MacFly - PvP1
- Veteran Privateer: improves rewards from the Admiralty - Pragmatic Intendant: ability to dump cargo and guns in combat to gain x% speed (destroys guns, cargo and thus removes smuggler flag, if any) - Skilled Negotiator: allows to pay a ransom to keep the ship and cargo (from the combat instance within a radius of X from attacker, exits combat upon payment) - Heroic Quartermaster (or Depressed Cabin Boy ): sets fire to the powder magazine of a fireship fitted vessel (with a X minutes timer) - Fervent Republican (only usable in republics): slightly improves all crew skills/morale in combat against monarchies - Fervent Royalist (only usable in monarchies): slightly improves all crew skills/morale in combat against republics - Pirate Hunter (cannot be used by pirates): slightly improves all crew skills/morale in combat against pirates - Elected Pirate Captain (pirates only): slightly improves all pirate crew skills/morale in combat against nations - Eagle-Eyed Sentinel: increases OW spotting (ships and towns names) by X% - Sharpshooter: X% chance of killing an enemy officer in grapeshot range and/or boarding - Skilled Surgeon: recovers X% of crew over time - Sneaky Tactician: makes the ship appear like a npc (hides clan tag/rank/name, but would keep the smuggler flag if any) up to a radius of X
- (Al)chemist: X% less smoke when firing guns
- Tactical Gunner (or Artificer): ability to fire "blank" shots generating twice more smoke (but no projectile) OR ash-filled shells that will temporarily blind the target (like smoke bombs/cloud) but deal no damage
- Furnace Crew Officer: ability to fire heated shots (except mortars) causing extra damage/fire (with a X minutes timer), but comes with a X% risk of getting a fire in own ship.