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Jack Spencer

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About Jack Spencer

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    Ordinary seaman

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  1. Jack Spencer

    Skill Books

    Looks like I screwed up. I was trying to put Marines on the Hercules. A ship data sheet from the internet indicated the Herc was a 6th rate, but the ingame ship data indicates it is now a 5th rate.
  2. Jack Spencer

    Skill Books

    I purchased a Marine skill book from the Admiralty for 1000db. I placed it in ships hold and clicked "use". Now I can't find "Marines" anywhere. Did I do something wrong? A 1000db is a lot to pay for a mistake!
  3. Jack Spencer

    Tow to Port

    In a way this decision is unfortunate and game changing. Especially around Nation Capitals and Freeports which abound with gankers and port campers. Sometimes it is the only way traders can get cargo into port (by sailing to the outer boundaries of a teleport zone and teleporting into port. True it deprives the enemy of easy pray but gives traders a safety net against the predatory odds of this game.
  4. Jack Spencer

    Tow to Port

    If I am sailing in OW with a Fleet Ship and need a Tow to Port, will the fleet ship be teleported also?
  5. Jack Spencer

    Keeping Your Ship After a Lost

    By the time you have crafted or purchased a decent ship, there can be a sizable investment. The upgrades often cost more than the ship itself or require a grind to either find rare materials like copper or a port that sells upgrades. If combat marks or PvP Marks are needed to procure upgrades like Naval Hull Refit, then even more time is required. The ship becomes an investment some players are reluctant to loose.
  6. Jack Spencer

    Fleet Ships

    Thank you sir! So shop ships are best in fleet instead of crafted expensive ships. Good to know.
  7. Do fleet ships utilize upgrades in combat? For example, if a ship has basic/common mods installed will these be used or does the ship go back to a default setting in combat?
  8. Jack Spencer

    Experience and the Ranks

    Quote from a previous post (Experience Points XP) "For me the XP is a very confusing and often misleading determination of combat experience and ability under fire. For example, I currently have the rank of Captain (Post Captain) which means I have earned 10,000 XP and can manage 400 crew and sail a Trin. About 80% of my XP comes from fishing, trading, exploring = 8000 XP About 10% comes from Missions against AI = 1000 XP About 10% comes from actual PvP combat = 1000 XP So my conclusion is that I have only 2000 XP in actual combat (if you want to count the mission AI), a First Lieutenant rank and I should only be sailing 6th rates in combat. I seems to me that OW sailing XP should be a separate ranking from a combat XP ranking."
  9. Jack Spencer

    Sealed Bottle Cargo

    Thanks! To buy an Indiaman for one trip costs more than the cargo is worth. Guess I'll just last it sit there and clutter up the map.
  10. Jack Spencer

    Sealed Bottle Cargo

    I have a sealed bottle location that says "Pickle Ship Wreck". Since the max cargo capacity for a Pickle is 168, I headed out to recover the cargo with a Trader Brig. Much to my surprise the ship held 2684 weight in cargo. I opened my hold (H) and tried to bring the cargo onboard, but each time I got the "overloaded" notice. Apparently the cargo can't be split. To load this cargo I would need 2 TBrigs or 2 LGVs or an Ind. If the cargo can't be split how can I load it onto more than one ship? 1. Why isn't the cargo restricted to the capacity of the wreck - in this case a Pickle at 168? 2 After a long search, why can't the cargo be split so at least it can be hauled back in multiple trips once found?
  11. Jack Spencer

    Safe zones and Newbies

    One way to slow down ganking and attacking players in safe zones is for the attacker(s) to receive no marks of any kind. In addition, if you escape an attack in a safe zone you should receive an appropriate reward of marks.
  12. Jack Spencer

    Name 5 things you would like to see in NA

    One possible scenario for trader ships which might be considered: I generally sail my traders with no cannons to increase speed. If a trader with no cannons was attacked in PvP, then no marks would be awarded. The attacker wouldn't know until capture whether cannons were aboard or not. Let the attacker assume the risk of getting only cargo and ship.
  13. Jack Spencer

    Name 5 things you would like to see in NA

    Even if your sailing one of Marcus' well crafted traders, this generally means sailing with 1/2 or less cargo capacity to keep speed and dumping the cargo if threatened with attack. Even if you now have a faster ship, the chain shot is now so effective you are down to 60-70% sail in no time and the repair time delay after repairing leaves little chance of escape.
  14. I have followed with interest the discussion on "Single Shot" sinking and how experience may or may not contribute to the problem. For me the XP is a very confusing and often misleading determination of combat experience and ability under fire. For example, I currently have the rank of Captain (Post Captain) which means I have earned 10,000 XP and can manage 400 crew and sail a Trin. About 80% of my XP comes from fishing, trading, exploring = 8000 XP About 10% comes from Missions against AI = 1000 XP About 10% comes from actual PvP combat = 1000 XP So my conclusion is that I have only 2000 XP in actual combat (if you want to count the mission AI), a First Lieutenant rank and I should only be sailing 6th rates in combat. I seems to me that OW sailing XP should be a separate ranking from a combat XP ranking.
  15. Jack Spencer

    Recently Killed

    IMO, if the "Recently Killed" designation lasts for 1 hour (?), then during that period a ship with that designation should not be able to attack or be attacked.
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