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Posts posted by Sven Silberbart
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Hallo Allons! Beste Grüße und ein erfolgreiches Jahr 2019
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15 minutes ago, Capn Rocko said:
.. If a doubloon reward is more important than the port itself, then we have bigger problems in the game ..
Exactly. You nailed it. A port isn't worth to capture. Big grind, long travels, organisational work, big risk for .. having a worthless port, or more bad: a port you have to pay for every day wich makes grind once more needed.
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Ahoy Kapitäne.
wer sich ein Bild über uns machen möchte kann gern auf unseren Kanal vorbeischauen.
Hier ein Beispiel (Screening vor Puerto de Espana) was man mit einer Wappen nicht machen sollte: Wappen von Hamburg geschreddert
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On 10/22/2018 at 3:16 PM, Drunken Officer said:
Danke Sir, ich werde diese Taktik probieren.
Kleine AI-Flotte, der war gut. Ich muss erstmal im 1:1er überleben. Ich nehme con den Missionen immer die kleiner von beiden. Sprich bei der 5rd die Mission, die 250 XP bringt
..und denk dran: Du kannst reppen, der gegner tut es aber nicht.
Also pack HullReps ein und nutze sie wenn es nicht so gut läuft früh genug.
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i fear you are right and port costs will kill the last lucrative ports and the intention to conquer the carribean with it.
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more reinforment zones...noooo please.
What comes next in this game? Changing ammunition from balls to flowers?
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2 hours ago, admin said:
it does not indeed - the only way to fix it is to remove talking to enemies in battles. it will be painful but the chat will be clean.
I would like to see the "Insult Chat" removed from game.
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Why not doing two timezones? I like the idea.
Would fix the night flip probem
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the glorious duchy of courland (carribean settlement: New Courland)
The Flag wich was shown in "Total War : Empire" :
Source: https://de.wikipedia.org/wiki/Datei:Flag_of_Courland_(Empire_Total_War).svg
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Wir hatten Admin angeschrieben ob der Clan Tag geändert werden könnte...aber leider nein. Eine Änderung hätte also auch den Verlust und die Rückeroberung der Häfen zur Folge, daher schon viel Arbeit. Natürlich hast du Recht dass wir schon sehr eigenständig unterwegs waren, daher ist es auch konsequent das nun auch endgültig und offiziell zu machen. Und ich bin momentan nicht sicher wer hier von welcher Namensgleichheit mehr profitiert.
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Organisatorisch waren wir bislang immer noch Teil der HRE, dieser letze Nabel wurde nun durchtrennt. In der Praxis bedeutet das, dass wir..
..nicht mehr nur ausschließlich Leute aus der HRE heraus rekrutieren
..diplomatisch eigenständig agieren können
..unsere eigene Öffentlichkeitsarbeit machen (siehe diesen Thread) und nicht mehr den Ruf der HRE "erben"
In der Tat hatten wir darüber diskutiert den Clan-Tag ebenfalls zu ändern, aber im Prinzip stört uns das nicht so sehr, als das wir den Aufwand dafür betreiben wollten. Beim Release wird der Clantag dann sicherlich anders sein. Warum sollten wir den TS wechseln, wenn wir weiterhin in Schweden spielen wollen? Macht für uns gar keinen Sinn.
Ich hoffe ich konnte etwas Klarheit bringen.
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Sailing into the center of the danish area with a very fast ship not able to do a fight, just runaway. What do you expect? I think danes did not grief you. You are pissed, but you decided to sail into the lions den. I dont want to have any restrictions in this issue.
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5 hours ago, admin said:
safe zones should be safe indeed.
..yes, but make them smaller and bring the traders out of the zones to give the hunters an alternative hunting ground. Don't do that..the hunters will leave (maybe what much traders wanna see)
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6 minutes ago, admin said:
conquest flag was active only for 1 hour. So you could not just take it and sail to another part of the map to capture the city.
Hostility mission design can be changed so they only are provided on nearest ports - forcing nations to actually maintain and defend frontlines/bases.Does that mean.. nation x can only fight the nations at their borders? Maybe that will reduce the amount of PBs but i like the idea of a frontline. That would bring a tactical component.
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I like the change and i like to see polish flag more close to sweden 🙂
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2 hours ago, Old Crusty said:
I don’t know where to start with this. This game is so much more than just shoot em up and do it again. If that is what you want there are dozens of games out there just for that.
If all there is to this game is PvP then why is there an economy and trade? Why are there Nations at all? My intent is not to insult you but you are being very shortsighted here. If PvP is all there is then why have this huge map? We would just need a couple of ports to sail out of to find a fight. Why have ports at all? We could make this World of Tanks with sailing ships.
This might really surprise some people but there are people that actually want meaning in a game. This game has great potential for content. It is a hell of a lot more than PvP
That is absolutely right. This game waste its potential. Sadly it (and this forum) is ruled by pewpew-only-players...
I would like to see a deep economy system. pewpew-player: "i dont want to waste time for building new ships"
I would like to have an diplomacy system. pewpew-player: "nooo, then i cant attack who i want to attack"
I would like to see a national hierachy system. pewpew-player: "i want freeeeedom! no rules for me"
I would like to see a 1st rate as queen of the waters. pewpew-player: "I wanna sail the big ships they must be cheap to replace"
..nearly all is killed by the "wanna have easy access to everything" mentality.
BTW: "world of tanks with sailing line ships" exists in NA: It is called "Naval Action Legends" pure pewpew, but seems like the players don't want that.
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@admin should take a look at that system. It would bring a a good designed diplomacy system to the game. This game has much potential, one of its potential are the relationsships between the nations. I really like that suggested system and i think it would give the game a depth it really needs. I know the devs cancelled their ally system from the past, but i think that was too fast. It was a flat system without depth. For me that would be a reason to buy this game. Until now, the game has only one good point: the battle system. it could need some more good points to make more player buy the game and stay because of its well designed game systems in more than one aspect to give the player a long term motivation.
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It must be a pain too loose a 1st rate, then every captain can sail such a ship but much of them dont want to, because of the risk.
At the moment sadly this game is "World of SOLs" again. Bring as much L'Oceans as you can for a Screening operation, as much as you can for hostility.
That problem is only solved inside the PBs, because there are some fast ships useful, to cap oder prevent the enemy to get points. This is because there are strategical goals: the circles. And there are a BR limit.
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sometimes it feels exactly like that
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11 hours ago, Cetric de Cornusiac said:
Bei uns in Frankreich ist man der festen Überzeugung, dass "Schweden" in Wahrheit aus lauter Deutschen und Österreichern zusammengesetzt ist.
..und Schweizern 🙂
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37 minutes ago, Intrepido said:
And admin said taxes for towns was a good idea. I hope the drop of activity have convinced him to listen (more) to people that actually play the game.
That System was a very bad idea. Dont know how much vodka they had in when making that decision.
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39 minutes ago, Otto Kohl said:
AI should not do all the work of protecting home waters - players should do that. Battle beeing open for the whole duration is enough help.
+1
Absolutely.
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Holding a port must be a benefit, not a pain. Port/Timer costs are a bad idea. Like @staun said: there is no incentive to hold a non profit port. (At least 0 costs)
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Re-imagining Old Mechanics for New Port Battles
in Current Feature Improvement Suggestions
Posted
The flag mechanic was the best of all ideas and was thrown away too fast. It should have a come back incl. a rework.