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Posts posted by Sven Silberbart
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IF a Battle Result Screen returns there must be a bigger penalty than the thread owner suggested. To prevent logoff only for make your goods safe, all goods aboard should be lost.
That would be a "Throw everything aboard!"-command to make ship as fast as possible. Maybe that could be a compromise?! Goods into water, Reps into water, Cannons, Guns and powder into water, Extra Planing into water, useless men, women and childs into water, ..
By this way, the trader and the hunter and everyone thinks twice before using such a "Safe My Ass"-Button
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1 hour ago, VonVolks said:
..logging off can obviously be abused as a tactic..
Not "can".. that will be abused to escape dangerous situations every time it is possible. We had that Battle Screen discussion so often before and i am happy to see it erased from the game.
You wanna add a time penalty for relogging. Thats good but not enough in my opinion. As a hunter I would "log off to bed" as soon as i have any valuable goods aboard. The same for every trader. So that would kill the gameplay to plunder and rob. That would kill the risk to transport goods at OW.
I was in the same situation sometimes. After a big and long battle late in the evening i wanted to logout but enemies prepared a trap outside and wanna continue batteling. Because I decided to sail out I needed to accept that situation. Dont have a solution for this, but "After Battle Screen" already failed long time ago in this game.
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Hunters start to look for trading routes and try to cap a trader. For the case of success they have a big treasure like 1000 dublons for example. That should animate much players to hunt the treasure instead of "Ah another player get robbed, doesnt matter". Maybe the hunters are a group of 3. One is sailing the captured trader ship, and he becomes an important target to board and to defend. Next time the trader organise an escort when transport high values. That could lead to a good fight between escort ships and hunting group. Sounds like a good "age of sail" gameplay element in my ears.
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3 hours ago, Cornelius Trash said:
I hate the fact you cannot see names anymore outside nation.
Please revert this, it makes it a lot clearer.
And in the past captains could discern enemy ships and their captains by shiptype and name they could read via telescope.
Thank you.
NO
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Player A is 10 hours a day online and at the top of the leaderboard with lets say 8 kills (0,8 kills per hour)
Player B is 1 hour a day online and nowhere to see at leaderboard with lets say 1 kill (1 kill per hour)
Player A get rewards, Player B not. Player A is also in a clan spending him a lot of ships so he can sail the next battle after the previous one and Player B is a lone wolf need to spend time shipping materials and build new ships by himself. So .. Leaderboards rewards are for spending time in pvp. A Player who play this game mostly in the evening only, the leaderboard is something far away and unreachable. For this player such a leaderboard reward isn't an incentive to do more pvp and go out, since he can't do enough, whatever he do. Also I see nearly the same names at leaderboard most times, wich means rewards would go to a few people only.
Leaderboard rewards fair or not? Decide by yourself.
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You really post this in the Tribunal thread?!
Devs should ban you from forum for wasting their time with this.
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France and dutch are nearly non active in rvr over the last months (except the night crew). I am happy to see the dutch nation active and hope the same for france. Roseau was a good start for that.
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15 minutes ago, admin said:
did you even check how current reinforcement works?
if player clicks reinforcements then local authorities send protection ships UNTIL the end of the battle for every enemy.I think no. They start crying before knowing how the game mechanics work.
With this change the attacker has a chance (depends on what "buffed" means), nothing more. The defender has much more..
- Forts and Towers
- Npc reinforcements
- In the homewaters the defender has a good change for players of the own nation to come for help
I cant believe all the mimimi here.
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This fix is really good.
The traders do not need to be 1000% safe in the zones. This is a OW PvP game, not a trade ship simulation.
This fix will create actions and the need to organize escorts and backups, etc..
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21 minutes ago, seanjo said:
..the green zones have kept the population at a steady 500 plus so far.
Ya.. 500 - 300 (playing most time in save zones) = Nearly no OW activity left (so, for me: the server "real" population isn't 500, it is a lot less)
I am fine with new player protection and i am fine with a regeneration and chill zone, but I am not fine with most valuable trading inside safe zones.
Devs need to bring more need to leave the zones and/or decrease protection level/zones
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Current PvE and Arena Game Style is shit. Bring back real OW Gameplay.
- Reinforcement Zone only for beginners
- Lucrative Trade route must be inside dagerous areas, never inside safe areas (Currently i can make much money with trading and nearly no risk)
Two simple things that could help a lot to bring back pirate life
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29 minutes ago, admin said:
.. increasing the attack circle back.
plz not! Ist much better how it is now
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Ofc AI ships are not part of this information.
