by clicking "report a bug" button but now it just has to run its coarse. Also when I try to report the bug it doesn't seem to go through.. SOS
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