What we see today in nation chat is similar und useful.: "3 prussiians near Marigot in 3rd rates". The suggestion is to bring that information into a seperate chat and generate the info by the game system itself. Cant see any negative effect. Who dont want to take a look at the spotting logs, mustn't do it. The guys who want to Find the enemy in own nations waters have a better chance to do so.
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if i remember right: some time ago there were papers found at open sea. The information was similar to "Ship/Captain was spotted 3 hours ago at X". That info was useless, cause the info was absolutely outdated and you were mostly somewhere at OW at the moment you found the info paper and always too far away.
This suggestion is a good thing, when it is an nation wide information wich isn't too old. It would lays down a trace and would give the game more depth with an cat and mouse gameplay or placing traps.
I really like this suggestion and hope @admin will give it a look.
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16 hours ago, rediii said:
What system has more rvr capable nations?
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All good ideas. I support that idea to make having a port matters. That would reactivate the RvR and makes sense. At the same time I fear players crying loud: "Why should we ever win a PB, when Nation X holds the cartagena port, with its very important upgrade in there?". To solve that, the carta, for example, could be available in more the one port only. A hand full of ports should have such rare products, so it is hard for one nation/clan to dominate all that ports and at the same time and the ports keep beeing important for RvR.
All in all: The alt problem can only be solved by clan management like this suggestions.
@admin should take a look at this
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9 hours ago, Intrepido said:
Or maybe people dont care about conquering dots on the map which give them nothing in return (except upkeep costs (by this rule, Empires had to be unprofitable)).
Thats why I suggested inmediate rewards after succesful hostility and PBs.
I dont think patrols are the issue.
Why people now bother to go to wrecks? Because of the loot.
Why people go to patrol zones? Because of the rewards by doing damage.
Why most people do ow fleets and epic events instead of missions? because of the loot.
Why some people do some very specific trade routes? Because of getting a lot of gold in a few mins.
Why do you see a lot of guys looting other players even if it is risky? Because you can loot a good permanent upgrade.
For a lot of guys, they fully enjoy the game when they get rewards for doing something. RvR only makes you lose money. Many times I fitted ships worth of millions and what did I get after a good PB? 5 pvp marks and less gold that I can earn destroying an ow fleet.
8 hours ago, Lars Kjaer said:Agreed.
RvR? - Pointless. Only real asset is closing down areas from the enemy.
Port ownership? - Pointless, just a huge waste of gold.
Trading? - Really not worth it, you only get gold and nothing worthwhile can be bought with it.
PvP? - Reinforcementzones made it impossible to wage economic warfare against an enemy and as such it's meaningless beyond the value of the battle itself.
PvE? - Pointless. And the ai is about as bright as glowball..
...so true. Hope @admin read this
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soon ™
..mit anderen Worten: Steht in den Sternen
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47 minutes ago, Graf Bernadotte said:
..Historical Artifacts at St. John..
totally wrong
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5 hours ago, BPHick said:
Everything we do in game should be tied to RvR.
Hit an AI fleet in OW? Contributes to RvR
Hit a Player in OW? Contributes to RvR
(both of these via my proposed national hostility mechanic)
Smuggle goods out of a port? Contributes to RvR
Smuggle goods into a port? Contributes to RvR
PvE Trading? Contributes to RvR
PvP Trading? Contributes to RvR
Crafting? Contributes to RvR.
(By increasing/reducing port moral, thereby making ports harder/easier to flip)Yes , yes and again: yes! Cant agree more.
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40 minutes ago, SKurj said:
well now we just have moved noob farming from safezone to pvp mission..
There is a big difference in that. The Players at the Mission Zone decided to go there for doing pvp. The Players in safezone mostly wanna do pve.
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implement swimming barrels and boxes at the position where a ship sunk. Make loot system to loot that swimming stuff, instead of the sinking ship, because leeway and changing wind make current loot system a pain.
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- Decrease tag circle (or much better .. make the 180 degree front tag circle like so often suggested) to make battles happen instead of runaways
- Stop trading between different nations, to stop alt account farming and other advantages the player with alt accounts have. (oh, i see the shitstorm coming from all the alt acc users, but stay cool)
- set static port battle timers to the ports, to end this strategic timer thing. (Maybe west side make more american timers and east side more european or something)
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i agree: looting is horrable since leeway and wind changes
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"Go to bed" log off
in Current Feature Improvement Suggestions
Posted
Revenge fleets make an area (espacially capitols) a dangerous place for an hunter. And hunting should be dangerous in such places. Revenge fleets bring the possibility for players to make an area more safe for them.
As i said...Loose all cargo in hull (and maybe cannons) when using a "go to bed"-button would be fine for me. I dont want to see the hunters come, look for a easy target and after that easy kill escape with all captured cargo, gold by using a magic hideout (logoff). It also isn't immersive in my oppinion.